Technical (LW2): Difference between revisions
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| {{ Template:Concussion Rocket (LW2)|text=1}} | | {{ Template:Concussion Rocket (LW2)|text=1}} | ||
| {{ Template:Shredder (LW2)|text=1}} | | {{ Template:Shredder (LW2)|text=1}} | ||
| | | '''Burnout''' | ||
''Activating your Flamethrower leaves a small smoke cloud around your position, providing +20 Defense to anyone within.'' | |||
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| {{ Template:Tandem Warheads (LW2)|text=1}} | | {{ Template:Tandem Warheads (LW2)|text=1}} | ||
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| {{ Template:Phosphorus (LW2)|text=1}} | | {{ Template:Phosphorus (LW2)|text=1}} | ||
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| | | '''Javelin Rockets''' | ||
''The range of your rockets is increased by 6 tiles and you may hit targets beyond your visual range.'' | |||
| {{ Template:Fire and Steel (LW2)|text=1}} | | {{ Template:Fire and Steel (LW2)|text=1}} | ||
| '''Incinerator''' | | '''Incinerator''' | ||
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| {{ Template:Salvo (LW2)|text=1}} | | {{ Template:Salvo (LW2)|text=1}} | ||
| {{ Template:Tactical Sense (LW2)|text=1}} | | {{ Template:Tactical Sense (LW2)|text=1}} | ||
| | | '''Quickburn''' | ||
''Activate so your next use of the flamethrower will not cost an action. Five-turn cooldown.'' | |||
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| '''Bunker Buster''' | | '''Bunker Buster''' | ||
Revision as of 20:56, 22 January 2017
Technical: Primary: Rifle(default), SMG or Shotgun; Secondary: Gauntlet
| Rocketeer | Fireman | |
|---|---|---|
| Roust
Special flamethrower shot that does limited damage and has a 33% chance to set enemies in the area of effect on fire, but forces enemies to change their position. | ||
| Burnout
Activating your Flamethrower leaves a small smoke cloud around your position, providing +20 Defense to anyone within. | ||
| Javelin Rockets
The range of your rockets is increased by 6 tiles and you may hit targets beyond your visual range. |
Incinerator
Your flamethrower has an increased range of one tile and covers a wider area of effect. | |
| Quickburn
Activate so your next use of the flamethrower will not cost an action. Five-turn cooldown. | ||
| Bunker Buster
Fire a special rocket with a large area of effect that does moderate damage to enemies but huge damage to buildings, vehicles and other objects in the environment. Requires both actions to fire. |