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{{CheckOutdated (Long War)|b15}}
[[File: Soldiers_Armors_Long_War.png|left|192px|]]
[[File: Soldiers_Armors_Long_War.png|left|192px|]]
<div style="float:right">{{Header (Long War)}}__TOC__</div>
<div style="float:right">{{Header (Long War)}}__TOC__</div>
Long War nearly doubles the amount of available suits of armor, using the Gene Mod (sleeveless) versions of the original suits of armor for the new suits of armor. Gene Mods no longer affect the looks of a soldier's armor.


Long War nearly doubles the amount of different Armors. Some familiar Enemy Within body protections return like Titan, Archangel and Carapace. Many more simply expand on previous functionalities (of Kevlar, Skeleton or Ghost) while others receive specific features akin to Long War gameplay.
Most technology levels provide access to two different suits of Armor, one tailored towards Mobility (Tac Vest, Kestrel, Banshee, Corsair, Seraph) and the other tailored towards Survival (Tac Armor, Carapace, Aegis, Titan, Archangel).


It all adds up to combat versatility, survival skills or solid defenses where and when it matters most.
Suits of armor now also provide new features, such as Damage Reduction or granting specific perks.


Please also note:
[[Damage Reduction (Long War)|Damage reduction]] indicates the average amount of damage absorbed from incoming attacks. For example, a damage reduction of 0.3 has a 30% chance to absorb 1 point of damage. Multiple sources of damage reduction (such as perks, items and cover) stack.
* Shadow Armor also reduces the amount of small item slots by one.
* [[Damage Reduction (Long War)|Damage reduction]] 0.3 and 0.5 translates in game as a 30% and 50% chance to absorb one point of damage. This reduction stacks with other sources of DR, such as items, abilities and cover.  
* Titan Armor provides the Damage Control perk, which provides 1.5 DR for two turns after getting hit




==Soldier Armor ==
 
*Each Aurora Armor requires a sectoid corpse to produce
 
*Each Archangel Armor requires a suit of Titan Armor to produce
 
{| class="wikitable"  
 
|+
 
! colspan="14" | '''Basic Armor'''
 
