User:Tvol: Difference between revisions
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** [http://regexr.com/3f5rd First regex attempt]. | ** [http://regexr.com/3f5rd First regex attempt]. | ||
** [http://regexr.com/3f5rv Second] | ** [http://regexr.com/3f5rv Second] | ||
** [. Final] | |||
===Images=== | ===Images=== | ||
| Line 33: | Line 34: | ||
| b_info = 1 | | b_info = 1 | ||
}} | }} | ||
===Active Tree=== | |||
{{Class Tree (LW2)| | |||
|Squaddie1={{Aid Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|Squaddie2={{Haywire Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|Squaddie3={{Hack (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|SquaddieE1= '''.''' | |||
|SquaddieE2= '''.''' | |||
|SquaddieE3= '''.''' | |||
|Subclass1= '''Medic''' | |||
|Subclass2= '''Hacker''' | |||
|LCorporal1={{Medical Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|LCorporal2={{Cool Under Pressure (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|LCorporal3={{Combat Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|LCorporalE1=''.'' | |||
|LCorporalE2=''.'' | |||
|LCorporalE3=''.'' | |||
|Corporal1={{Revival Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|Corporal2={{Covering Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|Corporal3={{Interference (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|CorporalE1=''.'' | |||
|CorporalE2=''.'' | |||
|CorporalE3=''.'' | |||
|Sergeant1={{Field Medic (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|Sergeant2={{Suppression (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|Sergeant3={{Airdrop (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|SergeantE1=''.'' | |||
|SergeantE2=''.'' | |||
|SergeantE3=''.'' | |||
|StaffSgt1={{Field Surgeon (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|StaffSgt2={{Ever Vigilant (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|StaffSgt3={{Failsafe (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|StaffSgtE1=''.'' | |||
|StaffSgtE2=''.'' | |||
|StaffSgtE3=''.'' | |||
|TechSgt1={{Savior (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|TechSgt2={{Sentinel (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|TechSgt3={{Trojan (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|TechSgtE1=''.'' | |||
|TechSgtE2=''.'' | |||
|TechSgtE3=''.'' | |||
|GunSgt1={{Scanning Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|GunSgt2={{Kill Zone (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|GunSgt3={{Threat Assessment (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|GunSgtE1=''.'' | |||
|GunSgtE2=''.'' | |||
|GunSgtE3=''.'' | |||
|MSgt1={{Restoration (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|MSgt2={{Full Override (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|MSgt3={{Capacitor Discharge (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|MSgtE1=''.'' | |||
|MSgtE2=''.'' | |||
|MSgtE3=''.'' | |||
}} | |||
===Hardcopy Tree=== | |||
{| class="wikitable" style="vertical-align:top; text-align:center" width="100%" | |||
|- | |||
! width="10%" vertical-align="center" | Rank | |||
! colspan="3" vertical-align="center" | Ability | |||
|- | |||
! vertical-align="center" | [[File:RANK SQUADDIE (LW2).png|35px]]<br/>Squaddie | |||
| {{Aid Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Haywire Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Hack (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|- vertical-align="center" | |||
! style="border-left:none; border-right:none;" | | |||
! style="border-left:none; border-right:none;" | '''Medic''' | |||
! style="border-left:none; border-right:none;" | | |||
! style="border-left:none; border-right:none;" | '''Hacker''' | |||
|- | |||
! vertical-align="center" | [[File:RANK LANCE CORPORAL (LW2).png|35px]]<br/>Lance Corporal | |||
| {{Medical Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Cool Under Pressure (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Combat Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|- | |||
! vertical-align="center" | [[File:RANK CORPORAL (LW2).png|35px]]<br/>Corporal | |||
| {{Revival Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Covering Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Interference (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|- | |||
! vertical-align="center" | [[File:RANK SERGEANT (LW2).png|35px]]<br/>Sergeant | |||
| {{Field Medic (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Suppression (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Airdrop (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|- | |||
! vertical-align="center" | [[File:RANK STAFF SGT (LW2).png|35px]]<br/>Staff Sergeant | |||
| {{Field Surgeon (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Ever Vigilant (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Failsafe (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|- | |||
! vertical-align="center" | [[File:RANK TECH SGT (LW2).png|35px]]<br/>Tech Sergeant | |||
| {{Savior (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Sentinel (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Trojan (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|- | |||
! vertical-align="center" | [[File:RANK GUNNERY SGT (LW2).png|35px]]<br/>Gunnery Sergeant | |||
| {{Scanning Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Kill Zone (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Threat Assessment (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|- | |||
! vertical-align="center" | [[File:RANK MASTER SGT (LW2).png|35px]]<br/>Master Sergeant | |||
| {{Restoration (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Full Override (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Capacitor Discharge (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
|} | |||
Revision as of 18:43, 27 January 2017
TODO
Templates
Addb_nameoption to Template:Ability_(LW2).Test this change.
