Repair Bay (Long War): Difference between revisions
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|quick meld=10 | |quick meld=10 | ||
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|quick build time= | |quick build time=11 | ||
|maintenance=35 | |maintenance=35 | ||
|power=6 | |power=6 | ||
Revision as of 01:34, 14 November 2014
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| Effect | MEC Troopers | |||||||||
| Adjacency Bonus | Workshop (+5% discount/refund) | |||||||||
| Prerequisites | Alien Biocybernetics | |||||||||
| Other | - | |||||||||
| Build costs |
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| Normal |
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| Quick |
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| Maintenance | §35 | |||||||||
| Power | 6 | |||||||||
The Cybernetics Lab enables augmentation of soldiers into MEC Troopers via the Engineering menu tab. Only one Cybernetics Lab may be constructed, although it counts as a Workshop if built next to one. Dr. Shen strongly recommends that XCOM build and deploy MECs as quickly as possible.
- Mechanized Exoskeletal Cybersuits, or MECs, are powerful battlesuits that mount an array of useful weaponry and support equipment. In Long War, these can be ordered and built from the Armors tab in the "Build Items" menu entry instead of the previous Enemy Within Inventory system.
- Each MEC can be customized to fit specific tactical approaches. If a MEC Trooper dies, his MEC suit is destroyed.