==Soldier armor==
{|class="wikitable" width="100%"
|-
|-
!rowspan="2" | Name !! rowspan="2" | {{Health (Long War)}} '''HP'''!! rowspan="2" | {{Mobility (Long War)}} '''Mob'''!! rowspan="2" | {{Defense (Long War)}} '''Def'''!! rowspan="2" | {{Will (Long War)}} '''Will'''!! rowspan="2" | {{DR (Long War)}} '''[[Damage Reduction (Long War)|DR]]'''!! rowspan="2" | Special !! colspan="2" | Prerequisites !! colspan="5" | Cost
!rowspan="2"|{{Item name (Long War)}}!!rowspan="2"|{{Mobility bonus (Long War)}}!!rowspan="2"|{{Health bonus (Long War)}}!!rowspan="2"|{{Damage reduction (Long War)}}!!rowspan="2"|{{Defense bonus (Long War)}}!!rowspan="2"|{{Will bonus (Long War)}}!!rowspan="2"|{{Fuel (Long War)}}!!rowspan="2"|{{Equipment slots (Long War)}}!!rowspan="2"|{{Perk granted (Long War)}}!!rowspan="2"|{{Special properties (Long War)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2"|{{Break chance (Long War)}}!!rowspan="2"|{{Required for combined (Long War)}}
|-align="center"
|-align="center"
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}}
|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}
|- align="center"
|-align="center"
|[[Image: Chameleon Suit Long War.png|center|128x64px]]'''[[Leather Jacket (Long War)|Leather Jacket]]'''||0||5||0||0||0|| Covert Operatives only ||N/A|| None||colspan="6" | N/A
|[[File:Chameleon Suit Long War.png|150px|link=Leather Jacket (Long War)]]<br />'''[[Leather Jacket (Long War)|Leather Jacket]]'''||+5|| || || || || ||2<br />(3)|| ||Restricted to covert operatives||colspan="8"|XCOM starts with an unlimited supply|| ||
|- align="center"
|-align="center"
|[[File:Tac vest Long War.png|center|128x64px]]'''[[Tac Vest (Long War)|Tac Vest]]'''||1||3||0||0||0|| - ||N/A|| None||colspan="6" | N/A
|[[File:Tac vest Long War.png|150px|link=Tac Vest (Long War)]]<br />'''[[Tac Vest (Long War)|Tac Vest]]'''||+3||+1|| || || || ||2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply|| ||
|- align="center"
|-align="center"
|[[File:Tac Armor Long War.png|center|128x64px]]'''[[Tac Armor (Long War)|Tac Armor]]'''||2||1||0||0||0|| - ||N/A|| None||colspan="6" | N/A
|[[File:Tac Armor Long War.png|150px|link=Tac Armor (Long War)]]<br />'''[[Tac Armor (Long War)|Tac Armor]]'''||+1||+2|| || || || ||2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply|| ||
|- align="center"
|-align="center"
|[[File:Phalanx armor Long War.png|center|128x64px]]'''[[Phalanx Armor (Long War)|Phalanx Armor]]'''||3||2||0||0||0|| - ||15||Improved Body Armor||35||8||0||0||7
|[[File:Phalanx armor Long War.png|150px|link=Phalanx Armor (Long War)]]<br />'''[[Phalanx Armor (Long War)|Phalanx Armor]]'''||+2||+3|| || || || ||2<br />(3)|| || ||[[Research (Long War)#Armor and Exoskeletons|Improved Body Armor]]||15||§ 35<br />(§ 52)||8<br />(12)|| ||0<br />(2)|| ||7 days<br />(3.5 days)||95 %||
|- align="center"
|-align="center"
|[[File:Aurora armor Long War.png|center|128x64px]]'''[[Aurora Armor (Long War)|Aurora Armor]]'''||4||2||8||10||0|| Psi Only||25||Improved Body Armor<br />Psi Warfare Systems ||125||25||25||0||10
|[[File:Aurora armor Long War.png|150px|link=Aurora Armor (Long War)]]<br />'''[[Aurora Armor (Long War)|Aurora Armor]]'''||+2||+4|| ||+8||+10|| ||2<br />(3)|| ||Restricted to psionic soldiers||[[Research (Long War)#Armor and Exoskeletons|Improved Body Armor]]<br />[[Foundry (Long War)|Psi Warfare Systems]]||25||§ 125<br />(§ 187)||25<br />(37)||25<br />(37)||0<br />(5)||1 [[Alien Artifacts (Long War)#Corpses|Sectoid Corpse]]||10 days<br />(5 days)||95 %||
|- align="center"
|-align="center"
|[[File:Kestrel armor Long War.png|center|128x64px]]'''[[Kestrel Armor (Long War)|Kestrel armor]]'''||2||3||4||0||0||Grapple||22||Advanced Body Armor||50||8||0||0||10
|[[File:Kestrel armor Long War.png|150px|link=Kestrel Armor (Long War)]]<br />'''[[Kestrel Armor (Long War)|Kestrel Armor]]'''||+3||+2|| ||+4|| || ||2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor and Exoskeletons|Advanced Body Armor]]||22|50<br />(§ 75)||8<br />(12)|| ||0<br />(3)|| ||10 days<br />(5 days)||95 %||
|- align="center"
|-align="center"
|[[File:Carapace armor Long War .png|center|128x64px]]'''[[Carapace Armor (Long War)|Carapace Armor]]'''||5||1||0||0||0|| - ||25||Advanced Body Armor||80||18||0||0||10
|[[File:Carapace armor Long War .png|150px|link=Carapace Armor (Long War)]]<br />'''[[Carapace Armor (Long War)|Carapace Armor]]'''||+1||+5|| || || || ||2<br />(3)|| || ||[[Research (Long War)#Armor and Exoskeletons|Advanced Body Armor]]||25||§ 80<br />(§ 120)||18<br />(27)|| ||0<br />(4)|| ||10 days<br />(5 days)||95 %||
