Repair Bay (Long War): Difference between revisions
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m "Build Items" replacing Foundry error. |
m Changed category from HQ Facilities to Facilities. Updated Facilities Data Box to b14. Added Soldiers category. |
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{{Facilities Data Box (Long War) | {{Facilities Data Box (Long War) | ||
| | |provides=[[MEC Trooper (Long War)|MEC Troopers]] | ||
| | |adjacency=[[Workshop (Long War)|Workshop]] (+5% discount/refund) | ||
| | |requires=[[Research (Long War)|Alien Biocybernetics]] | ||
| | |manpower=None | ||
| | |costs=§300 | ||
| | |quicklycosts=§450, 10 Meld | ||
|build time= | |build time=21 days | ||
|quickly build time= | |quickly build time=11 days | ||
| | |maintenance=§35 | ||
| | |power=6 | ||
|}} | |}} | ||
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[[Category: Long War]] | [[Category: Long War]] | ||
[[Category: | [[Category: Facilities (Long War)]] | ||
[[Category: Soldiers (Long War)]] | |||
Revision as of 14:08, 11 November 2014
| Effect | - | |||||||||
| Adjacency Bonus | Workshop (+5% discount/refund) | |||||||||
| Prerequisites | - | |||||||||
| Other | - | |||||||||
| Build costs |
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| Normal |
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| Quick |
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| Maintenance | §§35 | |||||||||
| Power | 6 | |||||||||
The Cybernetics Lab enables augmentation of soldiers into MEC Troopers via the Engineering menu tab. Only one Cybernetics Lab may be constructed, although it counts as a Workshop if built next to one. Dr. Shen strongly recommends that XCOM build and deploy MECs as quickly as possible.
- Mechanized Exoskeletal Cybersuits, or MECs, are powerful battlesuits that mount an array of useful weaponry and support equipment. In Long War, these can be ordered and built from the Armors tab in the "Build Items" menu entry instead of the previous Enemy Within Inventory system.
- Each MEC can be customized to fit specific tactical approaches. If a MEC Trooper dies, his MEC can be recovered and repaired in the Cybernetics Lab.
