Jump to content

Customizing LW2: Difference between revisions

From UFOpaedia
Postmaster (talk | contribs)
Postmaster (talk | contribs)
Line 9: Line 9:
As for the timers, if you look in the config file XComLW_Overhaul, there is a difficulty-specific modifier for timers :
As for the timers, if you look in the config file XComLW_Overhaul, there is a difficulty-specific modifier for timers :


CODE: SELECT ALL
<pre style="overflow:auto; width:auto;">


TimerDifficultyMod[0]=4;  Rookie
TimerDifficultyMod[0]=4;  Rookie
TimerDifficultyMod[1]=1;  Veteran
TimerDifficultyMod[1]=1;  Veteran
TimerDifficultyMod[2]=0;  Commander
TimerDifficultyMod[2]=0;  Commander
TimerDifficultyMod[3]=0;  Legendary


TimerDifficultyMod[3]=0;  Legendary
</pre>


Thus, 4 turns are added to timers on Rookie, 1 on Veteran. Modifying these can add turns.
Thus, 4 turns are added to timers on Rookie, 1 on Veteran. Modifying these can add turns.

Revision as of 02:12, 21 January 2017

What other mods are compatible?

DeaconIvory made a list of popular mods and how compatible they are with long war. You can find that list here

Adding more turns to the mission timers

Per the developer Amineri:

As for the timers, if you look in the config file XComLW_Overhaul, there is a difficulty-specific modifier for timers :


TimerDifficultyMod[0]=4;   Rookie
TimerDifficultyMod[1]=1;   Veteran
TimerDifficultyMod[2]=0;   Commander
TimerDifficultyMod[3]=0;   Legendary

Thus, 4 turns are added to timers on Rookie, 1 on Veteran. Modifying these can add turns.