|-
|-
! colspan="14" | '''Power Armor'''
!rowspan="2"|{{Item name (Long War)}}!!rowspan="2"|{{Mobility bonus (Long War)}}!!rowspan="2"|{{Health bonus (Long War)}}!!rowspan="2"|{{Damage reduction (Long War)}}!!rowspan="2"|{{Defense bonus (Long War)}}!!rowspan="2"|{{Will bonus (Long War)}}!!rowspan="2"|{{Fuel (Long War)}}!!rowspan="2"|{{Equipment slots (Long War)}}!!rowspan="2"|{{Perk granted (Long War)}}!!rowspan="2"|{{Special properties (Long War)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2"|{{Break chance (Long War)}}!!rowspan="2"|{{Required for combined (Long War)}}
|-
|-align="center"
!rowspan="2" | Name !! rowspan="2" | {{Health (Long War)}} '''HP'''!! rowspan="2" | {{Mobility (Long War)}} '''Mob'''!! rowspan="2" | {{Defense (Long War)}} '''Def'''!! rowspan="2" | {{Will (Long War)}} '''Will'''!! rowspan="2" | {{DR (Long War)}} '''[[Damage Reduction (Long War)|DR]]'''!! rowspan="2" | Special !! colspan="2" | Prerequisites !! colspan="5" | Cost
|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}
|-align="center"
|[[File:Banshee armor Long War.png|150px|link=Banshee Armor (Long War)]]<br />'''[[Banshee Armor (Long War)|Banshee Armor]]'''||+4||+3|| ||+12|| || ||2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor and Exoskeletons|Mobile Power Armor]]||40||§ 140<br />(§ 210)||36<br />(54)||16<br />(24)||0<br />(5)|| ||14 days<br />(7 days)||95 %||
|-align="center"
|[[File:Aegis armor Long War.png|150px|link=Aegis Armor (Long War)]]<br />'''[[Aegis Armor (Long War)|Aegis Armor]]'''||+2||+7|| || || || ||2<br />(3)|| || ||[[Research (Long War)#Armor and Exoskeletons|Mobile Power Armor]]||35||§ 140<br />(§ 210)||36<br />(54)||12<br />(18)||0<br />(5)|| ||14 days<br />(7 days)||95 %||
|-align="center"
|[[File:Corsair armor Long War.png|150px|link=Corsair Armor (Long War)]]<br />'''[[Corsair Armor (Long War)|Corsair Armor]]'''||+3||+6|| ||+8|| || ||2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor and Exoskeletons|Advanced Power Armor]]||65||§ 300<br />(§ 450)||60<br />(90)||36<br />(54)||0<br />(9)|| ||14 days<br />(7 days)||95 %||
|-align="center"
|[[File:Titan armor Long War.png|150px|link=Titan Armor (Long War)]]<br />'''[[Titan Armor (Long War)|Titan Armor]]'''|| ||+12||0.5|| || || ||2<br />(3)||[[File:MEC DAMAGE CONTROL.png|64px|link=Abilities List (Long War)#Normal Perks]]<br />[[Abilities List (Long War)#Normal Perks|Damage Control]]||Immune to Fire<br />Prevents mobility penalty and damage from Acid<br />Prevents Strangulation||[[Research (Long War)#Armor and Exoskeletons|Advanced Power Armor]]||65||§ 300<br />(§ 450)||60<br />(90)||30<br />(45)||5<br />(14)|| ||14 days<br />(7 days)||95 %||[[Archangel Armor (Long War)|Archangel Armor]] (1)
|-align="center"
|[[File:Seraphim armor Long War.png|150px|link=Seraph Armor (Long War)]]<br />'''[[Seraph Armor (Long War)|Seraph Armor]]'''||+3||+5|| ||+8|| ||6<br />(12)||2<br />(3)|| ||Supports flight mode||[[Research (Long War)#Armor and Exoskeletons|Antigrav Systems]]||65||§ 300<br />(§ 450)||40<br />(60)||70<br />(105)||0<br />(9)|| ||14 days<br />(7 days)||95 %||
|-align="center"
|[[File:Archangel armor Long War.png|150px|link=Archangel Armor (Long War)]]<br />'''[[Archangel Armor (Long War)|Archangel Armor]]'''||+1||+8||0.3|| || ||6<br />(12)||2<br />(3)|| ||Immune to Fire<br />Prevents mobility penalty and damage from Acid<br />Prevents Strangulation<br />Supports flight mode||[[Research (Long War)#Armor and Exoskeletons|Antigrav Systems]]||75||§ 300<br />(§ 450)||40<br />(60)||70<br />(105)||0<br />(9)||1 [[Titan Armor (Long War)|Titan Armor]]||14 days<br />(7 days)||95 %||
|-align="center"
|[[File:Shadow armor Long War.png|150px|link=Shadow Armor (Long War)]]<br />'''[[Shadow Armor (Long War)|Shadow Armor]]'''||+2||+4|| ||+16|| || ||1<br />(2)|| ||Includes grappling hook<br />Supports ghost mode||[[Research (Long War)#Armor and Exoskeletons|Stealth Systems]]||90||§ 500<br />(§ 750)||60<br />(90)||70<br />(105)||40<br />(54)|| ||14 days<br />(7 days)||95 %||  
|-align="center"
|-align="center"
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}}
|[[File:Vortex armor Long War.png|150px|link=Vortex Armor (Long War)]]<br />'''[[Vortex Armor (Long War)|Vortex Armor]]'''||+2||+8|| || ||+20|| ||2<br />(3)|| ||Restricted to psionic soldiers<br />Eliminates post-mission fatigue||[[Research (Long War)#Armor and Exoskeletons|Mind and Machine]]||100||§ 1000<br />(§ 1500)||80<br />(120)||100<br />(150)||0<br />(27)|| ||14 days<br />(7 days)|| ||  
 
