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draft grid template
 
IvanDogovich (talk | contribs)
more tweaks
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== Template Documentation ==
== Template Documentation ==


== working draft notes
This CombatID template is designed to allow setting up a selection of image tiles for comparison or quizzing to help with battlefield identification of PirateZ foes.
ID_Academician_Piratez.png


The template is set up to display a grid four tiles high, and four wide that may be customized and arranged however the user desires. 
Hovering over the tiles will display a popup of the unit name.


== working draft notes ==




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file:ID_AcademyProvost_Piratez.png | AcademyProvost
file:ID_AcademyProvost_Piratez.png | AcademyProvost
file:ID_AcademyExplorer_Piratez.png | AcademyExplorer
file:ID_AcademyExplorer_Piratez.png | AcademyExplorer
file:ID_LargeQuarters2_Piratez.png | LargeQuarters2
file:ID_LargeQuarters3_Piratez.png | LargeQuarters3
file:ID_LargeQuarters4_Piratez.png | LargeQuarters4
file:ID_lab_Piratez.png | lab
file:ID_library_Piratez.png | library
file:ID_surgery_Piratez.png | surgery
file:ID_study_Piratez.png | study
file:ID_CPU_Piratez.png | CPU
file:ID_prison_Piratez.png | prison
file:ID_workshop_Piratez.png | workshop
file:ID_still_Piratez.png | still
file:ID_printer1_Piratez.png | printer1
file:ID_printer2_Piratez.png | printer2
file:ID_printer3_Piratez.png | printer3
file:ID_printer4_Piratez.png | printer4
file:Base-Factory1_Piratez.png | factory1
file:ID_factory2_Piratez.png | factory2
file:ID_factory3_Piratez.png | factory3
file:ID_factory4_Piratez.png | factory4
file:ID_factory5_Piratez.png | factory5
file:ID_factory6_Piratez.png | factory6
file:ID_factory7_Piratez.png | factory7
file:ID_factory8_Piratez.png | factory8
file:ID_factory9_Piratez.png | factory9
file:ID_mint_Piratez.png | mint
file:ID_power_Piratez.png | power
file:ID_reactor_Piratez.png | reactor
file:ID_dojo_Piratez.png | dojo
file:ID_psi_Piratez.png | voodoo
</gallery>
<gallery caption = "Radar modules" widths = "64" heights = "64" perrow = "3">
file:ID_outpost_Piratez.png | outpost
file:ID_small_radar_Piratez.png | hires_radar
file:ID_large_radar_Piratez.png | long_radar
file:ID_hyperwave_Piratez.png | hyperwave
</gallery>


<gallery caption = "Defense modules" widths = "64" heights = "64" perrow = "3">
file:ID_grav_Piratez.png | grav
file:ID_mind_Piratez.png | hideout
file:ID_flak_Piratez.png | flak
file:ID_SAM_Piratez.png | SAM
file:ID_laser_Piratez.png | laser
file:ID_gauss_Piratez.png | gauss
file:ID_missile_Piratez.png | missile
file:ID_plasma_Piratez.png | plasma
file:ID_fusion_Piratez.png | fusion
</gallery>  
</gallery>  




<gallery caption = "Hangar modules" widths = "64" heights = "64" perrow = "2">
file:ID_hangar1_Piratez.png | hangar1
file:ID_hangar2_Piratez.png | hangar2
file:ID_hangar3_Piratez.png | hangar3
file:ID_hangar4_Piratez.png | hangar4
</gallery>




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</tr><tr>
</tr><tr>
<td>
 
''Sample Industrial Base''
{{CombatID|=
|factory1|factory2|factory3|lift|LargeQuarters1|LargeQuarters2|=
|factory4|factory5|factory6|reactor|LargeQuarters3|LargeQuarters4|=
|factory7|factory8|factory9|power|LargeQuarters1|LargeQuarters2|=
|barracks|barracks|barracks|barracks|LargeQuarters3|LargeQuarters4|=
|hangar1|hangar2|LargeVaults1|LargeVaults2|LargeQuarters1|LargeQuarters2|=
|hangar3|hangar4|LargeVaults3|LargeVaults4|LargeQuarters3|LargeQuarters4|=}}
This base has room for 450 Runts, 10 guards, 1 hangar, Power to lower costs, Reactor for advanced manufacturing.
</td>
</tr>
</tr>
</table>
</table>
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'''Note:'''
'''Note:'''
If you've completing your layout manually by hand, remember that a base is 6&times;6 modules, so you will need to specify all 36 tiles. You can enter everything sequentially, but it easier to manage when entering 6 arguments per line to match the in-game layout.


If you have already completed your layout and the rest consists of grid blocks, just close off the braces. All remaining entries that are not filled in at the end will default to grid blocks. Entering <nowiki>{{UBK_Piratez}}</nowiki> by itself for example will generate a a 6&times;6 block of grid.  
If you have already completed your layout and the rest consists of grid blocks, just close off the braces. All remaining entries that are not filled in at the end will default to grid blocks. Entering <nowiki>{{CombatID}}</nowiki> by itself for example will generate a a 4&times;4block of grid.  
</noinclude>
</noinclude>

Revision as of 03:53, 16 December 2015


Template Documentation

This CombatID template is designed to allow setting up a selection of image tiles for comparison or quizzing to help with battlefield identification of PirateZ foes.

The template is set up to display a grid four tiles high, and four wide that may be customized and arranged however the user desires. Hovering over the tiles will display a popup of the unit name.

working draft notes

Usage

The easiest way to include it in your article is to copy the following:

{{User:IvanDogovich/Sandbox/Template:CombatID|=
|Grid|Grid|Grid|Grid|=
|Grid|Grid|Grid|Grid|=
|Grid|Grid|Grid|Grid|=
|Grid|Grid|Grid|Grid|=
}}


Replace "Grid" with the following possible entries:



Sample Layouts

Academy Forces

Grid AcademyMedic Academician Grid
Grid AcademyProvost AcademyEngineer Grid
Grid AcademyEsper AcademyExplorer Grid
Grid AcademySecurity AcademySecurity Grid





Note:

If you have already completed your layout and the rest consists of grid blocks, just close off the braces. All remaining entries that are not filled in at the end will default to grid blocks. Entering {{CombatID}} by itself for example will generate a a 4×4block of grid.