Jump to content

Pathfinder (Long War): Difference between revisions

From UFOpaedia
Lazuli (talk | contribs)
Lazuli (talk | contribs)
Line 5: Line 5:
|Specialist1=[[File:MEC JET BOOT MODULE.png|32px|center]]'''Jet Boot Module'''<br/>''''
|Specialist1=[[File:MEC JET BOOT MODULE.png|32px|center]]'''Jet Boot Module'''<br/>''''
|SpecialistE1=''''
|SpecialistE1=''''
|LCorporal1=[[File:.png|32px|center]]'''Platform Stability'''<br/>''''
|LCorporal1=[[File:MEC_PLATFORM_STABILITY.png|32px|center]]'''Platform Stability'''<br/>''''
|LCorporal2=[[File:.png|32px|center]]'''Automated Threat Assessment'''<br/>''''
|LCorporal2=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br/>''''
|LCorporal3=[[File:.png|32px|center]]'''Body Shield'''<br/>''''
|LCorporal3=[[File:MEC_BODY_SHIELD.png|32px|center]]'''Body Shield'''<br/>''''
|LCorporalE1=''''
|LCorporalE1=''''
|LCorporalE2=''''
|LCorporalE2=''''
|LCorporalE3=''''
|LCorporalE3=''''
|Corporal1=[[File:ASSAULT_FLUSH.png|32px|center]]'''Flush'''<br/>''Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage.''
|Corporal1=[[File:ASSAULT_FLUSH.png|32px|center]]'''Flush'''<br/>''Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage.''
|Corporal2=[[File:.png|32px|center]]'''Advanced Fire Control'''<br/>''''
|Corporal2=[[File:MEC_ADVANCED_FIRE_CONTROL.png|32px|center]]'''Advanced Fire Control'''<br/>''''
|Corporal3=[[File:SNIPER_DGG.png|32px|center]]'''Damn Good Ground'''<br/>''+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).''
|Corporal3=[[File:SNIPER_DGG.png|32px|center]]'''Damn Good Ground'''<br/>''+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).''
|CorporalE1=''''
|CorporalE1=''''
|CorporalE2=''''
|CorporalE2=''''
|CorporalE3=''''
|CorporalE3=''''
|Sergeant1=[[File:.png|32px|center]]'''Damage Control'''<br/>''''
|Sergeant1=[[File:MEC_DAMAGE_CONTROL.png|32px|center]]'''Damage Control'''<br/>''''
|Sergeant2=[[File:SNIPER_EXECUTIONER.png|32px|center]]'''Executioner'''<br/>''+10% Aim against targets with less than 50% Health.''
|Sergeant2=[[File:SNIPER_EXECUTIONER.png|32px|center]]'''Executioner'''<br/>''+10% Aim against targets with less than 50% Health.''
|Sergeant3=[[File:Council_Medal_of_Honor_2_(EU2012).png|32px|center]]'''Lone Wolf'''<br/>''+10 Aim and Crit when no allies within 7 tiles.''
|Sergeant3=[[File:Council_Medal_of_Honor_2_(EU2012).png|32px|center]]'''Lone Wolf'''<br/>''+10 Aim and Crit when no allies within 7 tiles.''
Line 30: Line 30:
|TechSgtE3=''''
|TechSgtE3=''''
|GunSgt1=[[File:MEC_VITAL_POINT_TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''Additional 2 damage against any human target and any alien that has been autopsied.''
|GunSgt1=[[File:MEC_VITAL_POINT_TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''Additional 2 damage against any human target and any alien that has been autopsied.''
|GunSgt2=[[File:.png|32px|center]]'''Reactive Targeting Sensors'''<br/>''''
|GunSgt2=[[File:MEC_REACTIVE_TARGETING_SENSORS.png|32px|center]]'''Reactive Targeting Sensors'''<br/>''''
|GunSgt3=[[File:.png|32px|center]]'''Absorption Fields'''<br/>''''
|GunSgt3=[[File:MEC_ABSORTION_FIELDS.png|32px|center]]'''Absorption Fields'''<br/>''''
|GunSgtE1=''''
|GunSgtE1=''''
|GunSgtE2=''''
|GunSgtE2=''''

Revision as of 03:17, 27 June 2014

MEC variant of the Scout class. Mirroring the Scouts they're recruited from, Pathfinders are mobile and very flexible in combat. Their aim progression is surpassed only by Jaegers and Snipers and their HP progression is average. Pathfinders have a range of offensive and defensive perks, allowing them to be customized for a number of combat roles.

Abilities

Rank Ability

Specialist
Jet Boot Module
'
'

Lance Corporal
Platform Stability
'
Automated Threat Assessment
'
Body Shield
'
' ' '

Corporal
Flush
Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage.
Advanced Fire Control
'
Damn Good Ground
+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).
' ' '

Sergeant
Damage Control
'
Executioner
+10% Aim against targets with less than 50% Health.
Lone Wolf
+10 Aim and Crit when no allies within 7 tiles.
' ' '

Tech Sergeant
Shredder Ammo
'
Ranger
+1 damage with primary weapon.
Rapid Reaction
Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.
' ' '

Gunnery Sergeant
Vital Point Targeting
Additional 2 damage against any human target and any alien that has been autopsied.
Reactive Targeting Sensors
'
Absorption Fields
'
' ' '

Master Sergeant
Squadsight
Allows firing at targets in any ally's sight radius, but at -30% critical chance; Does not extend overwatch outside visual range.
In the Zone
Killing a flanked or uncovered target with a primary weapon does not cost an action.
Lightning Reflexes
Reduces hit chance from overwatch fire by 90% for the first shot, and 75% for subsequent shots.
' ' '


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 6 6
Lance Corporal 0 1 3 9
Corporal 1 2 4 13
Sergeant 0 2 3 16
Tech Sergeant 1 3 4 20
Gunnery Sergeant 0 3 3 23
Master Sergeant 1 4 6 29