Shogun (Long War): Difference between revisions
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|CorporalE2=''Aim: 0 Will: 0 Mob: 0'' | |CorporalE2=''Aim: 0 Will: 0 Mob: 0'' | ||
|CorporalE3=''Aim: 0 Will: 0 Mob: 0'' | |CorporalE3=''Aim: 0 Will: 0 Mob: 0'' | ||
|Sergeant1=[[File:.png|32px|center]]''''''<br/>'''' | |Sergeant1=[[File:HEAVY HEAT AMMO.png|32px|center]]'''HEAT Ammo'''<br/>''Your primary weapon does extra damage to robotic enemies.'' | ||
|Sergeant2=[[File:.png|32px|center]]''''''<br | |Sergeant2=[[File:MEC REPAIR SERVOS.png|32px|center]]'''Repair Servos'''<br>''Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired.'' | ||
|Sergeant3=[[File:.png|32px|center]]''''''<br/>'''' | |Sergeant3=[[File:ALIEN CLUSTERBOMB.png|32px|center]]'''Sapper'''<br/> ''Your grenades do additional damage to enemies, and all your weapons do additional damage to the enviroment.'' | ||
|SergeantE1='''' | |SergeantE1=''Aim: 0 Will: 0 Mob: 0'' | ||
|SergeantE2='''' | |SergeantE2=''Aim: 0 Will: 3 Mob: 0'' | ||
|SergeantE3='''' | |SergeantE3=''Aim: 0 Will: 0 Mob: 0'' | ||
|TechSgt1=[[File:.png|32px|center]]''''''<br/>'''' | |TechSgt1=[[File:.png|32px|center]]''''''<br/>'''' | ||
|TechSgt2=[[File:.png|32px|center]]''''''<br/>'''' | |TechSgt2=[[File:.png|32px|center]]''''''<br/>'''' | ||
Revision as of 15:20, 16 July 2014
MEC variant of the Engineer class.
Abilities
| Rank | Ability | |||
|---|---|---|---|---|
Specialist |
Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits. | |||
| ' | ||||
Lance Corporal |
When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn. |
Confers +15 Defense for the first attack in Overwatch, and 0.5 damage reduction |
The nearest visible enemy suffers -20 Aim and cannot critically hit this unit. | |
| Aim: 0 Will: 0 Mob: 1 | Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 2 Mob: 0 | ||
Corporal |
Rockets and grenades do additional damage to robotic enemies. |
Shots from Overwatch no longer suffer any Aim penalty. |
Damage received from enemies within 4 tiles is reduced by 33%. | |
| Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | ||
Sergeant |
Your primary weapon does extra damage to robotic enemies. |
Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired. |
Your grenades do additional damage to enemies, and all your weapons do additional damage to the enviroment. | |
| Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 3 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | ||
Tech Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Gunnery Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Master Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Stat Progression
| Rank | HP at level | Total HP | Aim at level | Total Aim |
|---|---|---|---|---|
| Specialist | 1 | 1 | 3 | 3 |
| Lance Corporal | 0 | 1 | 3 | 6 |
| Corporal | 1 | 2 | 2 | 8 |
| Sergeant | 1 | 3 | 3 | 11 |
| Tech Sergeant | 1 | 4 | 2 | 13 |
| Gunnery Sergeant | 0 | 4 | 3 | 16 |
| Master Sergeant | 1 | 5 | 3 | 19 |
+1 HP, +5 Aim compared to Engineer.








