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Shogun (Long War): Difference between revisions

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|Specialist1=[[File:MEC COLLATERAL DAMAGE.png|32px|center]]'''Collateral Damage'''<br/>''Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.'' '''
|Specialist1=[[File:MEC COLLATERAL DAMAGE.png|32px|center]]'''Collateral Damage'''<br/>''Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.'' '''
|SpecialistE1=''''
|SpecialistE1=''''
|LCorporal1=[[File:ASSAULT FLUSH.png|32px|center]]'''Flush'''<br/>''Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage''
|LCorporal1=[[File:ASSAULT FLUSH.png|32px|center]]'''Jetboot Module'''<br/>''When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.''
|LCorporal2=[[File:.png|32px|center]]''''''<br/>''''
|LCorporal2=[[File:.png|32px|center]]'''Automated Threat Assessment'''<br/>''Confers +15 defense for the first attack in Overwatch, and 0.5 damage reduction''
|LCorporal3=[[File:.png|32px|center]]''''''<br/>''''
|LCorporal3=[[File:.png|32px|center]]'''Body Shield'''<br/>''The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.''
|LCorporalE1=''''
|LCorporalE1=''Aim: 0 Will: 0 Mob: 1''
|LCorporalE2=''''
|LCorporalE2=''Aim: 0 Will: 0 Mob: 0''
|LCorporalE3=''''
|LCorporalE3=''Aim: 0 Will: 2 Mob: 0''
|Corporal1=[[File:.png|32px|center]]'''Automated Threat Assessment'''<br/>''The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.''
|Corporal1=[[File:.png|32px|center]]''''''<br/>''''
|Corporal2=[[File:.png|32px|center]]''''''<br/>''''
|Corporal2=[[File:.png|32px|center]]''''''<br/>''''
|Corporal3=[[File:.png|32px|center]]''''''<br/>''''
|Corporal3=[[File:.png|32px|center]]''''''<br/>''''

Revision as of 20:53, 15 July 2014

MEC variant of the Engineer class

Abilities

Rank Ability

Specialist
Collateral Damage
Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.
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Lance Corporal
Jetboot Module
When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.
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Automated Threat Assessment
Confers +15 defense for the first attack in Overwatch, and 0.5 damage reduction
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Body Shield
The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.
Aim: 0 Will: 0 Mob: 1 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 2 Mob: 0

Corporal
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Sergeant
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Tech Sergeant
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Gunnery Sergeant
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Master Sergeant
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Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 3 3
Lance Corporal 0 1 3 6
Corporal 1 2 2 8
Sergeant 1 3 3 11
Tech Sergeant 1 4 2 13
Gunnery Sergeant 0 4 3 16
Master Sergeant 1 5 3 19