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Shogun (Long War): Difference between revisions

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added corporal abilties, links to engineer page
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MEC variant of the Engineer class
MEC variant of the [[Engineer (Long War)|Engineer]] class


== Abilities ==
== Abilities ==
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|Specialist1=[[File:MEC COLLATERAL DAMAGE.png|32px|center]]'''Collateral Damage'''<br/>''Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.'' '''
|Specialist1=[[File:MEC COLLATERAL DAMAGE.png|32px|center]]'''Collateral Damage'''<br/>''Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.'' '''
|SpecialistE1=''''
|SpecialistE1=''''
|LCorporal1=[[File:MEC JETBOOT MODULE.png|32px|center]]'''Jetboot Module'''<br/>''When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.''
|LCorporal1=[[File:MEC JET BOOT MODULE.png|32px|center]]'''Jetboot Module'''<br/>''When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.''
|LCorporal2=[[File:MEC AUTOMATED THREAT ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br/>''Confers +15 defense for the first attack in Overwatch, and 0.5 damage reduction''
|LCorporal2=[[File:MEC AUTOMATED THREAT ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br/>''Confers +15 Defense for the first attack in Overwatch, and 0.5 damage reduction''
|LCorporal3=[[File:MEC BODY SHIELD.png|32px|center]]'''Body Shield'''<br/>''The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.''
|LCorporal3=[[File:MEC BODY SHIELD.png|32px|center]]'''Body Shield'''<br/>''The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.''
|LCorporalE1=''Aim: 0 Will: 0 Mob: 1''
|LCorporalE1=''Aim: 0 Will: 0 Mob: 1''
|LCorporalE2=''Aim: 0 Will: 0 Mob: 0''
|LCorporalE2=''Aim: 0 Will: 0 Mob: 0''
|LCorporalE3=''Aim: 0 Will: 2 Mob: 0''
|LCorporalE3=''Aim: 0 Will: 2 Mob: 0''
|Corporal1=[[File:.png|32px|center]]''''''<br/>''''
|Corporal1=[[File:HEAVY HEAT AMMO.png|32px|center]]'''HEAT Warheads'''<br/>''Rockets and grenades do additional damage to robotic enemies.''
|Corporal2=[[File:.png|32px|center]]''''''<br/>''''
|Corporal2=[[File:MEC ADVANCED FIRE CONTROL.png|32px|center]]'''Advanced Fire Control'''<br/>''Shots from Overwatch no longer suffer any Aim penalty.''
|Corporal3=[[File:.png|32px|center]]''''''<br/>''''
|Corporal3=[[File:MEC SHOCK ABSORBeNT ARMOR.png|32px|center]]'''Shock-Absorbent armor'''<br/>''Damage received from enemies within 4 tiles is reduced by 33%.''
|CorporalE1=''''
|CorporalE1=''''
|CorporalE2=''''
|CorporalE2=''''
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|Master Sergeant|| 1 || 5 || 3 || 19
|Master Sergeant|| 1 || 5 || 3 || 19
|}
|}
+1 HP, +5 Aim compared to [[Engineer (Long War)#Stat Progression|Engineer]].


[[Category:Soldiers (Long War)]]
[[Category:Soldiers (Long War)]]
[[Category:MECs (Long War)]]
[[Category:MECs (Long War)]]
[[Category:Long War]]
[[Category:Long War]]

Revision as of 05:19, 16 July 2014

MEC variant of the Engineer class

Abilities

Rank Ability

Specialist
Collateral Damage
Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.
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Lance Corporal
Jetboot Module
When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.
Automated Threat Assessment
Confers +15 Defense for the first attack in Overwatch, and 0.5 damage reduction
Body Shield
The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.
Aim: 0 Will: 0 Mob: 1 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 2 Mob: 0

Corporal
HEAT Warheads
Rockets and grenades do additional damage to robotic enemies.
Advanced Fire Control
Shots from Overwatch no longer suffer any Aim penalty.
File:MEC SHOCK ABSORBeNT ARMOR.png
Shock-Absorbent armor
Damage received from enemies within 4 tiles is reduced by 33%.
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Sergeant
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Tech Sergeant
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Gunnery Sergeant
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Master Sergeant
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Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 3 3
Lance Corporal 0 1 3 6
Corporal 1 2 2 8
Sergeant 1 3 3 11
Tech Sergeant 1 4 2 13
Gunnery Sergeant 0 4 3 16
Master Sergeant 1 5 3 19

+1 HP, +5 Aim compared to Engineer.