Marauder (Long War): Difference between revisions
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|GunSgtE2=''Aim: 0 Will: 0 Mob: 0'' | |GunSgtE2=''Aim: 0 Will: 0 Mob: 0'' | ||
|GunSgtE3=''Aim: 0 Will: 2 Mob: 0'' | |GunSgtE3=''Aim: 0 Will: 2 Mob: 0'' | ||
|MSgt1=[[File:.png|32px|center]]''''''<br/>'''' | |MSgt1=[[File:MEC_ABSORTION_FIELDS.png|32px|center]]'''Absorption Fields'''<br/>''Reduces most incoming damage to this unit, scaling up as the damage increases.'' | ||
|MSgt2=[[File:.png|32px|center]]''''''<br/>'''' | |MSgt2=[[File:ASSAULT RAPIDFIRE.png|32px|center]]'''Rapid Fire'''<br/>''Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim.'' | ||
|MSgt3=[[File:.png|32px|center]]''''''<br/>'''' | |MSgt3=[[File:ASSAULT RUNGUN.png|32px|center]]'''Run & Gun'''<br/>''Allows firing or Overwatch after Dashing on the turn Run & Gun is activated. 2 turn cooldown.'' | ||
|MSgtE1='''' | |MSgtE1='''' | ||
|MSgtE2='''' | |MSgtE2='''' | ||
Revision as of 09:49, 2 August 2014
MEC variant of the Assault class
Abilities
Stat Progression
| Rank | HP at level | Total HP | Aim at level | Total Aim |
|---|---|---|---|---|
| Specialist | 1 | 1 | 2 | 2 |
| Lance Corporal | 0 | 1 | 2 | 4 |
| Corporal | 1 | 2 | 2 | 6 |
| Sergeant | 0 | 2 | 2 | 8 |
| Tech Sergeant | 1 | 3 | 2 | 10 |
| Gunnery Sergeant | 0 | 3 | 2 | 12 |
| Master Sergeant | 1 | 4 | 2 | 14 |


