|- align="center"
|[[File:Banshee armor Long War.png|center|128x64px]]'''[[Banshee Armor (Long War)|Banshee armor]]'''||3||4||12||0||0||Grapple||40||Mobile Power Armor||140||36||16||0||10
|- align="center"
|[[File:Aegis armor Long War.png|center|128x64px]]'''[[Aegis Armor (Long War)|Aegis Armor]]'''||7||2||0||0||0|| - ||35||Mobile Power Armor||140||36||12||0||14
|- align="center"
|[[File:Corsair armor Long War.png|center|128x64px]]'''[[Corsair Armor (Long War)|Corsair Armor]]'''||6||3||8||0||0||Grapple||65||Advanced Power Armor||300||60||36||0||14
|- align="center"
|[[File:Titan armor Long War.png|center|128x64px]]'''[[Titan Armor (Long War)|Titan Armor]]'''||12||0||0||0||0.5|| Poison/Fire/Air Supply ||65||Advanced Power Armor||300||60||30||5||14
|- align="center"
|[[File:Seraphim armor Long War.png|center|128x64px]]'''[[Seraph Armor (Long War)|Seraph Armor]]'''||5||3||8||0||0|| Fly||65||Antigrav Systems||300||40||70||0||14
|- align="center"
|[[File:Archangel armor Long War.png|center|128x64px]]'''[[Archangel Armor (Long War)|Archangel Armor]]'''||8||1||0||0||0.3|| Fly/Poison/Fire/Air Supply ||75||Antigrav Systems ||300||40||70||0||14
|- align="center"
|[[File:Shadow armor Long War.png|center|128x64px]]'''[[Shadow Armor (Long War)|Shadow armor]]'''||4||2||16||0||0||Grapple/Ghost*||90||Stealth Systems||500||60||70||40||14
|- align="center"
|[[File:Vortex armor Long War.png|center|128x64px]]'''[[Vortex Armor (Long War)|Vortex Armor]]'''||8||2||0||20||0|| Psi Only <br/> Eliminates Post Mission Fatigue ||100||Mind and Machine||1000||80||100||0||14
|-
|}
|}
 
