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{{CheckOutdated (Long War)|b13}}
MEC variant of the [[Medic (Long War)|Medic]] class. The Guardian is specialised in Restorative Mist use, and can greatly increase both its charges and effectiveness. Guardians can also specialise in improving overwatch, and also have a decent selection of defensive perks.
MEC variant of the [[Medic (Long War)|Medic]] class. The Guardian is specialised in Restorative Mist use, and can greatly increase both its charges and effectiveness. Guardians can also specialise in improving overwatch, and also have a decent selection of defensive perks.



Revision as of 18:35, 22 October 2014

This page may be outdated. It is up-to-date for version b13. The latest version is 1.0.

MEC variant of the Medic class. The Guardian is specialised in Restorative Mist use, and can greatly increase both its charges and effectiveness. Guardians can also specialise in improving overwatch, and also have a decent selection of defensive perks.

Abilities

Rank Ability

Specialist
Packmaster
All limited-use items in your inventory receive one extra use.
'

Lance Corporal
Covering Fire
Allows reaction shots to trigger on enemy attacks, not just movement
Steadfast
Never panic as a result of allies panicking or getting wounded or killed.
Automated Threat Assessment
Confers +15 Defense during first attack in overwatch, and a half point of damage reduction (meaning one point of damage in a successful attack has a 50% chance of being avoided)
Aim: 3 Will: 0 Mob: 0 Aim: 0 Will: 5 Mob: 0 Aim: 0 Will: 0 Mob: 0

Corporal
Field Medic
Allows medikits and restorative mist kits to be used 3 times per battle instead of once.
Platform Stability
Any shots taken without moving have +10 Aim and +10% critical chance.
Body Shield
The nearest visible enemy suffers -20 aim and cannot critically hit this unit
Aim: 0 Will: 0 Mob: 0 Aim: 3 Will: 0 Mob: 1 Aim: 0 Will: 2 Mob: 1

Sergeant
Jetboot Module
When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.
Ranger
Primary weapon does one additional damage.
Opportunist
Eliminates the Aim penalty on reaction shots, and allows reaction shots to cause critical hits.
Aim: 0 Will: 0 Mob: 1 Aim: 1 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0

Tech Sergeant
Repair Servos
Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired.
Damage Control
When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.
Reactive Targeting Sensors
Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so.
Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0

Gunnery Sergeant
Resilience
Confers immunity to critical hits.
Sentinel
Allows two reaction shots during Overwatch, instead of only one.
Absorption Fields
Reduces most incoming damage to this unit, scaling up as the damage increases.
Aim: 3 Will: 3 Mob: 1 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0

Master Sergeant
Light 'Em Up
Firing with the first action no longer ends turn.
Ready For Anything
If the unit fires without moving, it automatically enters overwatch.
Savior
Medikits restore 4 more health per use.
Aim: 0 Will: 0 Mob: 0 Aim: 4 Will: 2 Mob: 0 'Aim: 0 Will: 0 Mob: 0


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 3 3
Lance Corporal 0 1 3 6
Corporal 1 2 3 9
Sergeant 0 2 3 12
Tech Sergeant 1 3 3 15
Gunnery Sergeant 0 3 3 18
Master Sergeant 1 4 3 21

See also

Long War: Soldiers 
Soldiers
Soldiers

Soldiers

Assault

Infantry

Rocketeer

Gunner

Sniper

Scout

Medic

Engineer
MEC
MEC

MEC Troopers

Marauder

Valkyrie

Archer

Goliath

Jaeger

Pathfinder

Guardian

Shogun
Sub-classes and abilities
Sub-classes and abilities

Officers

Psionics

Gene Mods

S.H.I.V.s