Goliath (Long War): Difference between revisions
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|Corporal1=[[File:ALIEN_CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''Primary weapon does one additional damage.'' | |Corporal1=[[File:ALIEN_CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''Primary weapon does one additional damage.'' | ||
|Corporal2=[[File:.png|32px|center]]'''Reactive Targetting Sensors'''<br/>''Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so.'' | |Corporal2=[[File:MEC_REACTIVE_TARGETING_SENSORS.png|32px|center]]'''Reactive Targetting Sensors'''<br/>''Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so.'' | ||
|Corporal3=[[File:ASSAULT CLOSECOMBAT.png|32px|center]]'''Close Combat Specialist'''<br/>''Confers a reaction shot against any enemy who closes to within 4 tiles. Does not require Overwatch. Warning: Will activate even if unit is concealed.'' | |Corporal3=[[File:ASSAULT CLOSECOMBAT.png|32px|center]]'''Close Combat Specialist'''<br/>''Confers a reaction shot against any enemy who closes to within 4 tiles. Does not require Overwatch. Warning: Will activate even if unit is concealed.'' | ||
|CorporalE1='''' | |CorporalE1='''' | ||
Revision as of 20:22, 15 July 2014
MEC variant of the Gunner class. A Goliath is designed to be a human tank. They have the best HP progression of any class in the game and an unsurpassed selection of defensive perks. They have reasonable aim progression, but their selection of offensive perks is a bit lacking.
Abilities
| Rank | Ability | |||
|---|---|---|---|---|
Specialist |
Reduces most incoming damage to this unit, scaling up as the damage increases. | |||
| ' | ||||
Lance Corporal |
The nearest visible enemy suffers -20 aim and cannot critically hit this unit |
Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage |
Confers +15 Defense during first attack in owerwatch, and a half point of damage reduction(meaning one point of damage in a successful attack has a 50% chance of being avoided) | |
| ' | ' | ' | ||
Corporal |
Primary weapon does one additional damage. |
Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so. |
Confers a reaction shot against any enemy who closes to within 4 tiles. Does not require Overwatch. Warning: Will activate even if unit is concealed. | |
| ' | ' | ' | ||
Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Tech Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Gunnery Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Master Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Stat Progression
| Rank | HP at level | Total HP | Aim at level | Total Aim |
|---|---|---|---|---|
| Specialist | 1 | 1 | 3 | 3 |
| Lance Corporal | 1 | 2 | 3 | 6 |
| Corporal | 1 | 3 | 3 | 9 |
| Sergeant | 1 | 4 | 3 | 12 |
| Tech Sergeant | 1 | 5 | 3 | 15 |
| Gunnery Sergeant | 1 | 6 | 3 | 18 |
| Master Sergeant | 1 | 7 | 3 | 21 |






