Jaeger (Long War): Difference between revisions
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|LCorporalE2=''Aim: 0 Will: 0 Mob: 0'' | |LCorporalE2=''Aim: 0 Will: 0 Mob: 0'' | ||
|LCorporalE3=''Aim: 0 Will: 0 Mob: 0'' | |LCorporalE3=''Aim: 0 Will: 0 Mob: 0'' | ||
|Corporal1=[[File:.png|32px|center]]''' | |Corporal1=[[File:SNIPER_DGG.png|32px|center]]'''Damn Good Ground'''<br/>''+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).'' | ||
|Corporal2=[[File:.png|32px|center]]'''Automated Threat Assessment'''<br/>'''' | |Corporal2=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br/>''Confers +15 defense during first attack in Overwatch, and 0.5 damage reduction.'' | ||
|Corporal3=[[File:.png|32px|center]]''' | |Corporal3=[[File:ASSAULT FLUSH.png|32px|center]]'''Flush'''<br/>''Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage.'' | ||
|CorporalE1=''Aim: | |CorporalE1=''Aim: 2 Will: 0 Mob: 0'' | ||
|CorporalE2=''Aim: 0 Will: 0 Mob: 0'' | |CorporalE2=''Aim: 0 Will: 0 Mob: 0'' | ||
|CorporalE3=''Aim: | |CorporalE3=''Aim: 1 Will: 0 Mob: 0'' | ||
|Sergeant1=[[File:.png|32px|center]]'''Advanced Fire Control'''<br/>'''' | |Sergeant1=[[File:.png|32px|center]]'''Advanced Fire Control'''<br/>'''' | ||
|Sergeant2=[[File:.png|32px|center]]'''Ranger'''<br/>''+1 damage with primary weapon.'' | |Sergeant2=[[File:.png|32px|center]]'''Ranger'''<br/>''+1 damage with primary weapon.'' | ||
Revision as of 13:30, 16 July 2014
MEC variant of the Sniper class. The Jaeger is designed for fire support, with the best aim progression of any class in the game (better even than a Sniper), and a plethora of offensive perks to increase damage. Jaegers' main drawback are their low HP progression and a poor selection of defensive perks, making them a bit fragile for MECs.
Abilities
| Rank | Ability | |||
|---|---|---|---|---|
Specialist |
Confers 2 bonus damage with guns against targets whose species have been autopsied. | |||
| ' | ||||
Lance Corporal |
Confers +10% critical chance per enemy in sight (max +30%). |
+10% crit, and +10 hit against enemies in full cover. |
Any shots taken without moving have +10 Aim and +10% critical chance. | |
| Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | ||
Corporal |
+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying). |
Confers +15 defense during first attack in Overwatch, and 0.5 damage reduction. |
Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage. | |
| Aim: 2 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | Aim: 1 Will: 0 Mob: 0 | ||
Sergeant |
' |
+1 damage with primary weapon. |
' | |
| Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | ||
Tech Sergeant |
' |
+10% Aim against targets with less than 50% Health. |
+10 Aim and Crit when no allies within 7 tiles. | |
| ' | ' | ' | ||
Gunnery Sergeant |
Any unit hit takes additional damage from all sources for the next 4 turns. Rocketeers get a special purpose rocket while a Gunner's LMG gets loaded with shredder ammo. Shredder rockets are weaker than a standard rockets and cannot penetrate cover. |
Allows firing at targets in any ally's sight radius, but at -30% critical chance; Does not extend overwatch outside visual range. |
' | |
| ' | ' | ' | ||
Master Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Stat Progression
| Rank | HP at level | Total HP | Aim at level | Total Aim |
|---|---|---|---|---|
| Specialist | 0 | 0 | 7 | 7 |
| Lance Corporal | 0 | 0 | 4 | 11 |
| Corporal | 1 | 1 | 4 | 15 |
| Sergeant | 0 | 1 | 4 | 19 |
| Tech Sergeant | 0 | 1 | 4 | 23 |
| Gunnery Sergeant | 0 | 1 | 4 | 27 |
| Master Sergeant | 1 | 2 | 7 | 34 |






