Goliath (Long War): Difference between revisions
Appearance
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== Abilities == | == Abilities == | ||
{{Class Tree (Long War)| | {{Class Tree (Long War)| | ||
|Specialist1=[[File:MEC ABSORTION FIELDS.png|32px|center]]'''Absorption Fields'''<br>'''' | |Specialist1=[[File:MEC ABSORTION FIELDS.png|32px|center]]'''Absorption Fields'''<br>''Reduces most incoming damage to this unit, scaling up as the damage increases.'' | ||
|SpecialistE1='''' | |SpecialistE1='''' | ||
|LCorporal1=[[File:.png|32px|center]]''''''<br/>'''' | |LCorporal1=[[File:MEC_BODY_SHIELD.png|32px|center]]'''Body Shield'''<br/>''The nearest visible enemy suffers -20 aim and cannot critically hit this unit'' | ||
|LCorporal2=[[File:.png|32px|center]]''''''<br/>'''' | |LCorporal2=[[File:ASSAULT FLUSH.png|32px|center]]'''Flush'''<br/>''Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage'' | ||
|LCorporal3=[[File:.png|32px|center]]''''''<br/>'''' | |LCorporal3=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br/>''Confers +15 Defense during first attack in owerwatch, and a half point of damage reduction(meaning one point of damage in a successful attack has a 50% chance of being avoided) '' | ||
|LCorporalE1='''' | |LCorporalE1='''' | ||
|LCorporalE2='''' | |LCorporalE2='''' | ||
Revision as of 20:11, 15 July 2014
MEC variant of the Gunner class. A Goliath is designed to be a human tank. They have the best HP progression of any class in the game and an unsurpassed selection of defensive perks. They have reasonable aim progression, but their selection of offensive perks is a bit lacking.
Abilities
| Rank | Ability | |||
|---|---|---|---|---|
Specialist |
Reduces most incoming damage to this unit, scaling up as the damage increases. | |||
| ' | ||||
Lance Corporal |
The nearest visible enemy suffers -20 aim and cannot critically hit this unit |
Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage |
Confers +15 Defense during first attack in owerwatch, and a half point of damage reduction(meaning one point of damage in a successful attack has a 50% chance of being avoided) | |
| ' | ' | ' | ||
Corporal |
' |
' |
' | |
| ' | ' | ' | ||
Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Tech Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Gunnery Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Master Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Stat Progression
| Rank | HP at level | Total HP | Aim at level | Total Aim |
|---|---|---|---|---|
| Specialist | 1 | 1 | 3 | 3 |
| Lance Corporal | 1 | 2 | 3 | 6 |
| Corporal | 1 | 3 | 3 | 9 |
| Sergeant | 1 | 4 | 3 | 12 |
| Tech Sergeant | 1 | 5 | 3 | 15 |
| Gunnery Sergeant | 1 | 6 | 3 | 18 |
| Master Sergeant | 1 | 7 | 3 | 21 |



