Jump to content

Ranger (XCOM 2): Difference between revisions

From UFOpaedia
ArtixBot (talk | contribs)
No edit summary
ArtixBot (talk | contribs)
No edit summary
Line 3: Line 3:
An evolution of the Assault class from X-COM: Enemy Unknown, the Ranger class boasts high mobility, the ability to use melee attacks after dashing, and the ability to utilize concealment to a greater extent compared to other classes. The Ranger class can specialize (if chosen) in two different paths: '''Scout''' and '''Assault'''. The '''Scout''' path focuses on concealment, stealth advantages, and adaptability, while the '''Assault''' path specializes in melee combat and mobility.
An evolution of the Assault class from X-COM: Enemy Unknown, the Ranger class boasts high mobility, the ability to use melee attacks after dashing, and the ability to utilize concealment to a greater extent compared to other classes. The Ranger class can specialize (if chosen) in two different paths: '''Scout''' and '''Assault'''. The '''Scout''' path focuses on concealment, stealth advantages, and adaptability, while the '''Assault''' path specializes in melee combat and mobility.


'''Primary Weapons:'''Shotgun, Shard Gun
'''Primary Weapons:''' Shotgun, Shard Gun, ???
 
'''Auxiliary Weapons:''' Sword, ???
__TOC__
__TOC__
==== Abilities ====
==== Abilities ====

Revision as of 03:57, 11 January 2016

"The Ranger serves as our primary reconnaissance unit, capable of moving independently in concealment while engaging enemies at close range using extensive training in swordsmanship."

An evolution of the Assault class from X-COM: Enemy Unknown, the Ranger class boasts high mobility, the ability to use melee attacks after dashing, and the ability to utilize concealment to a greater extent compared to other classes. The Ranger class can specialize (if chosen) in two different paths: Scout and Assault. The Scout path focuses on concealment, stealth advantages, and adaptability, while the Assault path specializes in melee combat and mobility.

Primary Weapons: Shotgun, Shard Gun, ??? Auxiliary Weapons: Sword, ???

Abilities

Rank Ability

Squaddie
Slash
Attack an enemy within movement range of your sword.
Scout Assault

Corporal
Phantom
When the squad is revealed, this soldier remains concealed.
Blademaster
Deal +2 damage on all sword attacks.

Sergeant
Shadowstrike
While concealed, gain +25 bonus aim and +25 bonus critical chance when attacking enemies.
Shadowstep
This soldier does not trigger overwatch or reaction fire.

Lieutenant
Conceal
Immediately enter concealment once per mission.
Run and Gun
Take an extra action after dashing.

Captain
Implacable
If you score one or more kills on your turn, you are granted a single bonus move.
Bladestorm
Free sword attacks on any enemies that enter or attack from melee range.

Major
Deep Cover
If you did not attack this turn, hunker down automatically.
Untouchable
If you score a kill during your turn, the next attack against you during the enemy turn will miss.

Colonel
Rapid Fire
Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability.
Reaper
A devastating chain melee attack where the first melee attack cannot miss. Each melee kill in Reaper mode grants an extra action, but further melee attacks deal reduced damage.