Valkyrie (Long War): Difference between revisions
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|GunSgt1=[[File:SUPPORT DEEPPOCKETS.png|32px|center]]'''Lock N' Load''' <br/> ''Primary weapon receive one additional shot or burst before a reload is required. Units taking this as a perk tree ability may reaload their primary weapon as their first action of the turn without ending the turn.'' | |GunSgt1=[[File:SUPPORT DEEPPOCKETS.png|32px|center]]'''Lock N' Load''' <br/> ''Primary weapon receive one additional shot or burst before a reload is required. Units taking this as a perk tree ability may reaload their primary weapon as their first action of the turn without ending the turn.'' | ||
|GunSgt2=[[File:MEC ABSORTION FIELDS.png|32px|center]]'''Absorption Fields'''<br/>''Reduces most incoming damage to this unit, scaling up as damage increases.'' | |GunSgt2=[[File:MEC ABSORTION FIELDS.png|32px|center]]'''Absorption Fields'''<br/>''Reduces most incoming damage to this unit, scaling up as damage increases.'' | ||
|GunSgt3=[[File:MEC VITAL POINT TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''Confers 2 bonus damage with guns against targets that have been autopsied. | |GunSgt3=[[File:MEC VITAL POINT TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''Confers 2 bonus damage with guns against targets that have been autopsied.'' | ||
|GunSgtE1=''Aim: 0 Will: 0 Mob: 0'' | |GunSgtE1=''Aim: 0 Will: 0 Mob: 0'' | ||
|GunSgtE2=''Aim: 0 Will: 0 Mob: 0'' | |GunSgtE2=''Aim: 0 Will: 0 Mob: 0'' | ||
Revision as of 05:34, 20 July 2014
MEC variant of the Infantry class
Abilities
Stat Progression
| Rank | HP at level | Total HP | Aim at level | Total Aim |
|---|---|---|---|---|
| Specialist | 1 | 1 | 4 | 4 |
| Lance Corporal | 0 | 1 | 3 | 7 |
| Corporal | 1 | 2 | 3 | 10 |
| Sergeant | 0 | 2 | 4 | 14 |
| Tech Sergeant | 1 | 3 | 3 | 17 |
| Gunnery Sergeant | 0 | 3 | 3 | 20 |
| Master Sergeant | 1 | 4 | 4 | 24 |


















