Customizing LW2: Difference between revisions
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As for the timers, if you look in the config file XComLW_Overhaul, there is a difficulty-specific modifier for timers : | As for the timers, if you look in the config file XComLW_Overhaul, there is a difficulty-specific modifier for timers : | ||
<pre style="overflow:auto; width:auto;"> | |||
TimerDifficultyMod[0]=4; Rookie | TimerDifficultyMod[0]=4; Rookie | ||
TimerDifficultyMod[1]=1; Veteran | TimerDifficultyMod[1]=1; Veteran | ||
TimerDifficultyMod[2]=0; Commander | TimerDifficultyMod[2]=0; Commander | ||
TimerDifficultyMod[3]=0; Legendary | |||
</pre> | |||
Thus, 4 turns are added to timers on Rookie, 1 on Veteran. Modifying these can add turns. | Thus, 4 turns are added to timers on Rookie, 1 on Veteran. Modifying these can add turns. | ||
Revision as of 02:12, 21 January 2017
What other mods are compatible?
DeaconIvory made a list of popular mods and how compatible they are with long war. You can find that list here
Adding more turns to the mission timers
Per the developer Amineri:
As for the timers, if you look in the config file XComLW_Overhaul, there is a difficulty-specific modifier for timers :
TimerDifficultyMod[0]=4; Rookie TimerDifficultyMod[1]=1; Veteran TimerDifficultyMod[2]=0; Commander TimerDifficultyMod[3]=0; Legendary
Thus, 4 turns are added to timers on Rookie, 1 on Veteran. Modifying these can add turns.