Repair Bay (Long War): Difference between revisions
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|effect=[[MEC Trooper (Long War)|MEC Troopers]] | |effect=[[MEC Trooper (Long War)|MEC Troopers]] | ||
|adjacency=[[Workshop (Long War)|Workshop]] (+5% discount/refund) | |adjacency=[[Workshop (Long War)|Workshop]] (+5% discount/refund) | ||
|prerequisites= | |prerequisites=None | ||
|manpower=None | |manpower=None | ||
|credits= | |credits=50 | ||
|quick credits= | |quick credits=75 | ||
|quick meld=10 | |quick meld=10 | ||
|build time= | |build time=10 | ||
|quick build time= | |quick build time=5 | ||
|maintenance= | |maintenance=10 | ||
|power= | |power=4 | ||
|}} | |}} | ||
Revision as of 20:37, 2 March 2015
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| Effect | MEC Troopers | |||||||||
| Adjacency Bonus | Workshop (+5% discount/refund) | |||||||||
| Prerequisites | None | |||||||||
| Other | - | |||||||||
| Build costs |
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| Normal |
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| Quick |
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| Maintenance | §10 | |||||||||
| Power | 4 | |||||||||
The Repair Bay enables augmentation of soldiers into MEC Troopers via the Engineering menu tab. Only one Repair Bay may be constructed, although it counts as a Workshop if built next to one. Dr. Shen strongly recommends that XCOM build and deploy MECs as quickly as possible.
- Mechanized Exoskeletal Cybersuits, or MECs, are powerful battlesuits that mount an array of useful weaponry and support equipment. In Long War, these can be ordered and built from the Armors tab in the "Build Items" menu entry instead of the previous Enemy Within Inventory system.
- Each MEC can be customized to fit specific tactical approaches. If a MEC Trooper dies, his MEC suit is destroyed.
- Please note that in Long War weapons, equipment and armor may become damaged and require some mending and repair after a mission. The Repair bay enables this new function, which requires a fraction of the build cost of each item and some time.
See also
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