==MEC Exoskeletons==
==MEC Armor==


New in beta 15, Long War now provides multiple MEC suits with the more advanced suits featuring emphases on extra survivability or mobility. Some suits have either the Body Shield perk or the Jetboot Module perk built-in.
New in beta 15, Long War now provides multiple MEC suits with the more advanced suits featuring emphases on extra survivability or mobility. Some suits have either the Body Shield perk or the Jetboot Module perk built-in.

Revision as of 00:29, 31 March 2015

Long War Main Page

Long War nearly doubles the amount of available suits of armor, using the Gene Mod (sleeveless) versions of the original suits of armor for the new suits of armor. Gene Mods no longer affect the looks of a soldier's armor.

Most technology levels provide access to two different suits of Armor, one tailored towards Mobility (Tac Vest, Kestrel, Banshee, Corsair, Seraph) and the other tailored towards Survival (Tac Armor, Carapace, Aegis, Titan, Archangel).

Suits of armor now also provide new features, such as Damage Reduction or granting specific perks.

Damage reduction indicates the average amount of damage absorbed from incoming attacks. For example, a damage reduction of 0.3 has a 30% chance to absorb 1 point of damage. Multiple sources of damage reduction (such as perks, items and cover) stack.





Soldier armor

title="Item name and image"|Name title="Mobility bonus"|
Mob
title="Health bonus"|
HP
title="Damage reduction"|Damage reduction
DR
title="Defense bonus"|
Def
title="Will bonus"|
Will
Fuel title="Amount of small items that can be equipped"|Equipment
slots
rowspan="2" rowspan="2"|title="Special properties"|Special
properties
Prerequisites Cost title="Chance to become damaged when the soldier, MEC or SHIV is reduced to 0 health Actual chance scales with the amount of damage the soldier, MEC or SHIV has taken"|Break
chance
title="Research, Foundry projects, facilities and production that require this item and the number of items consumed"|Required
for
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Other
Duration in days

Leather Jacket
+5 2
(3)
Restricted to covert operatives XCOM starts with an unlimited supply

Tac Vest
+3 +1 2
(3)
XCOM starts with an unlimited supply

Tac Armor
+1 +2 2
(3)
XCOM starts with an unlimited supply

Phalanx Armor
+2 +3 2
(3)
Improved Body Armor 15 § 35
(§ 52)
8
(12)
0
(2)
7 days
(3.5 days)
95 %

Aurora Armor
+2 +4 +8 +10 2
(3)
Restricted to psionic soldiers Improved Body Armor
Psi Warfare Systems
25 § 125
(§ 187)
25
(37)
25
(37)
0
(5)
1 Sectoid Corpse 10 days
(5 days)
95 %

Kestrel Armor
+3 +2 +4 2
(3)
Includes grappling hook Advanced Body Armor 22 § 50
(§ 75)
8
(12)
0
(3)
10 days
(5 days)
95 %

Carapace Armor
+1 +5 2
(3)
Advanced Body Armor 25 § 80
(§ 120)
18
(27)
0
(4)
10 days
(5 days)
95 %
title="Item name and image"|Name title="Mobility bonus"|
Mob
title="Health bonus"|
HP
title="Damage reduction"|Damage reduction
DR
title="Defense bonus"|
Def
title="Will bonus"|
Will
Fuel title="Amount of small items that can be equipped"|Equipment
slots
rowspan="2" rowspan="2"|title="Special properties"|Special
properties
Prerequisites Cost title="Chance to become damaged when the soldier, MEC or SHIV is reduced to 0 health Actual chance scales with the amount of damage the soldier, MEC or SHIV has taken"|Break
chance
title="Research, Foundry projects, facilities and production that require this item and the number of items consumed"|Required
for
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Other
Duration in days

Banshee Armor
+4 +3 +12 2
(3)
Includes grappling hook Mobile Power Armor 40 § 140
(§ 210)
36
(54)
16
(24)
0
(5)
14 days
(7 days)
95 %

Aegis Armor
+2 +7 2
(3)
Mobile Power Armor 35 § 140
(§ 210)
36
(54)
12
(18)
0
(5)
14 days
(7 days)
95 %

Corsair Armor
+3 +6 +8 2
(3)
Includes grappling hook Advanced Power Armor 65 § 300
(§ 450)
60
(90)
36
(54)
0
(9)
14 days
(7 days)
95 %

Titan Armor
+12 0.5 2
(3)

