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Klcams144 (talk | contribs)
Soldier armor: HP first, like MEC table
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MEC exoskeletons: Updated for beta 15e
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|[[File:Inv_Mec1.png|center|128x64px]]'''[[MEC-1 Paladin (Long War)|MEC-1 Paladin]]'''||8||3||8||0||1.0||1||2||Poison/Fire ||25||Alien Biocybernetics||200||40||40||30||14|| - || -
|[[File:Inv_Mec1.png|center|128x64px]]'''[[MEC-1 Paladin (Long War)|MEC-1 Paladin]]'''||8||3||8||0||1.0||1||2||Poison/Fire ||25||Alien Biocybernetics||200||40||40||30||14|| - || -
|- align="center"
|- align="center"
|[[File:Inv_Mec4 (Long War).png|center|128x64px]]'''[[MEC-2 Defender (Long War)|MEC-2 Defender]]'''||12||4||8||0||1.5||2||2||Poison/Fire ||50||Improved Combat Exoskeletons<br />MEC Warfare Systems||400||80||60||60||14 || 1x MEC-1 Paladin || {{Body Shield (Long War)}}
|[[File:Inv_Mec4 (Long War).png|center|128x64px]]'''[[MEC-2 Defender (Long War)|MEC-2 Defender]]'''||12||4||8||0||1.5||3||2||Poison/Fire ||50||Improved Combat Exoskeletons<br />MEC Warfare Systems||400||80||60||60||14 || 1x MEC-1 Paladin || {{Body Shield (Long War)}}
|- align="center"
|- align="center"
|[[File:Inv_Mec2.png|center|128x64px]]'''[[MEC-3 Valiant (Long War)|MEC-3 Valiant]]'''||10||6||12||0||1.0||2||2||Poison/Fire ||50||Improved Combat Exoskeletons<br />MEC Warfare Systems||400||60||80||60||14 || 1x MEC-1 Paladin || {{Jetboot Module (Long War)}}
|[[File:Inv_Mec2.png|center|128x64px]]'''[[MEC-3 Valiant (Long War)|MEC-3 Valiant]]'''||10||6||12||0||1.0||3||2||Poison/Fire ||50||Improved Combat Exoskeletons<br />MEC Warfare Systems||400||60||80||60||14 || 1x MEC-1 Paladin || {{Jetboot Module (Long War)}}
|- align="center"
|- align="center"
|[[File:Inv_Mec3.png|center|128x64px]]'''[[MEC-4 Dauntless (Long War)|MEC-4 Dauntless]]'''||20||5||12||5||2.0||3||3||Poison/Fire ||75||Heavy Combat Exoskeletons<br />MEC Warfare Systems||600||120||80||90||14 || 1x MEC-2 Defender<br />1x UFO Power Source || {{Body Shield (Long War)}}
|[[File:Inv_Mec3.png|center|128x64px]]'''[[MEC-4 Dauntless (Long War)|MEC-4 Dauntless]]'''||20||5||12||5||2.0||4||3||Poison/Fire ||75||Heavy Combat Exoskeletons<br />MEC Warfare Systems||600||120||80||90||14 || 1x MEC-2 Defender<br />1x UFO Power Source || {{Body Shield (Long War)}}
|- align="center"
|- align="center"
|[[File:Inv_Mec5 (Long War).png|center|128x64px]]'''[[MEC-5 Devastator (Long War)|MEC-5 Devastator]]'''||24||2||8||5||2.5||2||3||Poison/Fire ||75||Heavy Combat Exoskeletons<br />MEC Warfare Systems||600||120||80||90||14 || 1x MEC-2 Defender<br />1x UFO Power Source || {{Body Shield (Long War)}}
|[[File:Inv_Mec5 (Long War).png|center|128x64px]]'''[[MEC-5 Devastator (Long War)|MEC-5 Devastator]]'''||24||2||8||5||2.5||3||3||Poison/Fire ||75||Heavy Combat Exoskeletons<br />MEC Warfare Systems||600||120||80||90||14 || 1x MEC-2 Defender<br />1x UFO Power Source || {{Body Shield (Long War)}}
|- align="center"
|- align="center"
|[[File:Inv_Mec6 (Long War).png|center|128x64px]]'''[[MEC-6 Vanguard (Long War)|MEC-6 Vanguard]]'''||12||10||20||5||1.0||2||3||Poison/Fire ||75||Mobile Combat Exoskeletons<br />MEC Warfare Systems||600||80||120||90||14 || 1x MEC-3 Valiant<br />1x UFO Power Source || {{Jetboot Module (Long War)}}
|[[File:Inv_Mec6 (Long War).png|center|128x64px]]'''[[MEC-6 Vanguard (Long War)|MEC-6 Vanguard]]'''||12||10||20||5||1.0||3||3||Poison/Fire ||75||Mobile Combat Exoskeletons<br />MEC Warfare Systems||600||80||120||90||14 || 1x MEC-3 Valiant<br />1x UFO Power Source || {{Jetboot Module (Long War)}}
|- align="center"
|- align="center"
|[[File:Inv_Mec7 (Long War).png|center|128x64px]]'''[[MEC-7 Vindicator (Long War)|MEC-7 Vindicator]]'''||16||8||16||5||1.5||3||3||Poison/Fire ||75||Mobile Combat Exoskeletons<br />MEC Warfare Systems||600||80||120||90||14 || 1x MEC-3 Valiant<br />1x UFO Power Source || {{Jetboot Module (Long War)}}
|[[File:Inv_Mec7 (Long War).png|center|128x64px]]'''[[MEC-7 Vindicator (Long War)|MEC-7 Vindicator]]'''||16||8||16||5||1.5||4||3||Poison/Fire ||75||Mobile Combat Exoskeletons<br />MEC Warfare Systems||600||80||120||90||14 || 1x MEC-3 Valiant<br />1x UFO Power Source || {{Jetboot Module (Long War)}}
|-
|-
|}
|}

