Archer (Long War): Difference between revisions
Appearance
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|Specialist1=[[File:ALIEN_BOMBARD.png|32px|center]]'''Bombard'''<br/>''Throw or launch grenades over exceptionally long distances.'' | |Specialist1=[[File:ALIEN_BOMBARD.png|32px|center]]'''Bombard'''<br/>''Throw or launch grenades over exceptionally long distances.'' | ||
|SpecialistE1='''' | |SpecialistE1='''' | ||
|LCorporal1=[[File: | |LCorporal1=[[File:HEAVY RAPIDREACTION.png|32px|center]]'''Rapid Reaction'''<br/>''Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.'' | ||
|LCorporal2=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br/>''Confers +15 defense during first attack in Overwatch, and 0.5 damage reduction.'' | |LCorporal2=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br/>''Confers +15 defense during first attack in Overwatch, and 0.5 damage reduction.'' | ||
|LCorporal3=[[File:MEC_PLATFORM_STABILITY.png|32px|center]]'''Any shots taken without moving have a +10 Aim and +10% critical chance.'''<br/>'''' | |LCorporal3=[[File:MEC_PLATFORM_STABILITY.png|32px|center]]'''Any shots taken without moving have a +10 Aim and +10% critical chance.'''<br/>'''' | ||
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|LCorporalE2=''Aim: 0 Will: 1 Mob: 0'' | |LCorporalE2=''Aim: 0 Will: 1 Mob: 0'' | ||
|LCorporalE3=''Aim: 1 Will: 0 Mob: 0'' | |LCorporalE3=''Aim: 1 Will: 0 Mob: 0'' | ||
| | |Corporal1=[[File:HEAVY HEAT AMMO.png|32px|center]]'''HEAT Warheads'''<br/>''Rockets and grenades do additional damage to robotic enemies.'' | ||
|Corporal2=[[File:MEC_JET_BOOT_MODULE.png|32px|center]]'''Jetboot Module'''<br/>''When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.'' | |Corporal2=[[File:MEC_JET_BOOT_MODULE.png|32px|center]]'''Jetboot Module'''<br/>''When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.'' | ||
|Corporal3=[[File:MEC_BODY_SHIELD.png|32px|center]]'''Body Shield'''<br/>''The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.'' | |Corporal3=[[File:MEC_BODY_SHIELD.png|32px|center]]'''Body Shield'''<br/>''The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.'' | ||
Revision as of 23:28, 15 July 2014
MEC variant of the Rocketeer class
Abilities
| Rank | Ability | |||
|---|---|---|---|---|
Specialist |
Throw or launch grenades over exceptionally long distances. | |||
| ' | ||||
Lance Corporal |
Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit. |
Confers +15 defense during first attack in Overwatch, and 0.5 damage reduction. |
' | |
| Aim: 2 Will: 0 Mob: 0 | Aim: 0 Will: 1 Mob: 0 | Aim: 1 Will: 0 Mob: 0 | ||
Corporal |
Rockets and grenades do additional damage to robotic enemies. |
When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn. |
The nearest visible enemy suffers -20 Aim and cannot critically hit this unit. | |
| Aim: 0 Will: 0 Mob: -1 | Aim: 0 Will: 0 Mob: 1 | Aim: 0 Will: 2 Mob: 0 | ||
Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Tech Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Gunnery Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Master Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Stat Progression
| Rank | HP at level | Total HP | Aim at level | Total Aim |
|---|---|---|---|---|
| Specialist | 1 | 1 | 2 | 2 |
| Lance Corporal | 0 | 1 | 2 | 4 |
| Corporal | 0 | 1 | 2 | 6 |
| Sergeant | 1 | 2 | 2 | 8 |
| Tech Sergeant | 0 | 1 | 2 | 10 |
| Gunnery Sergeant | 0 | 1 | 2 | 12 |
| Master Sergeant | 1 | 3 | 2 | 14 |






