Rotary Plasma Cannon (Bureau): Difference between revisions
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A call to the Heavy Plasma Cannon of other XCOM games, this plasma | A call to the Heavy Plasma Cannon of other XCOM games, this plasma Gatling Gun has a massive rate of fire, a large ammo capacity, and is devastating to heavy and close targets. It's also got a hell of a recoil, so the only enemies that you'll be able to make suck a whole clip are Mutons, Sectopods, and Gunships. It also has a small warm up time before firing, so this gun is not meant for the weak and fast, but the large and lumbering. On occasion, high-ranking Outsiders will carry this into battle. | ||
It can be first | *Clip/Carry: 150/450 | ||
*Gunner Pack: 194/585 | |||
It can be first acquired near the ends of the Minor Operations after the Axis mission. It is the final weapon for your Commandos. | |||
[[Category:Bureau (2013)]] | [[Category:Bureau (2013)]] | ||
[[Category:Weapons (Bureau)]] | [[Category:Weapons (Bureau)]] | ||
Revision as of 01:55, 7 September 2014
A call to the Heavy Plasma Cannon of other XCOM games, this plasma Gatling Gun has a massive rate of fire, a large ammo capacity, and is devastating to heavy and close targets. It's also got a hell of a recoil, so the only enemies that you'll be able to make suck a whole clip are Mutons, Sectopods, and Gunships. It also has a small warm up time before firing, so this gun is not meant for the weak and fast, but the large and lumbering. On occasion, high-ranking Outsiders will carry this into battle.
- Clip/Carry: 150/450
- Gunner Pack: 194/585
It can be first acquired near the ends of the Minor Operations after the Axis mission. It is the final weapon for your Commandos.