Revision as of 15:19, 11 June 2015

Long War Main Page

Long War nearly doubles the amount of available suits of armor, using the Gene Mod (sleeveless) versions of the original suits of armor for the new suits of armor. Gene Mods no longer affect the looks of a soldier's armor.

Most technology levels provide access to two different suits of Armor, one tailored towards Mobility (Tac Vest, Kestrel, Banshee, Corsair, Seraph) and the other tailored towards Survival (Tac Armor, Carapace, Aegis, Titan, Archangel).

Suits of armor now also provide new features, such as damage reduction or granting specific perks.

Damage reduction indicates the average amount of damage absorbed from incoming attacks. For example, a damage reduction of 0.3 has a 30% chance to absorb 1 point of damage. Multiple sources of damage reduction (such as perks, items and cover) stack.

Resistance to acid prevents soldiers from receiving mobility penalties from acid, and from taking damage when performing any move other than hunker down. The soldiers still take penalties to aim and damage reduction, and still suffer reduced range on rockets and thrown devices.

Armors and exoskeletons can be built in Engineering. They can also be built quickly, which increases the Credits, Alien Alloys, Elerium and Meld costs, but halves the build time. The values between parentheses indicate the costs and time when building these items quickly.

Armors have a chance to become damaged, based on the amount of health damage that a soldier took. If a soldier took no health damage, there is a 0% chance for the armor to become damaged. If a soldier was reduced to 0 health, there's a 95% chance for the armor to become damaged. The actual chance scales with the health damage taken. Armor damage does cause the armor to become damaged. Items in unlimited supply cannot become damaged. The Vortex Armor also cannot become damaged.

