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The '''Ranger''' serves as a primary reconnaissance unit, capable of moving independently in concealment while engaging enemies at close range. The Ranger is the successor to the [[Assault (EU2012)|Assault]] class.
[[File:Ranger.png|right|thumb|400px|The Ranger class.]]"The Ranger serves as our primary reconnaissance unit, capable of moving independently in concealment while engaging enemies at close range using extensive training in swordsmanship."


:'''Primary Weapon''': Shotgun
An evolution of the Assault class from X-COM: Enemy Unknown, the Ranger class boasts high mobility, the ability to use melee attacks after dashing, and the ability to utilize concealment to a greater extent compared to other classes. The Ranger class can specialize (if chosen) in two different paths: '''Scout''' and '''Assault'''. The '''Scout''' path focuses on concealment, stealth advantages, and adaptability, while the '''Assault''' path specializes in melee combat and mobility.
:'''Alternative Primary Weapon:''' Assault Rifle
:'''Secondary Weapon''': Sword


''TODO Summary''
'''Primary Weapons:''' Shotgun, Shard Gun, Storm Gun
 
'''Auxiliary Weapons:''' Sword, Arc Blade, Fusion Blade


__TOC__
__TOC__
==== Abilities ====
==== Abilities ====
{| class="wikitable" width="70%"
{| class="wikitable" width="70%"
|-
|-
! width="10%" align="center" | Rank
! width="10%" align="center" | Rank
! width="30%" align="center" colspan="4"| Ability
! width="60%" align="center" colspan="4"| Ability
|- align="center"
! rowspan="1" | [[File:RANK SQUADDIE.png|32px]]<br/>'''Squaddie'''
| colspan="2" | '''Slash''' <br/> ''Attack any enemy within movement range with your sword.'' <br/> Similar to Run and Gun, Slash allows a full double move followed by a sword attack. Melee attacks have a range of 1 tile, including diagonals, and may strike over half-cover. No cooldown.
|- align="center"
|- align="center"
! width="10%" | Specialization
! rowspan="1" | [[File:Squaddie (XCOM2).png|32px]]<br/>'''Squaddie'''
! width="30%" | Scout
| colspan="2" | [[File:Slash.png|32px|center]]'''Slash''' <br/> ''Attack an enemy within movement range of your sword.''<br/>Similar to Run and Gun, Slash allows a full double move followed by a sword attack. Melee attacks have a range of 1 tile, including diagonals, and may strike over half-cover. No cooldown.
! width="30%" | Assault
|- align="center"
|- align="center"
! [[File:RANK CORPORAL.png|32px]]<br/>'''Corporal'''
! width="10%" align="center" colspan="1"|
| width="30%" | '''Phantom''' <br/> ''When the squad is revealed, this soldier remains concealed.'' <br/> Soldiers with Phantom always begin a mission concealed, even if the mission type does not allow the squad to begin in concealment.
! width="30%" align="center" colspan="1"| Scout
| width="30%" | '''Blademaster''' <br/> ''Deal +2 extra damage on all sword attacks.''
! width="30%" align="center" colspan="3"| Assault
|- align="center"
|- align="center"
! [[File:RANK SERGEANT.png|32px]]<br/>'''Sergeant'''
! [[File:Corporal (XCOM 2).png|32px]]<br/>'''Corporal'''
| '''Shadowstrike''' <br/> ''When concealed, gain +25 bonus aim and +25 bonus critical hit chance when attacking enemies.''
| width="30%" | [[File:Phantom.png|32px|center]]'''Phantom''' <br/> ''When the squad is revealed, this soldier remains concealed.''<br/>Soldiers with Phantom always begin a mission concealed, even if the mission type does not allow the squad to begin in concealment.
| [[File:ASSAULT_LIGHTNINGREFLEXES.png|32px|center]]'''Shadowstep''' <br/> ''This soldier does not trigger overwatch or reaction fire.''
| width="30%" | [[File:Blademaster.png|32px|center]]'''Blademaster''' <br/> ''Deal +2 damage on all sword attacks.''
|- align="center"
|- align="center"
! [[File:RANK LIEUTENANT.png|32px]]<br/>'''Lieutenant'''  
! [[File:Sergeant (XCOM 2).png|32px]]<br/>'''Sergeant'''
| '''Conceal''' <br/> ''Immediately enter concealment once per mission.'' <br/> Does not cost an action.
| width="30%" | [[File:Shadowstrike.png|32px|center]]'''Shadowstrike''' <br/> ''While concealed, gain +25 bonus aim and +25 bonus critical chance when attacking enemies.''
| [[File:ASSAULT RUNGUN.png|32px|center]]'''Run and Gun''' <br/> ''Take an action after dashing.'' <br/> 3-turn cooldown. Allows item use {{Verify}}.
| width="30%" | [[File:Shadowstep.png|32px|center]]'''Shadowstep''' <br/> ''This soldier does not trigger overwatch or reaction fire.''<br/>Note that the unit will no longer be able to run Overwatch shots, instead of fully dodging them (such as Lightning Reflexes in EU2012).
|- align="center"
|- align="center"
! [[File:RANK CAPTAIN.png|32px]]<br/>'''Captain'''
! [[File:Lieutenant (XCOM 2).png|32px]]<br/>'''Lieutenant'''
| '''Implacable''' <br/> ''If you score one or move kills on your turn, you are granted a single bonus move.'' <br/> This ability grants a move, not an action.
| width="30%" | [[File:Conceal.png|32px|center]]'''Conceal''' <br/> ''Immediately enter concealment once per mission.''<br/>Does not cost an action.
| '''Bladestorm''' <br/> ''Free sword attacks on any enemies that enter or attack from melee range.''
| width="30%" | [[File:Run and Gun (XCOM 2).png|32px|center]]'''Run and Gun''' <br/> ''Take an extra action after dashing.''<br/>3-turn cooldown. Grants an extra action, allowing for item use.
|- align="center"
! rowspan="1" | [[File:RANK MAJOR.png|32px]]<br/>'''Major'''
| '''Deep Cover''' <br/> ''If you did not attack this turn, hunker down automatically.'' <br/> Overwatch does not count as an attack.
| '''Untouchable''' <br/> ''If you score a kill during your turn, the next attack against you during the enemy turn with miss.'' <br/> Includes area attacks such as grenades.
|- align="center"
|- align="center"
! [[File:RANK COLONEL.png|32px]]<br/>'''Colonel'''
! [[File:Captain (XCOM 2).png|32px]]<br/>'''Captain'''
| [[File:ASSAULT RAPIDFIRE.png|32px|center]]'''Rapid Fire''' <br/> ''Fire twice in a row at an emey. Each shot suffers an Aim penalty of -15. No cooldown.''
| width="30%" | [[File:Implacable.png|32px|center]]'''Implacable''' <br/> ''If you score one or more kills on your turn, you are granted a single bonus move.''<br/>Grants a move, not an action (cannot attack or use items).
| '''Reaper''' <br/> ''A devastating chain melee attack where the first melee attack cannot miss. Each melee kill in Reaper mode grants an extra action, but further melee attacks have reduced damage.'' <br/> 4-turn cooldown. Cannot combine with Run-and-Gun.
| width="30%" | [[File:Bladestorm.png|32px|center]]'''Bladestorm''' <br/> ''Free sword attacks on any enemies that enter or attack from melee range.''
|}
|- align="center"
 
