Shogun (Long War): Difference between revisions
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Updating class tree for shogun, does not include aim will or mobility attribute modifiers, based only on Long War perk tree |
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|TechSgt2=[[File:MEC EXPANDED STORAGE.png|32px|center]]'''Packmaster'''<br/>''All limited-use items in your inventory receive one extra use.'' | |TechSgt2=[[File:MEC EXPANDED STORAGE.png|32px|center]]'''Packmaster'''<br/>''All limited-use items in your inventory receive one extra use.'' | ||
|TechSgt3=[[File:MEC_DAMAGE_CONTROL.png|32px|center]]'''Damage Control'''<br/>''When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.'' | |TechSgt3=[[File:MEC_DAMAGE_CONTROL.png|32px|center]]'''Damage Control'''<br/>''When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.'' | ||
|TechSgtE1='''' | |TechSgtE1=''Aim: 0 Will: 0 Mob: 0'' | ||
|TechSgtE2='''' | |TechSgtE2=''Aim: 0 Will: 0 Mob: 0'' | ||
|TechSgtE3='''' | |TechSgtE3=''Aim: 0 Will: 2 Mob: 0'' | ||
|GunSgt1=[[File:HEAVY BULLETSWARM.png|32px|center]]'''Light 'Em Up'''<br/>''Firing with the first action no longer ends turn.'' | |GunSgt1=[[File:HEAVY BULLETSWARM.png|32px|center]]'''Light 'Em Up'''<br/>''Firing with the first action no longer ends turn.'' | ||
|GunSgt2=[[File:MEC_VITAL_POINT_TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''Additional 2 damage against any human target and any alien that has been autopsied.'' | |GunSgt2=[[File:MEC_VITAL_POINT_TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''Additional 2 damage against any human target and any alien that has been autopsied.'' | ||
|GunSgt3=[[File:HEAVY GRENADIER.png|32px|center]]'''Grenadier''' <br/> ''Allows two uses of damaging grenade items, and increases grenade throw range by 20%.'' | |GunSgt3=[[File:HEAVY GRENADIER.png|32px|center]]'''Grenadier''' <br/> ''Allows two uses of damaging grenade items, and increases grenade throw range by 20%.'' | ||
|GunSgtE1='''' | |GunSgtE1=''Aim: 0 Will: 0 Mob: 0'' | ||
|GunSgtE2='''' | |GunSgtE2=''Aim: 3 Will: 0 Mob: 0'' | ||
|GunSgtE3='''' | |GunSgtE3=''Aim: 0 Will: 0 Mob: 0'' | ||
|MSgt1=[[File:MEC_ABSORTION_FIELDS.png|32px|center]]'''Absorption Fields'''<br/>Reduces most incoming damage to this unit, scaling up as the damage increases.'' | |MSgt1=[[File:MEC_ABSORTION_FIELDS.png|32px|center]]'''Absorption Fields'''<br/>Reduces most incoming damage to this unit, scaling up as the damage increases.'' | ||
|MSgt2=[[File:MEC_REACTIVE_TARGETING_SENSORS.png|32px|center]]'''Reactive Targeting Sensors'''<br/>''Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so.'' | |MSgt2=[[File:MEC_REACTIVE_TARGETING_SENSORS.png|32px|center]]'''Reactive Targeting Sensors'''<br/>''Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so.'' | ||
|MSgt3=[[File:HEAVY MAYHEM.png|32px|center]]'''Mayhem'''<br/>''Confers additional damage based on weapons tech level to LMGs, sniper rifles, marksman's, strike and reflex rifles, rockets, suppression, grenade launchers, and Proximity Mines.'' | |MSgt3=[[File:HEAVY MAYHEM.png|32px|center]]'''Mayhem'''<br/>''Confers additional damage based on weapons tech level to LMGs, sniper rifles, marksman's, strike and reflex rifles, rockets, suppression, grenade launchers, and Proximity Mines.'' | ||
|MSgtE1='''' | |MSgtE1=''Aim: 0 Will: 0 Mob: 0'' | ||
|MSgtE2='''' | |MSgtE2=''Aim: 2 Will: 2 Mob: 0'' | ||
|MSgtE3='''' | |MSgtE3=''Aim: 0 Will: 0 Mob: 0'' | ||
}} | }} | ||
Revision as of 16:13, 29 July 2014
MEC variant of the Engineer class.
Abilities
Stat Progression
| Rank | HP at level | Total HP | Aim at level | Total Aim |
|---|---|---|---|---|
| Specialist | 1 | 1 | 3 | 3 |
| Lance Corporal | 0 | 1 | 3 | 6 |
| Corporal | 1 | 2 | 2 | 8 |
| Sergeant | 1 | 3 | 3 | 11 |
| Tech Sergeant | 1 | 4 | 2 | 13 |
| Gunnery Sergeant | 0 | 4 | 3 | 16 |
| Master Sergeant | 1 | 5 | 3 | 19 |
+1 HP, +5 Aim compared to Engineer.

















