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| [[File:Ranger.png|right|thumb|400px|The Ranger class.]]"The Ranger serves as our primary reconnaissance unit, capable of moving independently in concealment while engaging enemies at close range using extensive training in swordsmanship." | | #redirect [[Ranger (XCOM2)]] |
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| An evolution of the Assault class from X-COM: Enemy Unknown, the Ranger class boasts high mobility, the ability to use melee attacks after dashing, and the ability to utilize concealment to a greater extent compared to other classes. The Ranger class can specialize (if chosen) in two different paths: '''Scout''' and '''Assault'''. The '''Scout''' path focuses on concealment, stealth advantages, and adaptability, while the '''Assault''' path specializes in melee combat and mobility.
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| '''Primary Weapons:''' Shotgun, Shard Gun, Storm Gun
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| '''Auxiliary Weapons:''' Sword, ???
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| __TOC__
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| ==== Abilities ====
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| {| class="wikitable" width="70%"
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| |-
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| ! width="10%" align="center" | Rank
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| ! width="60%" align="center" colspan="4"| Ability
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| |- align="center"
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| ! rowspan="1" | [[File:Squaddie (XCOM2).png|32px]]<br/>'''Squaddie'''
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| | colspan="2" | [[File:Slash.png|32px|center]]'''Slash''' <br/> ''Attack an enemy within movement range of your sword.''
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| |- align="center"
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| ! width="10%" align="center" colspan="1"|
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| ! width="30%" align="center" colspan="1"| Scout
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| ! width="30%" align="center" colspan="3"| Assault
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| |- align="center"
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| ! [[File:Corporal (XCOM 2).png|32px]]<br/>'''Corporal'''
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| | width="30%" | [[File:Phantom.png|32px|center]]'''Phantom''' <br/> ''When the squad is revealed, this soldier remains concealed.''
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| | width="30%" | [[File:Blademaster.png|32px|center]]'''Blademaster''' <br/> ''Deal +2 damage on all sword attacks.''
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| |- align="center"
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| ! [[File:Sergeant (XCOM 2).png|32px]]<br/>'''Sergeant'''
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| | width="30%" | [[File:Shadowstrike.png|32px|center]]'''Shadowstrike''' <br/> ''While concealed, gain +25 bonus aim and +25 bonus critical chance when attacking enemies.''
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| | width="30%" | [[File:Shadowstep.png|32px|center]]'''Shadowstep''' <br/> ''This soldier does not trigger overwatch or reaction fire.''
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| |- align="center"
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| ! [[File:Lieutenant (XCOM 2).png|32px]]<br/>'''Lieutenant'''
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| | width="30%" | [[File:Conceal.png|32px|center]]'''Conceal''' <br/> ''Immediately enter concealment once per mission.''
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| | width="30%" | [[File:Run and Gun (XCOM 2).png|32px|center]]'''Run and Gun''' <br/> ''Take an extra action after dashing.''
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| |- align="center"
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| ! [[File:Captain (XCOM 2).png|32px]]<br/>'''Captain'''
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| | width="30%" | [[File:Implacable.png|32px|center]]'''Implacable''' <br/> ''If you score one or more kills on your turn, you are granted a single bonus move.''
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| | width="30%" | [[File:Bladestorm.png|32px|center]]'''Bladestorm''' <br/> ''Free sword attacks on any enemies that enter or attack from melee range.''
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| |- align="center"
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| ! [[File:Major (XCOM 2).png|32px]]<br/>'''Major'''
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| | width="30%" | [[File:Deep Cover.png|32px|center]]'''Deep Cover''' <br/> ''If you did not attack this turn, hunker down automatically.''
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| | width="30%" | [[File:Untouchable.png|32px|center]]'''Untouchable''' <br/> ''If you score a kill during your turn, the next attack against you during the enemy turn will miss.''
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| |- align="center"
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| ! [[File:Colonel (XCOM 2).png|32px]]<br/>'''Colonel'''
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| | width="30%" | [[File:Rapid Fire.png|32px|center]]'''Rapid Fire''' <br/> ''Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability.''
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| | width="30%" | [[File:Reaper.png|32px|center]]'''Reaper''' <br/> ''A devastating chain melee attack where the first melee attack cannot miss. Each melee kill in Reaper mode grants an extra action, but further melee attacks deal reduced damage.''
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