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Viper (XCOM2): Difference between revisions

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The Thin Men's role having been surpassed by the Faceless, the aliens have restored this species to its original form - snakelike reptiles. Vipers are fast and have high dodge, meaning that hits will frequently graze them for reduced damage. They have the ability to constrict soldiers in melee range, rendering them unable to take any action and take 2 damage per round. In addition they have a Grab attack with their tongue that they can use to yank a soldier to their position and immediately bind them. If the grab misses they can still fire as second action. Finally, like Thin Men, Vipers can spit acid, dealing damage over time and reducing aim and mobility of affected soldiers.
==Description==
 
Since the original invasion, the role of an infiltration unit became less important, and when infiltrators were needed, the shapeshifting Faceless were a great improvement on the uncanny Thin Men. As such, attempts to hide their true nature ceased, and they were allowed to return to their original, snakelike genome. The Viper appears to be a female variant of the original Snake Men from the classic series, which may explain their different behaviour and abilities.
 
Vipers begin to appear around the second month of the game. They serve a variety of combat roles, making their actions somewhat unpredictable.  
 
==Tactics==
 
Vipers have three noteworthy abilities, as well as their standard plasma weapon attacks.
 
{| class="wikitable" width="70%"
|-
|+ Viper Abilities
|-
! width=""50px" align="center" | Ability !! Description
|- style="vertical-align:top;"
|- align="center"
|-align="center"
| <br>'''Pull''' || ''Attempts to pull a single human adjacent to the Viper.''
|-align="center"
| <br>'''Bind''' || ''Isolates a single enemy in a grapple, damaging them and disabling them until the Viper is disrupted.''
|-align="center"
| <br>'''Acid Spit''' || ''Spits a cloud of acid that damages over time, as well as reducing the victims aim and mobility.''
|-
|}

Revision as of 11:46, 10 February 2016

Description

Since the original invasion, the role of an infiltration unit became less important, and when infiltrators were needed, the shapeshifting Faceless were a great improvement on the uncanny Thin Men. As such, attempts to hide their true nature ceased, and they were allowed to return to their original, snakelike genome. The Viper appears to be a female variant of the original Snake Men from the classic series, which may explain their different behaviour and abilities.

Vipers begin to appear around the second month of the game. They serve a variety of combat roles, making their actions somewhat unpredictable.

Tactics

Vipers have three noteworthy abilities, as well as their standard plasma weapon attacks.

Viper Abilities
Ability Description

Pull
Attempts to pull a single human adjacent to the Viper.

Bind
Isolates a single enemy in a grapple, damaging them and disabling them until the Viper is disrupted.

Acid Spit
Spits a cloud of acid that damages over time, as well as reducing the victims aim and mobility.