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Template:UBK Piratez: Difference between revisions

From UFOpaedia
IvanDogovich (talk | contribs)
Usage: Updated Default layout with corridor from .97D
IvanDogovich (talk | contribs)
Usage: Broke up modules into categories and better spacing, added Extractor (well) from 98B
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Replace "dirt" with the following possible entries:  
Replace "dirt" with the following possible entries:  
 
===General Modules===
<gallery caption = "General modules" widths = "64" heights = "64" perrow = "3">
<gallery widths = "64" heights = "64" perrow = "3">
file:base-dirt.gif | [[dirt]]  
file:base-dirt.gif | [[dirt]]  
file:base-lift.gif | lift
file:base-lift.gif | lift
file:base-corridor.gif | corridor
file:base-corridor.gif | corridor
</gallery>
===Storage Modules===
<gallery widths = "64" heights = "64" perrow = "3">
file:base-stores.gif | vaults
file:base-stores.gif | vaults
file:Base-ArmoredVaults.gif | ArmoredVaults
file:Base-ArmoredVaults.gif | ArmoredVaults
file:base-prison.gif | prison
</gallery>
===Large Storage Modules===
<gallery widths = "64" heights = "64" perrow = "2">
file:Base-LargeVaults1.gif | LargeVaults1
file:Base-LargeVaults1.gif | LargeVaults1
file:base-l_stores2.gif | LargeVaults2
file:base-l_stores2.gif | LargeVaults2
file:base-l_stores3.gif | LargeVaults3
file:base-l_stores3.gif | LargeVaults3
file:base-l_stores4.gif | LargeVaults4
file:base-l_stores4.gif | LargeVaults4
</gallery>
===Habitation Modules===
<gallery  widths = "64" heights = "64" perrow = "2">
file:base-quarters.gif | barracks
file:base-quarters.gif | barracks
file:base-luxuryquarters.gif | luxuryquarters
file:base-luxuryquarters.gif | luxuryquarters
</gallery>
===Large Habitation Modules===
<gallery widths = "64" heights = "64" perrow = "2">
file:base-LargeQuarters1.gif | LargeQuarters1
file:base-LargeQuarters1.gif | LargeQuarters1
file:base-LargeQuarters2.gif | LargeQuarters2
file:base-LargeQuarters2.gif | LargeQuarters2
file:base-LargeQuarters3.gif | LargeQuarters3
file:base-LargeQuarters3.gif | LargeQuarters3
file:base-LargeQuarters4.gif | LargeQuarters4
file:base-LargeQuarters4.gif | LargeQuarters4
</gallery>
===Research Modules===
<gallery widths = "64" heights = "64" perrow = "5">
file:base-lab.gif | lab
file:base-lab.gif | lab
file:base-library.gif | library
file:base-library.gif | library
file:base-study.gif | study
file:base-surgery.gif | surgery
file:base-surgery.gif | surgery
file:base-study.gif | study
file:base-CPU.gif | CPU
file:base-CPU.gif | CPU
file:base-prison.gif | prison
</gallery>
 
===Manufacturing===
<gallery widths = "64" heights = "64" perrow = "4" align = "left">
file:base-workshop.gif | workshop
file:base-workshop.gif | workshop
file:base-still.gif | still
file:base-still.gif | still
file:base-well.gif | well
file:base-mint.gif | mint
file:base-power.gif | power
file:base-reactor.gif | reactor
file:base-summoningcircle.gif | summoningcircle
file:base-surgery.gif | surgery
</gallery>
===Large Manufacturing===
<gallery  widths = "64" heights = "64" perrow = "2">
file:base-printer1.gif | printer1
file:base-printer1.gif | printer1
file:base-printer2.gif | printer2
file:base-printer2.gif | printer2
file:base-printer3.gif | printer3
file:base-printer3.gif | printer3
file:base-printer4.gif | printer4
file:base-printer4.gif | printer4
</gallery>
===Huge Manufacturing===
<gallery widths = "64" heights = "64" perrow = "3">
file:Base-Factory1.gif | factory1
file:Base-Factory1.gif | factory1
file:base-factory2.gif | factory2
file:base-factory2.gif | factory2
Line 105: Line 137:
file:base-factory8.gif | factory8
file:base-factory8.gif | factory8
file:base-factory9.gif | factory9
file:base-factory9.gif | factory9
file:base-mint.gif | mint
</gallery>
file:base-power.gif | power
 
file:base-reactor.gif | reactor
===Training===
<gallery widths = "64" heights = "64" perrow = "2">
file:base-dojo.gif | dojo
file:base-dojo.gif | dojo
file:base-psi.gif | voodoo
file:base-spa1.gif | spa1
file:base-spa1.gif | spa1
file:base-spa2.gif | spa2
file:base-spa2.gif | spa2
file:base-spa3.gif | spa3
file:base-spa3.gif | spa3
file:base-spa4.gif | spa4
file:base-spa4.gif | spa4
file:base-psi.gif | voodoo
file:base-summoningcircle.gif | summoningcircle
</gallery>  
</gallery>  