- Once that's done, use bot and regex to run though all LW2 ability templates and convert. (Kill me.)
- First regex attempt.
- Second
- [. Final]
Images
- Upload ability icons (batch).
- Upload framed ability icons (batch)
- Photoshop and upload SPARK rank icons
- Photoshop and re-upload soldier rank icons
Scratch Pad
Abilities Template
PerkName
PerkDescription
PerkDescription
false
Ability Name
Active Tree
Mouse-over
for more information.
| Rank | Ability | ||
Squaddie |
Command your GREMLIN to move to a friendly target. It grants that target a bonus to Defense until the start of the next player turn. |
You may target robotic and mechanical enemies with your GREMLIN, attempting to hack them and seize control. |
Attempt to remotely breach security on a network access point with your GREMLIN. |
|---|---|---|---|
| Medic | Hacker | ||
Lance Corporal |
The GREMLIN can perform healing actions remotely: GREMLIN Heal and GREMLIN Stabilize. The GREMLIN has a single charge. If a medikit is equipped, the GREMLIN will gain an additional charge. |
You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit. |
Send the GREMLIN to an enemy to jolt them, dealing guaranteed damage, which is increased against robotic enemies. |
Corporal |
Send the GREMLIN to an ally to remove any negative mental status effects: Disoriented, Stunned, Panicked, or Unconscious. |
Overwatch shots can now be triggered by any enemy action, not just movement. Targets of overwatch shots receive -10 aim for the rest of the turn whether or not the shot was triggered because of this ability. |
GREMLIN cancels overwatch on targeted unit. Use three times per battle. Number of uses is increased with advanced GREMLINs. |
Sergeant |
Equipped medikits have 2 extra charges. |
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -25 penalty to the target's aim. |
The GREMLIN grants an explosive grenade to the targeted ally. Use twice per mission. |
Staff Sergeant |
Reduce wound recovery times for most soldiers. |
If you spend all of your actions on moves, you are granted an automatic overwatch shot at the end of the turn. |
If you fail a hack, you prevent any negative effects from occurring. |
Tech Sergeant |
Healing abilities restore four additional hit points. |
When in overwatch, you may take two reaction shots. |
Enemy units that are hacked take damage and lose their actions on the turn the hack effect ends. |
Gunnery Sergeant |
The GREMLIN can trigger an instant scan of the area, increasing the Specialist's sight radius substantially for one turn, and revealing any hidden or disguised enemies in view. |
Take a reaction shot against any enemy that moves or attacks within a cone of fire. |
Aid Protocol now grants the target a Covering Fire Overwatch shot. |
Master Sergeant |
The GREMLIN flies to each squad member, healing or reviving them as needed. |
Take permanent control of a robotic unit and potentially acquire ADVENT MECs for the Resistance. |
Send the GREMLIN to a location where it emits a substantial electric discharge, damaging and potentially stunning all nearby units. Robotic units take more damage. |