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Sectoid (XCOM2): Difference between revisions

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The latest and most dangerous variant of the Sectoid race, they have been hybridized with human DNA. The result is a much tougher adversary, combining physical stamina and human psionic potency with the Sectoid's experience in psionic skills. Sectoids carry a plasma pistol, which is about as damaging as an ADVENT Trooper's mag rifle, but their real danger is from their psionics.
[[File:Sectoid(xcom2).jpg|300px|right|Sectoid]]
The latest and most dangerous variant of the Sectoid race, they have been hybridized with human DNA. The result is a much tougher adversary, combining physical stamina and human psionic potency with the Sectoid's experience in psionic skills. Sectoids carry a plasma pistol, which is about as damaging as an ADVENT Trooper's mag rifle, but their real danger comes from their psionic powers.


* Mind Control: A difficult attack for them to pull off, but if successful will grant control of your soldier.
Mind Control and Reanimate can, as expected, be countered by killing the controlling Sectoid. Additionally, disorienting the controlling Sectoid will cause them to lose concentration and end the effect - Disorient is available very early through Flashbang grenades.
* Reanimate: Reanimate a dead ADVENT trooper or XCOM soldier as a Psi Zombie. Psi Zombies have low health and can't benefit from cover, and are only capable of melee attacks, but do high damage and are quite fast.
 
* Psi Panic: Cause your soldier to panic for two turns.
Sectoid's will usually be escorted by either a single or pair of Advent Troops.
* Mindspin: ?.
 
==Info==
{{Unit Stat Box (EU2012)
|appears=???
|picture=[[]]
|hp=3/3/4/4
|aim=?/?/?/?
|defense=?
|will=?
|move=?
}}
 
{| class="wikitable" width="70%"
|-
|+ Sectoid Armaments
|-
! width=""50px" align="center" | Weapon !! Base Damage !! Critical Damage !! Critical Chance !! Abilities
|- style="vertical-align:top;"
|- align="center"
| |[[Sectoid Plasma Pistol]] || - || - || - || -
|-
|}
 
{| class="wikitable" width="70%"
|-
|+ Sectoid Abilities
|-
! width=""50px" align="center" | Ability !! Description
|- style="vertical-align:top;"
|- align="center"
| [[File:PSIONIC_MINDCONTROL.png|24px]]<br>'''Mind Control''' || ''A difficult psi technique that, if successful, grants control of the target for approximately two to three turns. Robotic enemies are immune.''
|-align="center"
| [[File:PSIONIC MINDMERGE.png|24px]]<br>'''Reanimate''' || ''Will reanimate a targeted dead Human and turn them into a Psi Zombie, can be a ADVENT soldier, Xcom operative or a Civilian.''
|-align="center"
| [[File:PSIONIC_PANIC.png|24px]]<br>'''Psi Panic''' || ''If successful can cause a target to panic for about two turns.''
|-align="center"
| [[File:PSIONIC_MINDFRAY.png|24px]]<br>'''Mindspin''' || ''A attack that if successful will inflict a target with the 'disoriented' status, impacting the target's aim and halving their possible movement.''
|-
|}


Mind Control and Reanimate can, as expected, be countered by killing the controlling Sectoid. Additionally, disorienting the controlling Sectoid will cause them to lose concentration and end the effect - Disorient is available very early through Flashbang grenades.


They'll often be escorted by Advent Troopers, who have taken their place as the canon fodder grunt of the alien forces. Rumor has it that this apparent bond is... near-familial.
[[Category: XCOM2]]
[[Category: Aliens (XCOM2)]]

Revision as of 07:28, 9 February 2016

Sectoid
Sectoid

The latest and most dangerous variant of the Sectoid race, they have been hybridized with human DNA. The result is a much tougher adversary, combining physical stamina and human psionic potency with the Sectoid's experience in psionic skills. Sectoids carry a plasma pistol, which is about as damaging as an ADVENT Trooper's mag rifle, but their real danger comes from their psionic powers.

Mind Control and Reanimate can, as expected, be countered by killing the controlling Sectoid. Additionally, disorienting the controlling Sectoid will cause them to lose concentration and end the effect - Disorient is available very early through Flashbang grenades.

Sectoid's will usually be escorted by either a single or pair of Advent Troops.

Info

[[]]
1st Appearance ???
HP 3/3/4/4
Aim ?/?/?/?
Defense ?
Will ?
Movement ?
Easy/Normal/Classic/Impossible


Sectoid Armaments
Weapon Base Damage Critical Damage Critical Chance Abilities
Sectoid Plasma Pistol - - - -
Sectoid Abilities
Ability Description

Mind Control
A difficult psi technique that, if successful, grants control of the target for approximately two to three turns. Robotic enemies are immune.

Reanimate
Will reanimate a targeted dead Human and turn them into a Psi Zombie, can be a ADVENT soldier, Xcom operative or a Civilian.

Psi Panic
If successful can cause a target to panic for about two turns.

Mindspin
A attack that if successful will inflict a target with the 'disoriented' status, impacting the target's aim and halving their possible movement.