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The latest and most dangerous variant of the Sectoid race, they have been hybridized with human DNA. The result is a much tougher adversary, combining physical stamina and human psionic potency with the Sectoid's experience in psionic skills: they come right out of the cloning vats with the full suite of psionic powers, including Mind Control, Psi Panic, and a Mind-Fray-like attack. Most disturbingly, they now have the ability to 'mind control' dead humans (XCOM or otherwise) into Zombie-like puppets. Fortunately, these zombies are not Chryssalids, and they will also die right away if the controlling Sectoid is killed: if it decides to spend it's turn reanimating a corpse instead of attacking you, you may want to press the advantage to eliminate it, taking care of them both.
The latest and most dangerous variant of the Sectoid race, they have been hybridized with human DNA. The result is a much tougher adversary, combining physical stamina and human psionic potency with the Sectoid's experience in psionic skills. Sectoids carry a plasma pistol, which is about as damaging as an ADVENT Trooper's mag rifle, but their real danger is from their psionics.


They'll often be escorted by Advent Troopers, who have taken their place as the canonfodder grunt of the alien forces. Rumor has it that this apparent bond is... near-familial.
* Mind Control: A difficult attack for them to pull off, but if successful will grant control of your soldier.
* Reanimate: Reanimate a dead ADVENT trooper or XCOM soldier as a Psi Zombie. Psi Zombies have low health and can't benefit from cover, and are only capable of melee attacks, but do high damage and are quite fast.
* Psi Panic: Cause your soldier to panic for two turns.
* Mindspin: ?.
 
Mind Control and Reanimate can, as expected, be countered by killing the controlling Sectoid. Additionally, disorienting the controlling Sectoid will cause them to lose concentration and end the effect - Disorient is available very early through Flashbang grenades.
 
They'll often be escorted by Advent Troopers, who have taken their place as the canon fodder grunt of the alien forces. Rumor has it that this apparent bond is... near-familial.

Revision as of 15:13, 8 February 2016

The latest and most dangerous variant of the Sectoid race, they have been hybridized with human DNA. The result is a much tougher adversary, combining physical stamina and human psionic potency with the Sectoid's experience in psionic skills. Sectoids carry a plasma pistol, which is about as damaging as an ADVENT Trooper's mag rifle, but their real danger is from their psionics.

  • Mind Control: A difficult attack for them to pull off, but if successful will grant control of your soldier.
  • Reanimate: Reanimate a dead ADVENT trooper or XCOM soldier as a Psi Zombie. Psi Zombies have low health and can't benefit from cover, and are only capable of melee attacks, but do high damage and are quite fast.
  • Psi Panic: Cause your soldier to panic for two turns.
  • Mindspin: ?.

Mind Control and Reanimate can, as expected, be countered by killing the controlling Sectoid. Additionally, disorienting the controlling Sectoid will cause them to lose concentration and end the effect - Disorient is available very early through Flashbang grenades.

They'll often be escorted by Advent Troopers, who have taken their place as the canon fodder grunt of the alien forces. Rumor has it that this apparent bond is... near-familial.