Jump to content

Tac Armor (Long War): Difference between revisions

From UFOpaedia
Zyxpsilon (talk | contribs)
mNo edit summary
Zyxpsilon (talk | contribs)
mNo edit summary
Line 16: Line 16:




The tactical armor is a great solution for surviving one-time hits by plasma weapons in the first month. If you favor a defensive approach be sure to have your troops taking point wearing this armor kit.  
The tactical armor is a great solution for surviving one-time hits by plasma weapons in the first month. If you favor a defensive approach be sure to have your troops taking point wearing this armor kit.
 
Special '''NOTE'''; Good bye flesh, welcome comfy sleeves for windy weather.





Revision as of 07:41, 27 November 2014

Prerequisites A soldier to wear it!
Other -
Engineers -
Special -
Health
| Mobility
| Defense
| Will
| Damage Reduction
Stats
2 | 1 | 0 | 0 | 0
Build costs
Credits
|
Alien Alloys
|
Elerium
|
Meld
|
Days
Normal
§- | - | - | - | -
Quick
§- | - | - | - | -



Light armor. XCOM soldiers will appreciate it if better armor development is given a high priority.


The tactical armor is a great solution for surviving one-time hits by plasma weapons in the first month. If you favor a defensive approach be sure to have your troops taking point wearing this armor kit.

Special NOTE; Good bye flesh, welcome comfy sleeves for windy weather.










Gallery

See also

Long War: Loadout 
Weapons
Weapons

Weapons

Primary
Weapons

Secondary
Weapons
Armor
Armor

Armor

Leather Jacket

Tac Vest

Tac Armor

Phalanx Armor

Kestrel Armor

Carapace Armor

Aurora Armor

Banshee Armor

Corsair Armor

Aegis Armor

Titan Armor

Seraph Armor

Archangel Armor

Shadow Armor

Vortex Armor

MEC-1

MEC-2

MEC-3
Equipment
Equipment

Equipment