Talk:Infantry (Long War): Difference between revisions
Appearance
No edit summary |
|||
| Line 5: | Line 5: | ||
:Works for me, though I've not tried it with Battle Rifles. Are you reloading as first action? It still uses an action to reload, but you can fire or move afterwards. [[User:Binkyuk|Binkyuk]] ([[User talk:Binkyuk|talk]]) 09:15, 16 July 2014 (EDT) | :Works for me, though I've not tried it with Battle Rifles. Are you reloading as first action? It still uses an action to reload, but you can fire or move afterwards. [[User:Binkyuk|Binkyuk]] ([[User talk:Binkyuk|talk]]) 09:15, 16 July 2014 (EDT) | ||
::Tried it with a Laser Rifle now: Same problem. I use Reload as first action in the round, the soldier reloads and ends his turn.--[[User:ZDW|ZDW]] ([[User talk:ZDW|talk]]) 10:35, 16 July 2014 (EDT) | ::Tried it with a Laser Rifle now: Same problem. I use Reload as first action in the round, the soldier reloads and ends his turn. | ||
::Edit: It works correctly for my sniper, he uses a common sniper rifle. | |||
::--[[User:ZDW|ZDW]] ([[User talk:ZDW|talk]]) 10:35, 16 July 2014 (EDT) | |||
Revision as of 14:43, 16 July 2014
Lock'n'Load bugged?
I have two Infantry soldiers with Lock'n'Load and both end their turn when I reload the main weapon. Is the ability bugged in general (e.g. for other classes, too), is it only for the Infantry class or did I something wrong? I use Battle Rifles for the Infantry, maybe that is the reason? I am not sure if the other part of the ability works (the additional magazin capacity). I installed the mod three days ago from the nexus page, so it should be the current version. --ZDW (talk) 09:05, 16 July 2014 (EDT)