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Gollop Chamber (Long War): Difference between revisions

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== Notes ==
== Notes ==


Allows a [[Psionic (Long War)|Psionic]] [[Soldiers (Long War)|Soldier]] to use the [[Alien Artifacts (Long War)|Ethereal Device]], which unlocks the [[Missions (Long War)#Temple Ship Assault|Temple Ship Assault]] mission. Such soldier must be at Master rank (2000 Psi XP) and be using the Vortex Armor. The enlisted soldier will be now referenced as the '''Volunteer''' and will play a major role on the end game.
Allows a [[Psionic (Long War)|psionic]] [[Soldiers (Long War)|soldier]] to use the [[Alien Artifacts (Long War)|Ethereal Device]], which unlocks the [[Missions (Long War)#Temple Ship Assault|Temple Ship Assault]] mission. Canidates must be at Psion rank (1350 Psi XP) and be wearing the Vortex Armor to use the ethereal device. The enlisted soldier will be now referenced as the '''Volunteer''' and will play a major role on the end game.


May be built after [[Research (Long War)|Alien Command and Control]] research. It cannot be torn down once built, so it's advisable to plan it's location so it won't disrupt adjacency bonus on your base, although the Gollop Chamber is only required so late down the game that XCOM Headquarters management might be futile.
May be built after [[Research (Long War)|Alien Command and Control]] research; cannot be torn down once built.


Activating the Gollop Chamber will head the game to it's ending. All research and foundry projects won't be completed, soldiers won't heal or recover from fatigue and you essentially can't do anything but the Temple Ship Assault mission, so the Chamber shouldn't be activated unless you're prepared for the last mission.
Activating the Gollop Chamber will head the game to its ending. All research and foundry projects won't be completed, soldiers won't heal or recover from fatigue and you essentially can't do anything but the Temple Ship Assault mission, so the Chamber shouldn't be activated unless you're prepared for the last mission.


==Trivia==
==Trivia==

Revision as of 02:50, 6 March 2015

Effect Use of the Ethereal Device, which unlocks the Temple Ship Assault mission.
Adjacency Bonus None
Prerequisites Alien Command and Control research
Other Ethereal Device
Build costs
Credits
|
Alien Alloys
|
Elerium
|
Meld
|
Days
Normal
§1000 | 50 | 30 | 0 | 28
Quick
§1500 | 75 | 45 | 10 | 14
Maintenance §200
Power 35


Notes

Allows a psionic soldier to use the Ethereal Device, which unlocks the Temple Ship Assault mission. Canidates must be at Psion rank (1350 Psi XP) and be wearing the Vortex Armor to use the ethereal device. The enlisted soldier will be now referenced as the Volunteer and will play a major role on the end game.

May be built after Alien Command and Control research; cannot be torn down once built.

Activating the Gollop Chamber will head the game to its ending. All research and foundry projects won't be completed, soldiers won't heal or recover from fatigue and you essentially can't do anything but the Temple Ship Assault mission, so the Chamber shouldn't be activated unless you're prepared for the last mission.

Trivia

  • The Gollop chamber is named after Julian and Nick Gollop, creators of the original game. The research briefing refers to a "pair of brothers" who came up with the idea.


See also

Long War: XCOM Facilities 
Static Facilities
Static Facilities

Overview

Mission Control

Research

Engineering

Barracks

Hangar

Situation Room
Constructible Facilities
Constructible Facilities

Access Lift

Alien Containment

Elerium Generator

Foundry

Fission Generator

Genetics Lab

Gollop Chamber

Hyperwave Relay

Laboratory

Officer Training School

Psionic Lab

Repair Bay

Satellite Nexus

Satellite Uplink

Thermo Generator

Workshop