 
===Radar Modules===
<gallery caption = "Radar modules" widths = "64" heights = "64" perrow = "3">
<gallery widths = "64" heights = "64" perrow = "4">
file:base-outpost.gif | outpost
file:base-outpost.gif | outpost
file:base-small_radar.gif | hires_radar
file:base-small_radar.gif | hires_radar
Line 125: Line 157:
</gallery>
</gallery>


 
===Defense Modules===
<gallery caption = "Defense modules" widths = "64" heights = "64" perrow = "3">
<gallery widths = "64" heights = "64" perrow = "4">
file:base-grav.gif | grav
file:base-grav.gif | grav
file:base-mind.gif | hideout
file:base-mind.gif | hideout
Line 140: Line 172:
</gallery>  
</gallery>  


 
===Hangar Modules===
<gallery caption = "Hangar modules" widths = "64" heights = "64" perrow = "2">
<gallery widths = "64" heights = "64" perrow = "2">
file:base-hangar1.gif | hangar1
file:base-hangar1.gif | hangar1
file:base-hangar2.gif | hangar2
file:base-hangar2.gif | hangar2
Line 148: Line 180:
</gallery>  
</gallery>  


 
==Sample Layouts==
'''Sample Layouts'''
===Default Hideout Layout===
<table border="0">
<table border="0">
<caption></caption>
<caption></caption>
<tr><td>
<tr><td>
''Default Hideout Layout''
{{UBK_Piratez|=
{{UBK_Piratez|=
|dirt|dirt|hangar1|hangar2|dirt|dirt|=
|dirt|dirt|hangar1|hangar2|dirt|dirt|=
Line 163: Line 194:


</td>
</td>
</tr><tr>
</tr>
</table>
 
===Sample Industrial Base===
<table border="0">
<tr>
<td>
<td>
''Sample Industrial Base''
{{UBK_Piratez|=
{{UBK_Piratez|=
|factory1|factory2|factory3|lift|LargeQuarters1|LargeQuarters2|=
|factory1|factory2|factory3|lift|LargeQuarters1|LargeQuarters2|=

Revision as of 16:12, 5 April 2016


Template Documentation

Note: Altered to allow for Piratez layouts. (This is up to .95C)

The UBK is short for UFO Base Kit. This transclusion template is designed to let you insert your own custom X-PirateZ base layouts into your discussions or articles.

Usage

The easiest way to include it in your article is to copy the following:

{{UBK_Piratez|=
|dirt|dirt|dirt|dirt|dirt|dirt|=
|dirt|dirt|dirt|dirt|dirt|dirt|=
|dirt|dirt|dirt|dirt|dirt|dirt|=
|dirt|dirt|dirt|dirt|dirt|dirt|=
|dirt|dirt|dirt|dirt|dirt|dirt|=
|dirt|dirt|dirt|dirt|dirt|dirt|=}}


Replace "dirt" with the following possible entries:

General Modules

Storage Modules

Large Storage Modules

Habitation Modules

Large Habitation Modules

Research Modules

Manufacturing

Large Manufacturing

Huge Manufacturing

Training

Radar Modules

Defense Modules

Hangar Modules

Sample Layouts

Default Hideout Layout

dirt dirt hangar1 hangar2 dirt dirt
dirt dirt hangar3 hangar4 dirt dirt
dirt dirt lift dirt dirt dirt
dirt dirt ArmoredVaults barracks dirt dirt



Sample Industrial Base

factory1 factory2 factory3 lift LargeQuarters1 LargeQuarters2
factory4 factory5 factory6 reactor LargeQuarters3 LargeQuarters4
factory7 factory8 factory9 power LargeQuarters1 LargeQuarters2
barracks barracks barracks barracks LargeQuarters3 LargeQuarters4


This base has room for 450 Runts, 10 guards, 1 hangar, Power to lower costs, Reactor for advanced manufacturing.



Note: If you've completing your layout manually by hand, remember that a base is 6×6 modules, so you will need to specify all 36 tiles. You can enter everything sequentially, but it easier to manage when entering 6 arguments per line to match the in-game layout.

If you have already completed your layout and the rest consists of dirt blocks, just close off the braces. All remaining entries that are not filled in at the end will default to dirt blocks. Entering {{UBK_Piratez}} by itself for example will generate a a 6×6 block of dirt.