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Talk:MCDEdit: Difference between revisions

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MCDEdit history
 
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===History===
===History===


2014-08-01 v1.14
2014-04-21 v1.1
* added "modified" asterix sign at the header, and warning message before closing/switching to another tileset without saving.
* '''the first public version'''
* added Quick save button.
 
2014-07-22 v1.13
* compare mode (set with second path in the config).
* PNG sheet import (in the PCK edit screen). Empty sprites at the end are ignored.
* added context menu in the MCD selection bar (the same as in the "Edit" menu).
* added shaded stripe to preview different light levels (with animation on/off by LMB).
* fixed PNG import (system colors of palette was used for TFTD, by mistake).
* added "Edit->Save As".
* improved "Custom MCD" mode with list of neighbour MCDs from same folder and switch to "vanilla mode" if opened the MCD from vanilla folder.
 
2014-05-01 v1.12
* added custom MCD open ("Menu->Open MCD" or with checkbox "Custom").
* in the "Custom mode" you can freely choose gametype, and palette for opened tileset (because it doesn't know what game this tileset for).
* MCD values list externalized into the config file (MCDEdit.txt), each value discription text is given for the data fields.
* vanilla tilesets are now marked with * in the list. They are "most preserved" - adding/deleting of MCDs is disallowed, to keep number of MCD in each tileset intact.
* added "Add MCD" item (adds new MCD at the end).
* "Checkered" background also affects on MCD list view.


2014-04-29 v1.11
2014-04-29 v1.11
Line 33: Line 15:
* fixed working folder change issue (relative paths were changed after getting into other folder in file selector).
* fixed working folder change issue (relative paths were changed after getting into other folder in file selector).


2014-04-21 v1.1 *** the first public version ***
2014-05-01 v1.12
* added custom MCD open ("Menu->Open MCD" or with checkbox "Custom").
* in the "Custom mode" you can freely choose gametype, and palette for opened tileset (because it doesn't know what game this tileset for).
* MCD values list externalized into the config file (MCDEdit.txt), each value discription text is given for the data fields.
* vanilla tilesets are now marked with * in the list. They are "most preserved" - adding/deleting of MCDs is disallowed, to keep number of MCD in each tileset intact.
* added "Add MCD" item (adds new MCD at the end).
* "Checkered" background also affects on MCD list view.
 
2014-07-22 v1.13
* compare mode (set with second path in the config).
* PNG sheet import (in the PCK edit screen). Empty sprites at the end are ignored.
* added context menu in the MCD selection bar (the same as in the "Edit" menu).
* added shaded stripe to preview different light levels (with animation on/off by LMB).
* fixed PNG import (system colors of palette was used for TFTD, by mistake).
* added "Edit->Save As".
* improved "Custom MCD" mode with list of neighbour MCDs from same folder and switch to "vanilla mode" if opened the MCD from vanilla folder.
 
2014-08-01 v1.14
* added "modified" asterix sign at the header, and warning message before closing/switching to another tileset without saving.
* added Quick save button.

Revision as of 09:54, 6 August 2014

History

2014-04-21 v1.1

  • the first public version

2014-04-29 v1.11

  • rearranged main screen - moved loft to the right, in vertical manner (it feels more natural).
  • added palette helper with ambiguous colors highlighted.
  • 3D LOFT/animation image is now "rotatable" with mouse button held (rotates 3D LOFT model by steps of 45 degrees, and after releasing button - it returns back to 0), the angle can also be changed with the trackbar (it will be kept).
  • added gamedata path and the config file.
  • added PCK single image/sheet export into the PNG. Saved using current palette.
  • added PCK single image import from the PNG. Preferred PNG format - with untouched vanilla palette. PNGs with screwed palette are also imported (as RGBA images), but most probably it could cause color ambiguity. RGB without alpha are ignored.
  • added "orphan" PCK color tagging (they are red-yellow). Lots of them can be found in the TFTD.
  • added insert of blank PCK, and delete of "orphan" PCK (when trying to delete used one, it will tell you which MCDs are using it). MCD+PCK integrity is kept (other PCKs referenced in other MCDs of same tileset are updated).
  • fixed working folder change issue (relative paths were changed after getting into other folder in file selector).

2014-05-01 v1.12

  • added custom MCD open ("Menu->Open MCD" or with checkbox "Custom").
  • in the "Custom mode" you can freely choose gametype, and palette for opened tileset (because it doesn't know what game this tileset for).
  • MCD values list externalized into the config file (MCDEdit.txt), each value discription text is given for the data fields.
  • vanilla tilesets are now marked with * in the list. They are "most preserved" - adding/deleting of MCDs is disallowed, to keep number of MCD in each tileset intact.
  • added "Add MCD" item (adds new MCD at the end).
  • "Checkered" background also affects on MCD list view.

2014-07-22 v1.13

  • compare mode (set with second path in the config).
  • PNG sheet import (in the PCK edit screen). Empty sprites at the end are ignored.
  • added context menu in the MCD selection bar (the same as in the "Edit" menu).
  • added shaded stripe to preview different light levels (with animation on/off by LMB).
  • fixed PNG import (system colors of palette was used for TFTD, by mistake).
  • added "Edit->Save As".
  • improved "Custom MCD" mode with list of neighbour MCDs from same folder and switch to "vanilla mode" if opened the MCD from vanilla folder.

2014-08-01 v1.14

  • added "modified" asterix sign at the header, and warning message before closing/switching to another tileset without saving.
  • added Quick save button.