Change Log (Long War): Difference between revisions
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pare down b12 bugs to fatal only, add confirmed b13 bugs. |
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== Beta 13 == | |||
* Mind Merge will heal too many hit points. | |||
* Geoscape rarely becomes semi-frozen after missions (clock doesn't roll for item construction, Skyranger does not return from mission site). Have savegame, no idea what causes this. | |||
* Aliens sometimes start out in view of squad | |||
* Lock N' Load perk doesn't work for MECs; turn ends on reload | |||
* Female weapon models not aligning with pawn correctly | |||
* MEC small items give IMG placeholder in select-squad dropship UI. The are fine in barracks equipping view. The same small items appear fine on SHIVs. | |||
* Reaper Rounds FX not working on Battle Rifle. (XComProjectile.InitFX) | |||
* Marksman's Rifle looks a little small in the HUD | |||
* Alloy Cannon showing 7-13 damage in inventory item detail, but showing correct 8 base damage in tactical mission. | |||
== Beta 12 == | == Beta 12 == | ||
*Armor Health is unfilled at the start of each mission. | * Armor Health is unfilled at the start of each mission. Fixed in beta 13. Hotfix available in files section. | ||
* Blowing up abductor or harvester causes CTD. Fixed in beta 13. | |||
* | |||
== Beta 11 == | == Beta 11 == | ||
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== Beta 9 == | == Beta 9 == | ||
* Enemy tech progression difficulty inverted, so aliens on Normal teched up at Impossible rate and vice versa. Fixed in beta 10. | * Enemy tech progression difficulty inverted, so aliens on Normal teched up at Impossible rate and vice versa. Fixed in beta 10, Manual fix [http://www.reddit.com/r/Xcom/comments/25rzwz/long_war_psa_a_bug_was_discovered_that_makes/ here]. | ||
* Overseer UFO always explodes if sucessfully attacked. Fixed in Beta 10 onwards, workaround hex-edit fix | * Overseer UFO always explodes if sucessfully attacked. Fixed in Beta 10 onwards, workaround hex-edit fix available in Nexus Forums. | ||
[[Category: Long War]] | [[Category: Long War]] | ||
Revision as of 12:10, 8 July 2014
Beta 13
- Mind Merge will heal too many hit points.
- Geoscape rarely becomes semi-frozen after missions (clock doesn't roll for item construction, Skyranger does not return from mission site). Have savegame, no idea what causes this.
- Aliens sometimes start out in view of squad
- Lock N' Load perk doesn't work for MECs; turn ends on reload
- Female weapon models not aligning with pawn correctly
- MEC small items give IMG placeholder in select-squad dropship UI. The are fine in barracks equipping view. The same small items appear fine on SHIVs.
- Reaper Rounds FX not working on Battle Rifle. (XComProjectile.InitFX)
- Marksman's Rifle looks a little small in the HUD
- Alloy Cannon showing 7-13 damage in inventory item detail, but showing correct 8 base damage in tactical mission.
Beta 12
- Armor Health is unfilled at the start of each mission. Fixed in beta 13. Hotfix available in files section.
- Blowing up abductor or harvester causes CTD. Fixed in beta 13.
Beta 11
- Crash to desktop on encountering a Sectoid Commander due to loadout bug. Fixed in beta 12.
Beta 10
- Crash to desktop when covert operation completes. Fixed in beta 11.
Beta 9
- Enemy tech progression difficulty inverted, so aliens on Normal teched up at Impossible rate and vice versa. Fixed in beta 10, Manual fix here.
- Overseer UFO always explodes if sucessfully attacked. Fixed in Beta 10 onwards, workaround hex-edit fix available in Nexus Forums.