Reaction fire triggers: Difference between revisions
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*Turning in place | *Turning in place | ||
*Firing a weapon from beyond the alien's visual range | *Firing a weapon from beyond the alien's visual range | ||
*Firing a weapon from a position hidden to the alien | |||
*Priming a grenade | *Priming a grenade | ||
*Firing at (but missing) an alien not facing you | *Firing at (but missing) an alien not facing you | ||
Revision as of 21:03, 11 May 2006
Certain actions will trigger reaction fire from aliens; others will not, even though they may reduce your TUs. The following is a (presently incomplete) list of which actions will and will not trigger reaction fire. Opposing units also need to be facing your unit(s) and have sufficient TUs available; see Reaction fire formula for more details.
Will trigger reaction shots:
- Firing a weapon
- Kneeling
- Any walking/flying movement (including opening a door)
- Hitting an alien not facing you (they will spin around and return fire)
- Throwing any object
Will never trigger reaction shots:
- Turning in place
- Firing a weapon from beyond the alien's visual range
- Firing a weapon from a position hidden to the alien
- Priming a grenade
- Firing at (but missing) an alien not facing you
- Any action on the inventory screen
Currently unknown/untested:
- Using a Stun Rod
- Using a lift
- Using a Medikit
- Using a Motion Scanner