Assault (LW2): Difference between revisions
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== Abilities == | == Abilities == | ||
<!-- The periods '''.''' below are placeholders, text coming soon --> | |||
| | {{Class Tree (LW2)| | ||
| | |Squaddie1= '''.''' | ||
| {{ | |Squaddie2={{Run and Gun (LW2)|text=1}} | ||
| {{ | |Squaddie3={{Stun (LW2)|text=1}} | ||
| | |SquaddieE1= '''.''' | ||
| | |SquaddieE2= '''.''' | ||
|SquaddieE3= '''.''' | |||
|LCorporal1={{Slug Shot (LW2)|text=1}} | |||
|LCorporal2={{Electroshock (LW2)|text=1}} | |||
| | |LCorporal3={{Lightning Reflexes (LW2)|text=1}} | ||
| {{ | |LCorporalE1=''.'' | ||
| {{ | |LCorporalE2=''.'' | ||
| {{ | |LCorporalE3=''.'' | ||
| | |Corporal1={{Trench Gun (LW2)|text=1}} | ||
| {{ | |Corporal2={{Arc Pulser (LW2)|text=1}} | ||
| {{ | |Corporal3={{Close and Personal (LW2)|text=1}} | ||
| {{ | |CorporalE1=''.'' | ||
| | |CorporalE2=''.'' | ||
| {{ | |CorporalE3=''.'' | ||
| {{ | |Sergeant1={{Killer Instinct (LW2)|text=1}} | ||
| {{ | |Sergeant2={{Stun Gunner (LW2)|text=1}} | ||
| | |Sergeant3={{Fortify (LW2)|text=1}} | ||
| {{ | |SergeantE1=''.'' | ||
| {{ | |SergeantE2=''.'' | ||
| {{ | |SergeantE3=''.'' | ||
| | |StaffSgt1={{Extra Conditioning (LW2)|text=1}} | ||
| {{ | |StaffSgt2={{Aggression (LW2)|text=1}} | ||
| {{ | |StaffSgt3={{Formidable (LW2)|text=1}} | ||
| {{ | |StaffSgtE1=''.'' | ||
| | |StaffSgtE2=''.'' | ||
| {{ | |StaffSgtE3=''.'' | ||
| {{ | |TechSgt1={{Hit and Run (LW2)|text=1}} | ||
| {{ | |TechSgt2={{Rapid Fire (LW2)|text=1}} | ||
| | |TechSgt3={{Close Encounters (LW2)|text=1}} | ||
| {{ | |TechSgtE1=''.'' | ||
| {{ | |TechSgtE2=''.'' | ||
| {{ | |TechSgtE3=''.'' | ||
|} | |GunSgt1={{Bring 'Em On (LW2)|text=1}} | ||
|GunSgt2={{Close Combat Specialist (LW2)|text=1}} | |||
|GunSgt3={{Untouchable (LW2)|text=1}} | |||
|GunSgtE1=''.'' | |||
|GunSgtE2=''.'' | |||
|GunSgtE3=''.'' | |||
|MSgt1={{Street Sweeper (LW2)|text=1}} | |||
|MSgt2={{Chain Lightning (LW2)|text=1}} | |||
|MSgt3={{Lethal (LW2)|text=1}} | |||
|MSgtE1=''.'' | |||
|MSgtE2=''.'' | |||
|MSgtE3=''.'' | |||
}} | |||
== Stat Progression == | == Stat Progression == | ||
Revision as of 11:55, 26 January 2017
The Assault serves as our primary close range unit, able to push in close and hold the line.
Primary: Rifle, SMG or Shotgun (default); Secondary: Arc Thrower
The Assault class is specialised in mobility and dealing damage with guns. They are somewhat akin to a shotgun-using vanilla Ranger, but with more emphasis on damage and without the sword, or stealth skills.
Assaults carry Arc Throwers as their secondary weapon. These have normal range penalties, giving shotgun equipped Assaults an option for use at range, but do no damage, but will stun organic targets if it hits them.
Abilities
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| Rank | Ability | ||
Squaddie |
. | ||
|---|---|---|---|
| {{{Subclass1}}} | {{{Subclass2}}} | ||
Lance Corporal |
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Corporal |
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Sergeant |
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Staff Sergeant |
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Tech Sergeant |
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Gunnery Sergeant |
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Master Sergeant |
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Stat Progression
| Rank | Health | Offense | Will | Mobility | Dodge | Hacking |
|---|---|---|---|---|---|---|
| Squaddie | 0 | 2 | 5 | ? | 0 | 0 |
| Lance Corporal | 1 | 2 | 5 | 0 | 0 | 0 |
| Corporal | 0 | 2 | 0 | 0 | 0 | 0 |
| Sergeant | 1 | 2 | 0 | 0 | 0 | 0 |
| Staff Sergeant | 0 | 2 | 0 | 0 | 0 | 0 |
| Tech Sergeant | 1 | 2 | 0 | 0 | 0 | 0 |
| Gunnery Sergeant | 0 | 2 | 0 | 0 | 0 | 0 |
| Master Sergeant | 1 | 2 | 0 | 0 | 0 | 0 |
| Total | 4 | 16 | 10 | 0 | 0 | 0 |