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Panic (Long War): Difference between revisions

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Referened the council (which hase more panic info), and covert operation panic reduction.
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Added links to Alien missions, added LW checkoutdated template and header, tidied up lists and included missing values.
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{{CheckOutdated (Long War)|b14}}
<div style="float:right">{{Header (Long War)}}__TOC__</div>
Panic in Long War is a smooth scale from 0-100, not the 5-point scale as seen in EU2012. For more details, on how panic relates to council members, see [[The Council (Long War)]].
Panic in Long War is a smooth scale from 0-100, not the 5-point scale as seen in EU2012. For more details, on how panic relates to council members, see [[The Council (Long War)]].


==Mission Panic values==
==Mission Panic values==


Air raid: +8 (Can be reduced by damaging the UFO)
* [[Alien_Missions_(Long_War)#Air_Raid|Air raid]] / Bombing run: +8 (Can be reduced by damaging the UFO, escaped UFO panic *also* applies)
 
* Terror mission: +2 per civilian in country, +1 per civilian across continent (stacks, the country where the terror mission takes place is actually gaining +3 panic per dead civilian)
Terror mission: +2 per civilian in country, +1 per civilian across continent (stacks, the country where the terror mission takes place is actually gaining +3 panic per dead civilian)
* Terror mission failure/abort: Country suffering from terror mission leaves immediately, +20 across continent
 
* Shooting down/raiding a UFO: -2
Terror mission failure/abort: Country suffering from terror mission leaves immediately, +20 across continent
* Escaped ufo: +2 (reduced by any damage dealt)
 
* Launching a satellite: -10 in country, no change across continent
Shooting down/raiding a UFO: -2
* Losing a satellite: +25 in country, +5 across contient
 
* Raiding an alien base: -20 in country, -5 across continent
Escaped ufo: +2 (reduced by any damage dealt)
* Raiding Exalt base: -5 worldwide
 
* Thwarting an abduction: -2
Launching a satellite: -10
* Failing an abduction: +25 in country, +20 across continent for classic and harder.
 
* Council mission reward: ??
Raiding an alien base: -20 in country, -5 across continent
* Alien entertainment reward: ??
 
* Completing a covert operation: ??
Completing a covert operation: -20 in country, (-?? across continent)
 
Raiding Exalt base: -5 worldwide
 
Thwarting an abduction: -2
 
Failing an abduction: +25
 
Council mission reward: ??
 
Alien entertainment reward: ??


==Country Defection==
==Country Defection==


Defection threshold: >95 panic
At the end of the month, a country may leave the council if their panic is too high. Note that aliens can run an [[Alien_Missions_(Long_War)#Infiltration|infiltration mission]] to cause a country to leave immediately.
 
Chance of defection, no sats nearby: 100%
 
Chance of defection, one or more sat on same continent: 90%
 
Chance of defection, country has sat: 50%


* Defection threshold: >95 panic
* Chance of defection, no sats nearby: current panic level (ie, at least 95%)
* Chance of defection, one or more sat on same continent: 90%
* Chance of defection, country has sat: 50%


==Satellite Panic reduction==
==Satellite Panic reduction==


50% chance of -5 panic if Panic>95
Once per month, satellites can help control panic:
 
10% chance of -5 panic if Panic>80


0% chance of reduction if panic<80
* 50% chance of -5 panic if Panic>95
* 10% chance of -5 panic if Panic>80
* 0% chance of reduction if panic<80


[[Category: Long War]]
[[Category: Long War]]

Revision as of 23:33, 7 January 2015

This page may be outdated. It is up-to-date for version b14. The latest version is 1.0.
Long War Main Page

Panic in Long War is a smooth scale from 0-100, not the 5-point scale as seen in EU2012. For more details, on how panic relates to council members, see The Council (Long War).

Mission Panic values

  • Air raid / Bombing run: +8 (Can be reduced by damaging the UFO, escaped UFO panic *also* applies)
  • Terror mission: +2 per civilian in country, +1 per civilian across continent (stacks, the country where the terror mission takes place is actually gaining +3 panic per dead civilian)
  • Terror mission failure/abort: Country suffering from terror mission leaves immediately, +20 across continent
  • Shooting down/raiding a UFO: -2
  • Escaped ufo: +2 (reduced by any damage dealt)
  • Launching a satellite: -10 in country, no change across continent
  • Losing a satellite: +25 in country, +5 across contient
  • Raiding an alien base: -20 in country, -5 across continent
  • Raiding Exalt base: -5 worldwide
  • Thwarting an abduction: -2
  • Failing an abduction: +25 in country, +20 across continent for classic and harder.
  • Council mission reward: ??
  • Alien entertainment reward: ??
  • Completing a covert operation: ??

Country Defection

At the end of the month, a country may leave the council if their panic is too high. Note that aliens can run an infiltration mission to cause a country to leave immediately.

  • Defection threshold: >95 panic
  • Chance of defection, no sats nearby: current panic level (ie, at least 95%)
  • Chance of defection, one or more sat on same continent: 90%
  • Chance of defection, country has sat: 50%

Satellite Panic reduction

Once per month, satellites can help control panic:

  • 50% chance of -5 panic if Panic>95
  • 10% chance of -5 panic if Panic>80
  • 0% chance of reduction if panic<80