Valkyrie (Long War): Difference between revisions
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|Specialist1=[[File:HEAVY BULLETSWARM.png|32px|center]]'''Light 'Em Up'''<br/>''Firing with the first action no longer ends turn.'' | |Specialist1=[[File:HEAVY BULLETSWARM.png|32px|center]]'''Light 'Em Up'''<br/>''Firing with the first action no longer ends turn.'' | ||
|SpecialistE1='''' | |SpecialistE1='''' | ||
|LCorporal1=[[File:.png|32px|center]]'''Executioner'''<br/>''+10 aim and crit chance against targets at or below 50% health.'' | |LCorporal1=[[File:SNIPER_EXECUTIONER.png|32px|center]]'''Executioner'''<br/>''+10 aim and crit chance against targets at or below 50% health.'' | ||
|LCorporal2=[[File:.png|32px|center]]'''Body Shield'''<br/>''The nearest visible enemy suffers -20 Aim and cannot critically hit this unit'' | |LCorporal2=[[File:MEC_BODY_SHIELD.png|32px|center]]'''Body Shield'''<br/>''The nearest visible enemy suffers -20 Aim and cannot critically hit this unit'' | ||
|LCorporal3=[[File:.png|32px|center]]'''Automated Threat Assessment'''<br/>'' +15 defense during first attack in overwatch, and half a point of damage reduction. (meaning 1 point for damage has a 50% chance of being negated).'' | |LCorporal3=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br/>'' +15 defense during first attack in overwatch, and half a point of damage reduction. (meaning 1 point for damage has a 50% chance of being negated).'' | ||
|LCorporalE1='''' | |LCorporalE1='''' | ||
|LCorporalE2=''+2 extra will'' | |LCorporalE2=''+2 extra will'' | ||
|LCorporalE3='''' | |LCorporalE3='''' | ||
|Corporal1=[[File:.png|32px|center]]''''''<br/>'''' | |Corporal1=[[File:MEC_JET_BOOT_MODULE.png|32px|center]]'''Jet Boot Module'''<br/>'''' | ||
|Corporal2=[[File:.png|32px|center]]''''''<br/>'''' | |Corporal2=[[File:MEC_ADVANCED_FIRE_CONTROL.png|32px|center]]'''Advanced Fire Control'''<br/>'''' | ||
|Corporal3=[[File:.png|32px|center]]''''''<br/>'''' | |Corporal3=[[File:MEC_DAMAGE_CONTROL.png|32px|center]]'''Damage Control'''<br/>'''' | ||
|CorporalE1='''' | |CorporalE1='''' | ||
|CorporalE2='''' | |CorporalE2='''' | ||
|CorporalE3='''' | |CorporalE3='''' | ||
|Sergeant1=[[File:.png|32px|center]]''''''<br/>'''' | |Sergeant1=[[File:HEAVY_SHREDDER.png|32px|center]]'''Shredder Ammo'''<br/>'''' | ||
|Sergeant2=[[File:.png|32px|center]]''''''<br/>'''' | |Sergeant2=[[File:.png|32px|center]]'''Shock-Absorbent Armor'''<br/>'''' | ||
|Sergeant3=[[File:.png|32px|center]]''''''<br/>'''' | |Sergeant3=[[File:.png|32px|center]]'''Ranger'''<br/>'''' | ||
|SergeantE1='''' | |SergeantE1='''' | ||
|SergeantE2='''' | |SergeantE2='''' | ||
|SergeantE3='''' | |SergeantE3='''' | ||
|TechSgt1=[[File:.png|32px|center]]''''''<br/>'''' | |TechSgt1=[[File:.png|32px|center]]'''Repair Servos'''<br/>'''' | ||
|TechSgt2=[[File:.png|32px|center]]''''''<br/>'''' | |TechSgt2=[[File:.png|32px|center]]'''Reactive Targeting Sensors'''<br/>'''' | ||
|TechSgt3=[[File:.png|32px|center]]''''''<br/>'''' | |TechSgt3=[[File:.png|32px|center]]'''Collateral Damage'''<br/>'''' | ||
|TechSgtE1='''' | |TechSgtE1='''' | ||
|TechSgtE2='''' | |TechSgtE2='''' | ||
|TechSgtE3='''' | |TechSgtE3='''' | ||
|GunSgt1=[[File:.png|32px|center]]''''''<br/>'''' | |GunSgt1=[[File:.png|32px|center]]'''Vital Point Targeting'''<br/>'''' | ||
|GunSgt2=[[File:.png|32px|center]]''''''<br/>'''' | |GunSgt2=[[File:.png|32px|center]]'''Absorption Fields'''<br/>'''' | ||
|GunSgt3=[[File:.png|32px|center]]''''''<br/>'''' | |GunSgt3=[[File:.png|32px|center]]'''Lock 'N Load'''<br/>'''' | ||
|GunSgtE1='''' | |GunSgtE1='''' | ||
|GunSgtE2='''' | |GunSgtE2='''' | ||
|GunSgtE3='''' | |GunSgtE3='''' | ||
|MSgt1=[[File:.png|32px|center]]''''''<br/>'''' | |MSgt1=[[File:.png|32px|center]]'''Rapid Fire'''<br/>'''' | ||
|MSgt2=[[File:.png|32px|center]]''''''<br/>'''' | |MSgt2=[[File:.png|32px|center]]'''Squadsight'''<br/>'''' | ||
|MSgt3=[[File:.png|32px|center]]''''''<br/>'''' | |MSgt3=[[File:.png|32px|center]]'''Sentinel'''<br/>'''' | ||
|MSgtE1='''' | |MSgtE1='''' | ||
|MSgtE2='''' | |MSgtE2='''' | ||
Revision as of 02:37, 27 June 2014
MEC variant of the Infantry class
Abilities
| Rank | Ability | |||
|---|---|---|---|---|
Specialist |
Firing with the first action no longer ends turn. | |||
| ' | ||||
Lance Corporal |
+10 aim and crit chance against targets at or below 50% health. |
The nearest visible enemy suffers -20 Aim and cannot critically hit this unit |
+15 defense during first attack in overwatch, and half a point of damage reduction. (meaning 1 point for damage has a 50% chance of being negated). | |
| ' | +2 extra will | ' | ||
Corporal |
' |
' |
' | |
| ' | ' | ' | ||
Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Tech Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Gunnery Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Master Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Stat Progression
| Rank | HP at level | Total HP | Aim at level | Total Aim |
|---|---|---|---|---|
| Specialist | 1 | 1 | 4 | 4 |
| Lance Corporal | 0 | 1 | 3 | 7 |
| Corporal | 1 | 2 | 3 | 10 |
| Sergeant | 0 | 2 | 4 | 14 |
| Tech Sergeant | 1 | 3 | 3 | 17 |
| Gunnery Sergeant | 0 | 3 | 3 | 20 |
| Master Sergeant | 1 | 4 | 4 | 24 |







