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m Added MEC Warfare Systems to MEC-2 Sentinel and MEC-3 Paladin prerequisites.
m Corrected defense stat of Aurora and Vortex Armor (b14i).
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|[[File:Phalanx armor Long War.png|center|128x64px]]'''[[Phalanx Armor (Long War)|Phalanx Armor]]'''||3||2||0||0||0|| - ||15||Improved Body Armor||65||6||0||0||7
|[[File:Phalanx armor Long War.png|center|128x64px]]'''[[Phalanx Armor (Long War)|Phalanx Armor]]'''||3||2||0||0||0|| - ||15||Improved Body Armor||65||6||0||0||7
|- align="center"
|- align="center"
|[[File:Aurora armor Long War.png|center|128x64px]]'''[[Aurora Armor (Long War)|Aurora Armor]]'''||4||2||15||10||0|| Psi Only||25||Improved Body Armor<br />Psi Warfare Systems ||150||15||15||0||10
|[[File:Aurora armor Long War.png|center|128x64px]]'''[[Aurora Armor (Long War)|Aurora Armor]]'''||4||2||10||10||0|| Psi Only||25||Improved Body Armor<br />Psi Warfare Systems ||150||15||15||0||10
|- align="center"
|- align="center"
|[[File:Kestrel armor Long War.png|center|128x64px]]'''[[Kestrel Armor (Long War)|Kestrel armor]]'''||2||3||5||0||0||Grapple||22||Advanced Body Armor||100||8||0||0||10
|[[File:Kestrel armor Long War.png|center|128x64px]]'''[[Kestrel Armor (Long War)|Kestrel armor]]'''||2||3||5||0||0||Grapple||22||Advanced Body Armor||100||8||0||0||10
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|[[File:Shadow armor Long War.png|center|128x64px]]'''[[Shadow Armor (Long War)|Shadow armor]]'''||4||2||20||0||0||Grapple/Ghost*||90||Stealth Systems||600||40||40||30||14
|[[File:Shadow armor Long War.png|center|128x64px]]'''[[Shadow Armor (Long War)|Shadow armor]]'''||4||2||20||0||0||Grapple/Ghost*||90||Stealth Systems||600||40||40||30||14
|- align="center"
|- align="center"
|[[File:Vortex armor Long War.png|center|128x64px]]'''[[Vortex Armor (Long War)|Vortex Armor]]'''||8||2||10||20||0|| Psi Only <br/> Eliminates Post Mission Fatigue ||100||Mind and Machine||1000||40||50||0||14
|[[File:Vortex armor Long War.png|center|128x64px]]'''[[Vortex Armor (Long War)|Vortex Armor]]'''||8||2||0||20||0|| Psi Only <br/> Eliminates Post Mission Fatigue ||100||Mind and Machine||1000||40||50||0||14
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Revision as of 01:10, 4 February 2015

This page may be outdated. It is up-to-date for version b14. The latest version is 1.0.
Long War Main Page

Long War nearly doubles the amount of different Armors. Some familiar Enemy Within body protections return like Titan, Archangel and Carapace. Many more simply expand on previous functionalities (of Kevlar, Skeleton or Ghost) while others receive specific features akin to Long War gameplay.

It all adds up to combat versatility, survival skills or solid defenses where and when it matters most.

Please also note:

  • Shadow Armor also reduces the amount of small item slots by one.
  • Damage reduction 0.2 and 0.4 translates in game as a 20% and 40% chance to absorb one point of damage. This reduction stacks with other sources of DR, such as items, abilities and cover.


Soldier Armor

  • Each Aurora Armor requires a sectoid corpse to produce
  • Each Archangel Armor requires a suit of Titan Armor to produce
Basic Armor
Name Health
HP
Mobility
Mob
Defense
Def
Will
Will
Damage Reduction
DR
Special Prerequisites Cost
Engineers
Research
Credits
Alien Alloys
Elerium
Meld
Days
Leather Jacket
0 5 0 0 0 Covert Operatives only N/A None N/A
Tac Vest
1 3 0 0 0 - N/A None N/A
Tac Armor
2 1 0 0 0 - N/A None N/A
Phalanx Armor
3 2 0 0 0 - 15 Improved Body Armor 65 6 0 0 7
Aurora Armor
4 2 10 10 0 Psi Only 25 Improved Body Armor
Psi Warfare Systems
150 15 15 0 10
Kestrel armor
2 3 5 0 0 Grapple 22 Advanced Body Armor 100 8 0 0 10
Carapace Armor
5 1 0 0 0 - 25 Advanced Body Armor 120 15 0 0 10
Power Armor
Name Health
HP
Mobility
Mob
Defense
Def
Will
Will
Damage Reduction
DR
Special Prerequisites Cost
Engineers
Research
Credits
Alien Alloys
Elerium
Meld
Days
Banshee armor
3 4 15 0 0 Grapple 40 Mobile Power Armor 150 15 8 0 10
Aegis Armor
7 2 0 0 0 - 35 Mobile Power Armor 200 25 10 0 14
Corsair Armor
6 3 10 0 0 Grapple 60 Advanced Power Armor 350 30 20 0 14
Titan Armor
10 0 0 0 0.4 Poison/Fire/Air Supply 65 Advanced Power Armor 350 35 15 0 14
Seraphim Armor
5 3 10 0 0 Fly 65 Antigrav Systems 350 20 40 0 14
Archangel Armor
8 1 0 0 0.2 Fly/Poison/Fire/Air Supply 75 Antigrav Systems 350 20 40 0 14
Shadow armor
4 2 20 0 0 Grapple/Ghost* 90 Stealth Systems 600 40 40 30 14
Vortex Armor
8 2 0 20 0 Psi Only
Eliminates Post Mission Fatigue
100 Mind and Machine 1000 40 50 0 14

MEC Armor

  • Each MEC-2 requires a MEC-1 to build
  • Each MEC-3 requires a MEC-2 to build
MEC Armor
Name Health
HP
Mobility
Mob
Defense
Def
Will
Will
Damage Reduction
DR
Secondary
Weapon
Slots
Accessory
Slots
Special Prerequisites Cost
Engineers
Research
Credits
Alien Alloys
Elerium
Meld
Days
MEC-1 Warden
10 4 20 10 1.0 1 2 Poison/Fire 25 Alien Biocybernetics 200 30 20 20 14
MEC-2 Sentinel
14 5 20 15 1.3 2 2 Poison/Fire 50 Mobile Power Armor
MEC Warfare Systems
400 50 30 40 14
MEC-3 Paladin
18 6 20 20 1.5 3 2 Poison/Fire 75 Advanced Power Armor
MEC Warfare Systems
600 80 40 60 14

See also

Long War: Loadout 
Weapons
Weapons

Weapons

Primary
Weapons

Secondary
Weapons
Armor
Armor

Armor

Leather Jacket

Tac Vest

Tac Armor

Phalanx Armor

Kestrel Armor

Carapace Armor

Aurora Armor

Banshee Armor

Corsair Armor

Aegis Armor

Titan Armor

Seraph Armor

Archangel Armor

Shadow Armor

Vortex Armor

MEC-1

MEC-2

MEC-3
Equipment
Equipment

Equipment