Ranger (XCOM 2): Difference between revisions
Appearance
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| width="30%" | [[File:Implacable.png|32px|center]]'''Implacable''' <br/> ''If you score one or more kills on your turn, you are granted a single bonus move.'' | | width="30%" | [[File:Implacable.png|32px|center]]'''Implacable''' <br/> ''If you score one or more kills on your turn, you are granted a single bonus move.'' | ||
| width="30%" | [[File:Bladestorm.png|32px|center]]'''Bladestorm''' <br/> ''Free sword attacks on any enemies that enter or attack from melee range.'' | | width="30%" | [[File:Bladestorm.png|32px|center]]'''Bladestorm''' <br/> ''Free sword attacks on any enemies that enter or attack from melee range.'' | ||
|- align="center" | |||
! [[File:Major (XCOM 2).png|32px]]<br/>'''Major''' | |||
| width="30%" | [[File:Deep Cover.png|32px|center]]'''Deep Cover''' <br/> ''If you did not attack this turn, hunker down automatically.'' | |||
| width="30%" | [[File:Untouchable.png|32px|center]]'''Untouchable''' <br/> ''If you score a kill during your turn, the next attack against you during the enemy turn will miss.'' | |||
Revision as of 03:38, 11 January 2016
"The Ranger serves as our primary reconnaissance unit, capable of moving independently in concealment while engaging enemies at close range using extensive training in swordsmanship."
An evolution of the Assault class from X-COM: Enemy Unknown, the Ranger class boasts high mobility, the ability to use melee attacks after dashing, and the ability to utilize concealment to a greater extent compared to other classes.
(insert additional information as revealed)










