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== Abilities ==
== Abilities ==
{{Class Tree (Long War)|
{{Class Tree (Long War)|
|Specialist1=[[File:MEC VITAL POINT TARGETING.png|32px|center]]'''Vital-Point Targeting'''<br/>''Additional 2 damage against any human target and any alien that has been autopsied.''
|Specialist1=[[File:MEC VITAL POINT TARGETING.png|32px|center]]'''Vital-Point Targeting'''<br/>''Confers 2 bonus damage with guns against targets whose species have been autopsied.''
|SpecialistE1=''''
|SpecialistE1=''''
|LCorporal1=[[File:MEC_PLATFORM_STABILITY.png|32px|center]]'''Platform Stability'''<br/>''Any shots taken without moving have +10 Aim and +10% critical chance.''
|LCorporal1=[[File:ASSAULT AGGRESSION.png|32px|center]]'''Aggression'''<br/>''Confers +10% critical chance per enemy in sight (max +30%).''
|LCorporal2=[[File:.png|32px|center]]'''Sharpshooter'''<br/>''''
|LCorporal2=[[File:Urban Combat Badge 2 (EU2012).png|32px|center]]'''Sharpshooter'''<br/>''+10% crit, and +10 hit against enemies in full cover.''
|LCorporal3=[[File:.png|32px|center]]'''Aggression'''<br/>''''
|LCorporal3=[[File:MEC_PLATFORM_STABILITY.png|32px|center]]'''Platform Stability'''<br/>''Any shots taken without moving have +10 Aim and +10% critical chance.''
|LCorporalE1=''''
|LCorporalE1=''Aim: 0 Will: 0 Mob: 0''
|LCorporalE2=''''
|LCorporalE2=''Aim: 0 Will: 0 Mob: 0''
|LCorporalE3=''''
|LCorporalE3=''Aim: 0 Will: 0 Mob: 0''
|Corporal1=[[File:.png|32px|center]]'''Flush'''<br/>''''
|Corporal1=[[File:.png|32px|center]]'''Flush'''<br/>''''
|Corporal2=[[File:.png|32px|center]]'''Automated Threat Assessment'''<br/>''''
|Corporal2=[[File:.png|32px|center]]'''Automated Threat Assessment'''<br/>''''
|Corporal3=[[File:.png|32px|center]]'''Damn Good Ground'''<br/>''+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).''
|Corporal3=[[File:.png|32px|center]]'''Damn Good Ground'''<br/>''+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).''
|CorporalE1=''''
|CorporalE1=''Aim: 0 Will: 0 Mob: 0''
|CorporalE2=''''
|CorporalE2=''Aim: 0 Will: 0 Mob: 0''
|CorporalE3=''''
|CorporalE3=''Aim: 0 Will: 0 Mob: 0''
|Sergeant1=[[File:.png|32px|center]]'''Advanced Fire Control'''<br/>''''
|Sergeant1=[[File:.png|32px|center]]'''Advanced Fire Control'''<br/>''''
|Sergeant2=[[File:.png|32px|center]]'''Ranger'''<br/>''+1 damage with primary weapon.''
|Sergeant2=[[File:.png|32px|center]]'''Ranger'''<br/>''+1 damage with primary weapon.''
|Sergeant3=[[File:.png|32px|center]]'''Jet Boot Module'''<br/>''''
|Sergeant3=[[File:.png|32px|center]]'''Jet Boot Module'''<br/>''''
|SergeantE1=''''
|SergeantE1=''Aim: 0 Will: 0 Mob: 0''
|SergeantE2=''''
|SergeantE2=''Aim: 0 Will: 0 Mob: 0''
|SergeantE3=''''
|SergeantE3=''Aim: 0 Will: 0 Mob: 0''
|TechSgt1=[[File:.png|32px|center]]'''Damage Control'''<br/>''''
|TechSgt1=[[File:.png|32px|center]]'''Damage Control'''<br/>''''
|TechSgt2=[[File:.png|32px|center]]'''Executioner'''<br/>''+10% Aim against targets with less than 50% Health.''
|TechSgt2=[[File:.png|32px|center]]'''Executioner'''<br/>''+10% Aim against targets with less than 50% Health.''

Revision as of 13:25, 16 July 2014

MEC variant of the Sniper class. The Jaeger is designed for fire support, with the best aim progression of any class in the game (better even than a Sniper), and a plethora of offensive perks to increase damage. Jaegers' main drawback are their low HP progression and a poor selection of defensive perks, making them a bit fragile for MECs.

Abilities

Rank Ability

Specialist
Vital-Point Targeting
Confers 2 bonus damage with guns against targets whose species have been autopsied.
'

Lance Corporal
Aggression
Confers +10% critical chance per enemy in sight (max +30%).
Sharpshooter
+10% crit, and +10 hit against enemies in full cover.
Platform Stability
Any shots taken without moving have +10 Aim and +10% critical chance.
Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0

Corporal
File:.png
Flush
'
File:.png
Automated Threat Assessment
'
File:.png
Damn Good Ground
+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).
Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0

Sergeant
File:.png
Advanced Fire Control
'
File:.png
Ranger
+1 damage with primary weapon.
File:.png
Jet Boot Module
'
Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0

Tech Sergeant
File:.png
Damage Control
'
File:.png
Executioner
+10% Aim against targets with less than 50% Health.
File:.png
Lone Wolf
+10 Aim and Crit when no allies within 7 tiles.
' ' '

Gunnery Sergeant
File:.png
Shredder Ammo
Any unit hit takes additional damage from all sources for the next 4 turns. Rocketeers get a special purpose rocket while a Gunner's LMG gets loaded with shredder ammo. Shredder rockets are weaker than a standard rockets and cannot penetrate cover.
File:.png
Squadsight
Allows firing at targets in any ally's sight radius, but at -30% critical chance; Does not extend overwatch outside visual range.
File:.png
Bring 'Em On
'
' ' '

Master Sergeant
File:.png
Light 'Em Up
'
File:.png
Absorption Fields
'
File:.png
Ready For Anything
'
' ' '


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 0 0 7 7
Lance Corporal 0 0 4 11
Corporal 1 1 4 15
Sergeant 0 1 4 19
Tech Sergeant 0 1 4 23
Gunnery Sergeant 0 1 4 27
Master Sergeant 1 2 7 34