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|LCorporalE2=''''
|LCorporalE2=''''
|LCorporalE3=''''
|LCorporalE3=''''
|Corporal1=[[File:.png|32px|center]]''''''<br/>''''
|Corporal1=[[File:.png|32px|center]]'''Automated Threat Assessment'''<br/>''The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.''
|Corporal2=[[File:.png|32px|center]]''''''<br/>''''
|Corporal2=[[File:.png|32px|center]]''''''<br/>''''
|Corporal3=[[File:.png|32px|center]]''''''<br/>''''
|Corporal3=[[File:.png|32px|center]]''''''<br/>''''

Revision as of 19:12, 15 July 2014

MEC variant of the Engineer class

Abilities

Rank Ability

Specialist
Collateral Damage
Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.
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Lance Corporal
Flush
Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage
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Corporal
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Automated Threat Assessment
The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.
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Sergeant
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Tech Sergeant
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Gunnery Sergeant
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Master Sergeant
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Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 3 3
Lance Corporal 0 1 3 6
Corporal 1 2 2 8
Sergeant 1 3 3 11
Tech Sergeant 1 4 2 13
Gunnery Sergeant 0 4 3 16
Master Sergeant 1 5 3 19