! [[File:Major (XCOM 2).png|32px]]<br/>'''Major'''
==Sources==
| width="30%" | [[File:Deep Cover.png|32px|center]]'''Deep Cover''' <br/> ''If you did not attack this turn, hunker down automatically.''<br/>Overwatch does not count as an attack.
* XCOM 2 - Ranger Class - Skill Tree Breakdown [https://www.youtube.com/watch?v=jWtntHx74qA]
| width="30%" | [[File:Untouchable.png|32px|center]]'''Untouchable''' <br/> ''If you score a kill during your turn, the next attack against you during the enemy turn will miss.''<br/>Includes area-of-effect attacks such as grenades.
|- align="center"
! [[File:Colonel (XCOM 2).png|32px]]<br/>'''Colonel'''
| width="30%" | [[File:Rapid Fire.png|32px|center]]'''Rapid Fire''' <br/> ''Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability.''
| width="30%" | [[File:Reaper.png|32px|center]]'''Reaper''' <br/> ''A devastating chain melee attack where the first melee attack cannot miss. Each melee kill in Reaper mode grants an extra action, but further melee attacks deal reduced damage.''<br/>4-turn cooldown. Cannot combine with Run and Gun.


[[Category: XCOM 2]]
[[Category: XCOM 2]]

Revision as of 03:28, 12 January 2016

The Ranger class.

"The Ranger serves as our primary reconnaissance unit, capable of moving independently in concealment while engaging enemies at close range using extensive training in swordsmanship."

An evolution of the Assault class from X-COM: Enemy Unknown, the Ranger class boasts high mobility, the ability to use melee attacks after dashing, and the ability to utilize concealment to a greater extent compared to other classes. The Ranger class can specialize (if chosen) in two different paths: Scout and Assault. The Scout path focuses on concealment, stealth advantages, and adaptability, while the Assault path specializes in melee combat and mobility.

Primary Weapons: Shotgun, Shard Gun, Storm Gun

Auxiliary Weapons: Sword, Arc Blade, Fusion Blade

Abilities

Rank Ability

Squaddie
Slash
Attack an enemy within movement range of your sword.
Similar to Run and Gun, Slash allows a full double move followed by a sword attack. Melee attacks have a range of 1 tile, including diagonals, and may strike over half-cover. No cooldown.
Scout Assault

Corporal
Phantom
When the squad is revealed, this soldier remains concealed.
Soldiers with Phantom always begin a mission concealed, even if the mission type does not allow the squad to begin in concealment.
Blademaster
Deal +2 damage on all sword attacks.

Sergeant
Shadowstrike
While concealed, gain +25 bonus aim and +25 bonus critical chance when attacking enemies.
Shadowstep
This soldier does not trigger overwatch or reaction fire.
Note that the unit will no longer be able to run Overwatch shots, instead of fully dodging them (such as Lightning Reflexes in EU2012).

Lieutenant
Conceal
Immediately enter concealment once per mission.
Does not cost an action.
Run and Gun
Take an extra action after dashing.
3-turn cooldown. Grants an extra action, allowing for item use.

Captain
Implacable
If you score one or more kills on your turn, you are granted a single bonus move.
Grants a move, not an action (cannot attack or use items).
Bladestorm
Free sword attacks on any enemies that enter or attack from melee range.

Major
Deep Cover
If you did not attack this turn, hunker down automatically.
Overwatch does not count as an attack.
Untouchable
If you score a kill during your turn, the next attack against you during the enemy turn will miss.
Includes area-of-effect attacks such as grenades.

Colonel
Rapid Fire
Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability.
Reaper
A devastating chain melee attack where the first melee attack cannot miss. Each melee kill in Reaper mode grants an extra action, but further melee attacks deal reduced damage.
4-turn cooldown. Cannot combine with Run and Gun.