Sectoid (XCOM2): Difference between revisions
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The latest and most dangerous variant of the Sectoid race, they have been hybridized with human DNA. The result is a much tougher adversary, combining physical stamina and human psionic potency with the Sectoid's experience in psionic skills | The latest and most dangerous variant of the Sectoid race, they have been hybridized with human DNA. The result is a much tougher adversary, combining physical stamina and human psionic potency with the Sectoid's experience in psionic skills. Sectoids carry a plasma pistol, which is about as damaging as an ADVENT Trooper's mag rifle, but their real danger is from their psionics. | ||
They'll often be escorted by Advent Troopers, who have taken their place as the | * Mind Control: A difficult attack for them to pull off, but if successful will grant control of your soldier. | ||
* Reanimate: Reanimate a dead ADVENT trooper or XCOM soldier as a Psi Zombie. Psi Zombies have low health and can't benefit from cover, and are only capable of melee attacks, but do high damage and are quite fast. | |||
* Psi Panic: Cause your soldier to panic for two turns. | |||
* Mindspin: ?. | |||
Mind Control and Reanimate can, as expected, be countered by killing the controlling Sectoid. Additionally, disorienting the controlling Sectoid will cause them to lose concentration and end the effect - Disorient is available very early through Flashbang grenades. | |||
They'll often be escorted by Advent Troopers, who have taken their place as the canon fodder grunt of the alien forces. Rumor has it that this apparent bond is... near-familial. | |||
Revision as of 15:13, 8 February 2016
The latest and most dangerous variant of the Sectoid race, they have been hybridized with human DNA. The result is a much tougher adversary, combining physical stamina and human psionic potency with the Sectoid's experience in psionic skills. Sectoids carry a plasma pistol, which is about as damaging as an ADVENT Trooper's mag rifle, but their real danger is from their psionics.
- Mind Control: A difficult attack for them to pull off, but if successful will grant control of your soldier.
- Reanimate: Reanimate a dead ADVENT trooper or XCOM soldier as a Psi Zombie. Psi Zombies have low health and can't benefit from cover, and are only capable of melee attacks, but do high damage and are quite fast.
- Psi Panic: Cause your soldier to panic for two turns.
- Mindspin: ?.
Mind Control and Reanimate can, as expected, be countered by killing the controlling Sectoid. Additionally, disorienting the controlling Sectoid will cause them to lose concentration and end the effect - Disorient is available very early through Flashbang grenades.
They'll often be escorted by Advent Troopers, who have taken their place as the canon fodder grunt of the alien forces. Rumor has it that this apparent bond is... near-familial.