Jump to content

Alien Containment (Long War): Difference between revisions

From UFOpaedia
Merk (talk | contribs)
m Data Box template update
Riw (talk | contribs)
No edit summary
Line 7: Line 7:
|other=None
|other=None
|credits=200
|credits=200
|alienaloys=10
|alienaloys=20
|elerium=0
|elerium=0
|meld=0
|meld=0
|build time=14
|build time=14
|quick credits=300
|quick credits=300
|quick alienaloys=15
|quick alienaloys=30
|quick elerium=0
|quick elerium=0
|quick meld=10
|quick meld=10

Revision as of 09:58, 4 July 2015

Stub
Pistol
Pistol

This page is currently empty or currently missing key content. Possibly due to EXALT sabotage. Please help fight the alien menace by filling this page with relevant info. Remove this stub after the page has been completed to a minimum.


Effect Housing and interrogation of Alien captives
Adjacency Bonus None
Prerequisites Xenobiology
Other None
Build costs
Credits
|
Alien Alloys
|
Elerium
|
Meld
|
Days
Normal
§200 | 20 | 0 | 0 | 14
Quick
§300 | 30 | 0 | 10 | 7
Maintenance §30
Power 10


Provides a secure environment to house the Alien captives, allowing you to interrogate them in the Labs.

Without an Alien Containment, Aliens captured with an Arc Thrower will be killed.

See also

Long War: XCOM Facilities 
Static Facilities
Static Facilities

Overview

Mission Control

Research

Engineering

Barracks

Hangar

Situation Room
Constructible Facilities
Constructible Facilities

Access Lift

Alien Containment

Elerium Generator

Foundry

Fission Generator

Genetics Lab

Gollop Chamber

Hyperwave Relay

Laboratory

Officer Training School

Psionic Lab

Repair Bay

Satellite Nexus

Satellite Uplink

Thermo Generator

Workshop