MEC variant of the Sniper class. The Jaeger is designed for fire support, with the best aim progression of any class in the game (better even than a Sniper), and a plethora of offensive perks to increase damage. Jaegers' main drawback are their low HP progression and a poor selection of defensive perks, making them a bit fragile for MECs.
Abilities
Rank
Ability
Specialist
Vital-Point Targeting Confers 2 bonus damage with guns against targets whose species have been autopsied.
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Lance Corporal
Aggression Confers +10% critical chance per enemy in sight (max +30%).
Sharpshooter +10% crit, and +10 hit against enemies in full cover.
Platform Stability Any shots taken without moving have +10 Aim and +10% critical chance.
Aim: 0 Will: 0 Mob: 0
Aim: 0 Will: 0 Mob: 0
Aim: 0 Will: 0 Mob: 0
Corporal
Damn Good Ground +10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).
Automated Threat Assessment Confers +15 defense during first attack in Overwatch, and 0.5 damage reduction.
Flush Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage.
Aim: 2 Will: 0 Mob: 0
Aim: 0 Will: 0 Mob: 0
Aim: 1 Will: 0 Mob: 0
Sergeant
Advanced Fire Control Shots from Overwatch no longer suffer any Aim penalty.
Ranger Primary weapons does one additional damage.
Jetboot Module When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.
Aim: 0 Will: 0 Mob: 0
Aim: 0 Will: 0 Mob: 0
Aim: 0 Will: 0 Mob: 1
Tech Sergeant
Lone Wolf +10 aim and +10% critical chance if you are not within 7 tiles of an allied unit.
Executioner Confers +10 Aim and +10% Crit chance against targets at or below 50% health.
Damage Control When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.
Aim: 2 Will: 0 Mob: 0
Aim: 2 Will: 0 Mob: 0
Aim: 0 Will: 2 Mob: 0
Gunnery Sergeant
Squadsight Allows firing at targets in any ally's sight radius, but at -30% critical chance; Does not extend overwatch outside visual range. Extended range weapons (MEC primary weapons, Marksman and Strike Rifle and LMGs) gain roughly 5 extra tiles range. Sniper rifles have infinite range. Overwatch fire does not extend to squadsight ranges except with Marksman's and Strike Rifles.
Bring 'Em On Adds 1 damage on critical hits for each enemy the squad can see (up to 5).
Shredder Ammo Any unit hit takes additional damage from all sources for the next 4 turns. Rocketeers get a special purpose rocket while a Gunner's LMG gets loaded with shredder ammo. Shredder rockets are weaker than a standard rockets and cannot penetrate cover.
Aim: 0 Will: 0 Mob: 0
Aim: 0 Will: 0 Mob: 0
Aim: 0 Will: 0 Mob: 0
Master Sergeant
Ready For Anything If the unit fires without moving, it automatically enters overwatch.
Absorption Fields Reduces most incoming damage to this unit, scaling up as the damage increases.
Light 'Em Up Firing with the first action no longer ends turn.