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The heaviest armor available to Xcom and it shows. While it lowers mobility, there are numerous ways to counter this and when combined with the '''Extra Conditioning''' perk Titan armor gives a total of 14 armor HP (ten base + 4 perk). This makes for an ultimate defense and will ensure your soldiers stay away from the infirmary.
The heaviest armor available to Xcom and it shows. While it lowers mobility, there are numerous ways to counter this and when combined with the '''Extra Conditioning''' perk Titan armor gives a total of 14 armor HP (ten base + 4 perk). This makes for an ultimate defense and will ensure your soldiers stay away from the infirmary. But due to it's low mobility you should consider combining this with walker servos, a submachinegun, or the sprinter perk so that its wearer can keep up with the rest of the squad.


The immunities may be replicated with items and genemods but give this armor another reason to keep it in your battlefield plans.
Soldiers wearing this armor are granted partial immunity to acid and complete immunity to fire, protecting them from the MEC Flamethower and allowing them to cross burning tiles.





Revision as of 23:02, 26 November 2014

Prerequisites Advanced Power Armor
Other -
Engineers -
Special Poison/Fire/Air Supply
Health
| Mobility
| Defense
| Will
| Damage Reduction
Stats
10 | 0 | 0 | 0 | 0.4
Build costs
Credits
|
Alien Alloys
|
Elerium
|
Meld
|
Days
Normal
§350 | 35 | 15 | 0 | 14
Quick
§- | - | - | - | -



This Titan Armor is among our heaviest designs, enhancing our soldier's protection from weapons fire, while also providing immunity to fire and toxins.


The heaviest armor available to Xcom and it shows. While it lowers mobility, there are numerous ways to counter this and when combined with the Extra Conditioning perk Titan armor gives a total of 14 armor HP (ten base + 4 perk). This makes for an ultimate defense and will ensure your soldiers stay away from the infirmary. But due to it's low mobility you should consider combining this with walker servos, a submachinegun, or the sprinter perk so that its wearer can keep up with the rest of the squad.

Soldiers wearing this armor are granted partial immunity to acid and complete immunity to fire, protecting them from the MEC Flamethower and allowing them to cross burning tiles.







Gallery

See also

Long War: Loadout 
Weapons
Weapons

Weapons

Primary
Weapons

Secondary
Weapons
Armor
Armor

Armor

Leather Jacket

Tac Vest

Tac Armor

Phalanx Armor

Kestrel Armor

Carapace Armor

Aurora Armor

Banshee Armor

Corsair Armor

Aegis Armor

Titan Armor

Seraph Armor

Archangel Armor

Shadow Armor

Vortex Armor

MEC-1

MEC-2

MEC-3
Equipment
Equipment

Equipment