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This page is to start collect all the information related to Firaxis' upcoming XCOM 2 game, released through official channels and confirmed sources.
This page is to start collect all the information related to Firaxis' upcoming XCOM 2 game, released through official channels and confirmed sources.


=Storyline=
==Storyline==
According to the [http://xcom.com/#overview Overview] available at the official XCOM 2 website:
According to the [http://xcom.com/#overview Overview] available at the official XCOM 2 website:
* The new game takes place 20 years after Earth's surrender to the aliens during the invasion.
* The new game takes place 20 years after Earth's surrender to the aliens during the invasion.
* The alien overlords have built megacities where war, poverty, crime and disease are supposedly eradicated, but which only serve as a cover for more sinister plans for humankind.  
* The alien overlords have built megacities where war, poverty, crime and disease are supposedly eradicated, but which only serve as a cover for more sinister plans for humankind.  
* XCOM was beaten and defeated but they have waging a guerrilla style war against the aliens.
* XCOM was beaten and defeated but they have waging a guerrilla style war against the aliens.
* XCOM HQ is now a captured Alien Supply Ship that has been converted as a mobile command center
* XCOM HQ is now a captured Alien Supply Ship that has been converted as a mobile command center.
=Soldiers=
* New alien races, including [[Snakeman (XCOM2)|Snakemen]] and Sectoid hybrids.
 
==Engine==
* Procedural generated maps.
* Wide mod support: you can create maps, new races, storylines and campaigns and share them via Steam Workshop.
 
==Soldiers==
* 5 classes - no mention of how many new ones.
* 5 classes - no mention of how many new ones.
* Soldiers appear to have 'Character Skills' (check Tactical picture)
* Soldiers appear to have 'Character Skills' (check Tactical picture)
* Soldiers can use melee weapons.


=Media=
==Media==
<gallery  mode="packed" widths=150px heights=100px caption="XCOM 2 Official Site">
<gallery  mode="packed" widths=150px heights=100px caption="XCOM 2 Official Site">
File:01_x2_screens_media_thm.png|Tactical
File:01_x2_screens_media_thm.png|Tactical
File:01_x2_screens_news_thm.png|
File:01_x2_screens_news_thm.png| Sectoid hybrid
File:02_x2_screens_overview_thm.png|  
File:02_x2_screens_overview_thm.png| New mobile XCOM base
File:02_x2_screens_media_thm.png|  
File:02_x2_screens_media_thm.png| Sectoid hybrid
File:03_x2_screens_overview_thm.png|  
File:03_x2_screens_overview_thm.png|  
File:04_x2_screens_media_thm.png|
File:04_x2_screens_media_thm.png|

Revision as of 04:37, 2 June 2015

This page is to start collect all the information related to Firaxis' upcoming XCOM 2 game, released through official channels and confirmed sources.

Storyline

According to the Overview available at the official XCOM 2 website:

  • The new game takes place 20 years after Earth's surrender to the aliens during the invasion.
  • The alien overlords have built megacities where war, poverty, crime and disease are supposedly eradicated, but which only serve as a cover for more sinister plans for humankind.
  • XCOM was beaten and defeated but they have waging a guerrilla style war against the aliens.
  • XCOM HQ is now a captured Alien Supply Ship that has been converted as a mobile command center.
  • New alien races, including Snakemen and Sectoid hybrids.

Engine

  • Procedural generated maps.
  • Wide mod support: you can create maps, new races, storylines and campaigns and share them via Steam Workshop.

Soldiers

  • 5 classes - no mention of how many new ones.
  • Soldiers appear to have 'Character Skills' (check Tactical picture)
  • Soldiers can use melee weapons.

Media