Thermo Generator (Long War): Difference between revisions
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Must be built over steam vents. | Must be built over steam vents. | ||
Thermo Generators are not as efficient as [[Elerium Generator (Long War)|Elerium Generators]]. They cost more in monthly maintenance, and more to build (per unit of power.) However, they do not require research or exotic materials for their construction, and so can be built earlier in the game. | |||
==See also== | ==See also== | ||
Revision as of 18:01, 29 August 2016
| Effect | 25 power | |||||||||
| Adjacency Bonus | Power generator (+3 power) | |||||||||
| Prerequisites | None | |||||||||
| Other | None | |||||||||
| Build costs |
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| Normal |
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| Quick |
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| Maintenance | §35 | |||||||||
| Power | 0 | |||||||||
Supplies 25 power, which is required to construct additional facilities.
Each adjacent Fission Generator, Thermo Generator or Elerium Generator supplies an additional 3 power.
Must be built over steam vents.
Thermo Generators are not as efficient as Elerium Generators. They cost more in monthly maintenance, and more to build (per unit of power.) However, they do not require research or exotic materials for their construction, and so can be built earlier in the game.
See also
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