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Stratege (talk | contribs)
Added alien ship IDs
Stratege (talk | contribs)
added bunch of info
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Alien Research
Alien Research


Monthly +2 * Defectors
Monthly (+2 * Defectors) Research
XCOM Base Raided? +20 (FillUFOPool function)
XCOM Base Raided successfully +20 Research


LogUFORecord:
eReuslt == 0 -> not detected
eResult == 1 -> detected+ignored
eResult == 2 -> detected+engaged
eResult == 3 -> crash
eUFO != 9
eResult <= 2 (whatever that means): //guessing it means success
->Successful Flight with no damage_ +1
->Successful Flight with >50 hp left: randomly +0 or +1
eResult <= 2 || eResult == 5: //assuming 5 means escaped
Objective == 0 (whatever that means, landing?)
eUFO == 4 //Scout
-> +4 Research
eUFO == 11 //Raider
-> +7 Research
eUFO == 7 //Transport
-> +10 Research
eUFO >= 13 (so 13 or 14) //Terror Ship and Assault Carrier
-> +15 Research


Other Notes:
Undetected/Ignored/engaged && not terror ship:
no damage taken: +1 Research
damage taken but >50 hp left: randomly +0 or +1 Research


damaging UFOs reduces panic generated and costs the aliens resources
Accusing the wrong country to harbor Exalt: +50 (oO)
 
On Undetected/Ignored/engaged but it survived/landing assaulted but failed:
 
Scout Recon +4 Research
Raider Recon +11 Research
Transport Recon +10 Research
Terror ship Recon +15 Research
Assault Carrier Recon +15 Research
 
Scout Harvest +12 Resources
Raider Harvest +18 Resources
Harvester Harvest +25 Resources
Transport Harvest +38 Resources
 
 
 
 
 
Crash/Assaulted Landing Successfully - +1 Threat level (additional +1 for Large / Very Large / Overseer except Abductor, bug?)
 
Alien Ship Resource Costs (to repair damage, 5% damage -> 5% resource cost.)
 
Scout - 5
Destroyer - 15
Abductor - 25
Transport - 30
Battleship - 45
Overseer - 35
Fighter - 6
Raider - 10
Harvester - 20
Terror Ship - 30
Assault Carrier - 40
 
damaging UFOs reduces panic generated and costs the aliens resources (resource cost linearly as noted above)


Accusing the wrong country to harbor Exalt: +50 (oO)




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Battleship - 8
Battleship - 8
Assault Carrier - 14
Assault Carrier - 14
Alien Objective:
enum EAlienObjective
{
    eObjective_Recon, //0
    eObjective_Scout, //1
    eObjective_Harvest, //2
    eObjective_Flyby, //3
    eObjective_Hunt, //4
    eObjective_Abduct, //5
    eObjective_Terrorize, //6
    eObjective_Infiltrate, //7
    eObjective_Infiltrate, //8
    eObjective_Infiltrate, //9
    eObjective_Infiltrate, //10
    eObjective_MAX
};
Ufo Results for LogUFORecord:
enum EUFOMissionResult
{
    eUMR_Undetected, //0 not detected
    eUMR_Detected, //1 detected+ignored
    eUMR_Intercepted, //2 detected+engaged (survived)
    eUMR_ShotDown, //3 crash
    eUMR_Assaulted, //4 landing (xcom won)
    eUMR_Assaulted, //5 landing (aliens won)
    eUMR_MAX
};
mission types:
2 - Abduction
3 - UFO Raid
4 - landing
7 - presumably XCOM base raid?
8 - alien base
9 - Terror
10 - Alien Temple Ship
11 - Council Mission
13 - ?

Revision as of 19:05, 7 February 2015

Alien Research

Monthly (+2 * Defectors) Research XCOM Base Raided successfully +20 Research


Undetected/Ignored/engaged && not terror ship:

no damage taken: +1 Research
damage taken but >50 hp left: randomly +0 or +1 Research

Accusing the wrong country to harbor Exalt: +50 (oO)

On Undetected/Ignored/engaged but it survived/landing assaulted but failed:

Scout Recon +4 Research Raider Recon +11 Research Transport Recon +10 Research Terror ship Recon +15 Research Assault Carrier Recon +15 Research

Scout Harvest +12 Resources Raider Harvest +18 Resources Harvester Harvest +25 Resources Transport Harvest +38 Resources



Crash/Assaulted Landing Successfully - +1 Threat level (additional +1 for Large / Very Large / Overseer except Abductor, bug?)

Alien Ship Resource Costs (to repair damage, 5% damage -> 5% resource cost.)

Scout - 5 Destroyer - 15 Abductor - 25 Transport - 30 Battleship - 45 Overseer - 35 Fighter - 6 Raider - 10 Harvester - 20 Terror Ship - 30 Assault Carrier - 40

damaging UFOs reduces panic generated and costs the aliens resources (resource cost linearly as noted above)



UFOs:

Small: Scout - 4 Fighter - 10

Medium: Destroyer - 5 Raider - 11 Overseer - 9

Large: Abductor - 6 Harvester - 12 Transport - 7 Terror Ship - 13

Very Large: Battleship - 8 Assault Carrier - 14




Alien Objective: enum EAlienObjective {

   eObjective_Recon, //0
   eObjective_Scout, //1
   eObjective_Harvest, //2
   eObjective_Flyby, //3
   eObjective_Hunt, //4
   eObjective_Abduct, //5
   eObjective_Terrorize, //6
   eObjective_Infiltrate, //7
   eObjective_Infiltrate, //8
   eObjective_Infiltrate, //9
   eObjective_Infiltrate, //10
   eObjective_MAX

};

Ufo Results for LogUFORecord: enum EUFOMissionResult {

   eUMR_Undetected, //0 not detected
   eUMR_Detected, //1 detected+ignored
   eUMR_Intercepted, //2 detected+engaged (survived)
   eUMR_ShotDown, //3 crash
   eUMR_Assaulted, //4 landing (xcom won)
   eUMR_Assaulted, //5 landing (aliens won)
   eUMR_MAX

};


mission types:

2 - Abduction
3 - UFO Raid
4 - landing
7 - presumably XCOM base raid?
8 - alien base
9 - Terror
10 - Alien Temple Ship
11 - Council Mission
13 - ?