Psionic Labs (Long War): Difference between revisions
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{{ | <div style="float:right">{{Header (Long War)}}__TOC__</div> | ||
{{Facilities Data Box (Long War) | {{Facilities Data Box (Long War) | ||
|image=Psionic_Lab_(EU2012).png | |image=Psionic_Lab_(EU2012).png | ||
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|effect=[[Psionic (Long War)|Psionic abilities]] | |effect=[[Psionic (Long War)|Psionic abilities]] | ||
|adjacency=[[Laboratory (Long War)|Laboratory]] (+10% research speed) | |adjacency=[[Laboratory (Long War)|Laboratory]] (+10% research speed) | ||
|prerequisites= | |prerequisites=Xenopsionics | ||
| | |other=None | ||
|credits=250 | |credits=250 | ||
|alienaloys=0 | |||
|elerium=10 | |elerium=10 | ||
|meld=0 | |||
|build time=18 | |||
|quick credits=375 | |quick credits=375 | ||
|quick alienaloys=0 | |||
|quick elerium=15 | |quick elerium=15 | ||
|quick meld=10 | |quick meld=10 | ||
|quick build time=9 | |quick build time=9 | ||
|maintenance=25 | |maintenance=25 | ||
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|}} | |}} | ||
Allows [[Soldiers (Long War)|Soldiers]] to discover and develop latent [[Psionic (Long War)|Psionic abilities]]. Keep in mind the following: | |||
* An '''Officer''' or '''MEC trooper''' can not become a Psion and vice-versa. | |||
* If a soldier is not available for training and is neither an '''Officer''', nor MEC trooper''', make sure s/he has the required amount of psi-experience to be eligible for training. For example, for level 1 you will require 100/100 Psi experience in order to be able to pick the soldier. | |||
* Long War has a notoriously low chance of success for Psi training, which by default is set to be 50%, influenced afterwards by a soldier's '''Will''' and level sought in Psi-training. This can be tailored via DefaultGameCore. ini to suit the player's preferences. | |||
* Some '''[[Equipment (Long War)|Equipment]]''' and '''[[Equipment (Long War)|Armor]]''' are only available to psi-trained soldiers. Be mindful when preparing for a mission or crafting said items and armor. | |||
==See also == | |||
{{ Facilities (Long War) Navbar}} | |||
[[Category: Long War]] | [[Category: Long War]] | ||
[[Category: Facilities (Long War)]] | [[Category: Facilities (Long War)]] | ||
Revision as of 00:38, 13 December 2014
| Effect | Psionic abilities | |||||||||
| Adjacency Bonus | Laboratory (+10% research speed) | |||||||||
| Prerequisites | Xenopsionics | |||||||||
| Other | None | |||||||||
| Build costs |
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| Normal |
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| Quick |
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| Maintenance | §25 | |||||||||
| Power | 6 | |||||||||
Allows Soldiers to discover and develop latent Psionic abilities. Keep in mind the following:
- An Officer or MEC trooper can not become a Psion and vice-versa.
- If a soldier is not available for training and is neither an Officer, nor MEC trooper, make sure s/he has the required amount of psi-experience to be eligible for training. For example, for level 1 you will require 100/100 Psi experience in order to be able to pick the soldier.
- Long War has a notoriously low chance of success for Psi training, which by default is set to be 50%, influenced afterwards by a soldier's Will and level sought in Psi-training. This can be tailored via DefaultGameCore. ini to suit the player's preferences.
- Some Equipment and Armor are only available to psi-trained soldiers. Be mindful when preparing for a mission or crafting said items and armor.
See also
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