Damage Control
Immune to Fire
Prevents mobility penalty and damage from Acid
Prevents Strangulation
Advanced Power Armor 65 § 300
(§ 450)
60
(90)
30
(45)
5
(14)
14 days
(7 days)
95 % Archangel Armor (1)

Seraph Armor
+3 +5 +8 6
(12)
2
(3)
Supports flight mode Antigrav Systems 65 § 300
(§ 450)
40
(60)
70
(105)
0
(9)
14 days
(7 days)
95 %

Archangel Armor
+1 +8 0.3 6
(12)
2
(3)
Immune to Fire
Prevents mobility penalty and damage from Acid
Prevents Strangulation
Supports flight mode
Antigrav Systems 75 § 300
(§ 450)
40
(60)
70
(105)
0
(9)
1 Titan Armor 14 days
(7 days)
95 %

Shadow Armor
+2 +4 +16 1
(2)
Includes grappling hook
Supports ghost mode
Stealth Systems 90 § 500
(§ 750)
60
(90)
70
(105)
40
(54)
14 days
(7 days)
95 %

Vortex Armor
+2 +8 +20 2
(3)
Restricted to psionic soldiers
Eliminates post-mission fatigue
Mind and Machine 100 § 1000
(§ 1500)
80
(120)
100
(150)
0
(27)
14 days
(7 days)

MEC Exoskeletons

New in beta 15, Long War now provides multiple MEC suits with the more advanced suits featuring emphases on extra survivability or mobility. Some suits have either the Body Shield perk or the Jetboot Module perk built-in.

MEC Armor
Name Health
HP
Mobility
Mob
Defense
Def
Will
Will
Damage Reduction
DR
Secondary
Weapon
Slots
Accessory
Slots
Special Prerequisites Cost Perk
Engineers
Research
Credits
Alien Alloys
Elerium
Meld
Days
Other
MEC-1 Paladin
8 3 8 0 1.0 1 2 Poison/Fire 25 Alien Biocybernetics 200 50 40 30 14 - -
MEC-2 Defender
12 4 8 0 1.5 2 2 Poison/Fire 50 Improved Combat Exoskeletons
MEC Warfare Systems
400 100 60 60 14 1x MEC-1 Paladin
Body Shield
Body Shield
MEC-3 Valiant
10 6 12 0 1.0 2 2 Poison/Fire 50 Improved Combat Exoskeletons
MEC Warfare Systems
400 80 80 60 14 1x MEC-1 Paladin
Jetboot Module
Jetboot Module
MEC-4 Dauntless
20 5 12 5 2.0 3 3 Poison/Fire 75 Heavy Combat Exoskeletons
MEC Warfare Systems
600 160 80 90 14 1x MEC-2 Defender
1x UFO Power Source
Body Shield
Body Shield
MEC-5 Devastator
24 2 8 5 2.5 2 3 Poison/Fire 75 Heavy Combat Exoskeletons
MEC Warfare Systems
600 160 80 90 14 1x MEC-2 Defender
1x UFO Power Source
Body Shield
Body Shield
MEC-6 Vanguard
12 9 20 5 1.0 2 3 Poison/Fire 75 Mobile Combat Exoskeletons
MEC Warfare Systems
600 120 120 90 14 1x MEC-3 Valiant
1x UFO Power Source
Jetboot Module
Jetboot Module
MEC-7 Vindicator
16 8 16 5 1.5 3 3 Poison/Fire 75 Mobile Combat Exoskeletons
MEC Warfare Systems
600 120 120 90 14 1x MEC-3 Valiant
1x UFO Power Source
Jetboot Module
Jetboot Module

See also

Long War: Loadout 
Weapons
Weapons

Weapons

Primary
Weapons

Secondary
Weapons
Armor
Armor

Armor

Leather Jacket

Tac Vest

Tac Armor

Phalanx Armor

Kestrel Armor

Carapace Armor

Aurora Armor

Banshee Armor

Corsair Armor

Aegis Armor

Titan Armor

Seraph Armor

Archangel Armor

Shadow Armor

Vortex Armor

MEC-1

MEC-2

MEC-3
Equipment
Equipment

Equipment