Soldier armor

title="Item name and image"|Name title="Health bonus"|
HP
title="Mobility bonus"|
Mob
title="Damage reduction"|Damage reduction
DR
title="Defense bonus"|
Def
title="Will bonus"|
Will
title="Amount of small items that can be equipped"|Equipment
slots
rowspan="2" rowspan="2"|title="Special properties"|Special
properties
Prerequisites Normal Cost (Build Quickly Cost)
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Other
Duration in days
Leather Jacket
Leather Jacket
+5 2
(3)
Restricted to covert operatives XCOM starts with an unlimited supply
Tac Vest
Tac Vest
+1 +3 2
(3)
XCOM starts with an unlimited supply
Tac Armor
Tac Armor
+2 +1 2
(3)
XCOM starts with an unlimited supply
Phalanx Armor
Phalanx Armor
+3 +2 2
(3)
Improved Body Armor 15 35
(52)
8
(12)
0
(2)
7 days
(3.5 days)
Aurora Armor
Aurora Armor
+4 +2 +8 +10 2
(3)
Restricted to psionic soldiers Improved Body Armor
Psi Warfare Systems
25 125
(187)
25
(37)
25
(37)
0
(5)
1 Sectoid Corpse 10 days
(5 days)
Kestrel Armor
Kestrel Armor
+2 +3 +4 2
(3)
Includes grappling hook Advanced Body Armor 22 50
(75)
8
(12)
0
(3)
10 days
(5 days)
Carapace Armor
Carapace Armor
+5 +1 2
(3)
Advanced Body Armor 25 80
(120)
18
(27)
0
(4)
10 days
(5 days)
title="Item name and image"|Name title="Health bonus"|
HP
title="Mobility bonus"|
Mob
title="Damage reduction"|Damage reduction
DR
title="Defense bonus"|
Def
title="Will bonus"|
Will
title="Amount of small items that can be equipped"|Equipment
slots
rowspan="2" rowspan="2"|title="Special properties"|Special
properties
Prerequisites Cost
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Other
Duration in days
Banshee Armor
Banshee Armor
+3 +4 +12 2
(3)
Includes grappling hook Mobile Power Armor 40 140
(210)
36
(54)
16
(24)
0
(5)
14 days
(7 days)
Aegis Armor
Aegis Armor
+7 +2 2
(3)
Mobile Power Armor 35 140
(210)
36
(54)
12
(18)
0
(5)
14 days
(7 days)
Corsair Armor
Corsair Armor
+6 +3 +8 2
(3)
Includes grappling hook Advanced Power Armor 65 300
(450)
60
(90)
36
(54)
0
(9)
14 days
(7 days)
Titan Armor
Titan Armor\
+12 0.5 2
(3)
Damage Control
Damage Control
Negates the effects of fire
Provides resistance to acid
Prevents strangulation
Advanced Power Armor 65 300
(450)
60
(90)
30
(45)
8
(17)
14 days
(7 days)
Seraph Armor
Seraph Armor
+5 +3 +8 2
(3)
Supports flight mode (6 fuel) Antigrav Systems 65 300
(450)
40
(60)
70
(105)
0
(9)
14 days
(7 days)
Archangel Armor
Archangel Armor
+8 +1 0.3 2
(3)
Negates the effects of fire
Provides resistance to acid
Prevents strangulation
Supports flight mode (6 fuel)
Antigrav Systems 75 300
(450)
40
(60)
70
(105)
0
(9)
1 Titan Armor 14 days
(7 days)
Shadow Armor
Shadow Armor
+4 +2 +16 1
(2)
Includes grappling hook
Supports ghost mode
Stealth Systems 90 500
(750)
60
(90)
70
(105)
40
(54)
14 days
(7 days)
Vortex Armor
Vortex Armor
+8 +2 +20 2
(3)
Restricted to psionic soldiers
Eliminates post-mission fatigue
Can't become damaged
Mind and Machine 100 1000
(1500)
80
(120)
100
(150)
0
(27)
14 days
(7 days)

MEC exoskeletons

New in beta 15, Long War now provides multiple MEC suits with the more advanced suits featuring emphases on extra survivability or mobility. Some suits have either the Body Shield perk or the Jetboot Module perk built-in.

MEC Armor
Name Health
HP
Mobility
Mob
Defense
Def
Will
Will
Damage Reduction
DR
Secondary
Weapon
Slots
Accessory
Slots
Special Prerequisites Cost Perk
Engineers
Research
Credits
Alien Alloys
Elerium
Meld
Days
Other
MEC-1 Paladin
8 3 8 0 1.0 1 2 Poison/Fire 25 Alien Biocybernetics 200 40 40 30 14 - -
MEC-2 Defender
12 4 8 0 1.5 3 2 Poison/Fire 50 Improved Combat Exoskeletons
MEC Warfare Systems
400 80 60 60 14 1x MEC-1 Paladin
Body Shield
Body Shield
MEC-3 Valiant
10 6 12 0 1.0 3 2 Poison/Fire 50 Improved Combat Exoskeletons
MEC Warfare Systems
400 60 80 60 14 1x MEC-1 Paladin
Jetboot Module
Jetboot Module
MEC-4 Dauntless
20 5 12 5 2.0 4 3 Poison/Fire 75 Heavy Combat Exoskeletons
MEC Warfare Systems
600 120 80 90 14 1x MEC-2 Defender
1x UFO Power Source
Body Shield
Body Shield
MEC-5 Devastator
24 2 8 5 2.5 3 3 Poison/Fire 75 Heavy Combat Exoskeletons
MEC Warfare Systems
600 120 80 90 14 1x MEC-2 Defender
1x UFO Power Source
Body Shield
Body Shield
MEC-6 Vanguard
12 10 20 5 1.0 3 3 Poison/Fire 75 Mobile Combat Exoskeletons
MEC Warfare Systems
600 80 120 90 14 1x MEC-3 Valiant
1x UFO Power Source
Jetboot Module
Jetboot Module
MEC-7 Vindicator
16 8 16 5 1.5 4 3 Poison/Fire 75 Mobile Combat Exoskeletons
MEC Warfare Systems
600 80 120 90 14 1x MEC-3 Valiant
1x UFO Power Source
Jetboot Module
Jetboot Module

See also

Long War: Loadout 
Weapons
Weapons

Weapons

Primary
Weapons

Secondary
Weapons
Armor
Armor

Armor

Leather Jacket

Tac Vest

Tac Armor

Phalanx Armor

Kestrel Armor

Carapace Armor

Aurora Armor

Banshee Armor

Corsair Armor

Aegis Armor

Titan Armor

Seraph Armor

Archangel Armor

Shadow Armor

Vortex Armor

MEC-1

MEC-2

MEC-3
Equipment
Equipment

Equipment