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Valkyrie (Long War): Difference between revisions

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|Specialist1=[[File:HEAVY BULLETSWARM.png|32px|center]]'''Light 'Em Up'''<br/>''Firing with the first action no longer ends turn.''
|Specialist1=[[File:HEAVY BULLETSWARM.png|32px|center]]'''Light 'Em Up'''<br/>''Firing with the first action no longer ends turn.''
|SpecialistE1=''''
|SpecialistE1=''''
|LCorporal1=[[File:.png|32px|center]]'''Executioner'''<br/>''+10 aim and crit chance against targets at or below 50% health.''
|LCorporal1=[[File:SNIPER_EXECUTIONER.png|32px|center]]'''Executioner'''<br/>''+10 aim and crit chance against targets at or below 50% health.''
|LCorporal2=[[File:.png|32px|center]]'''Body Shield'''<br/>''The nearest visible enemy suffers -20 Aim and cannot critically hit this unit''
|LCorporal2=[[File:MEC_BODY_SHIELD.png|32px|center]]'''Body Shield'''<br/>''The nearest visible enemy suffers -20 Aim and cannot critically hit this unit''
|LCorporal3=[[File:.png|32px|center]]'''Automated Threat Assessment'''<br/>'' +15 defense during first attack in overwatch, and half a point of damage reduction. (meaning 1 point for damage has a 50% chance of being negated).''
|LCorporal3=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br/>'' +15 defense during first attack in overwatch, and half a point of damage reduction. (meaning 1 point for damage has a 50% chance of being negated).''
|LCorporalE1=''''
|LCorporalE1=''''
|LCorporalE2=''+2 extra will''
|LCorporalE2=''+2 extra will''
|LCorporalE3=''''
|LCorporalE3=''''
|Corporal1=[[File:.png|32px|center]]''''''<br/>''''
|Corporal1=[[File:MEC_JET_BOOT_MODULE.png|32px|center]]'''Jet Boot Module'''<br/>''''
|Corporal2=[[File:.png|32px|center]]''''''<br/>''''
|Corporal2=[[File:MEC_ADVANCED_FIRE_CONTROL.png|32px|center]]'''Advanced Fire Control'''<br/>''''
|Corporal3=[[File:.png|32px|center]]''''''<br/>''''
|Corporal3=[[File:MEC_DAMAGE_CONTROL.png|32px|center]]'''Damage Control'''<br/>''''
|CorporalE1=''''
|CorporalE1=''''
|CorporalE2=''''
|CorporalE2=''''
|CorporalE3=''''
|CorporalE3=''''
|Sergeant1=[[File:.png|32px|center]]''''''<br/>''''
|Sergeant1=[[File:HEAVY_SHREDDER.png|32px|center]]'''Shredder Ammo'''<br/>''''
|Sergeant2=[[File:.png|32px|center]]''''''<br/>''''
|Sergeant2=[[File:.png|32px|center]]'''Shock-Absorbent Armor'''<br/>''''
|Sergeant3=[[File:.png|32px|center]]''''''<br/>''''
|Sergeant3=[[File:.png|32px|center]]'''Ranger'''<br/>''''
|SergeantE1=''''
|SergeantE1=''''
|SergeantE2=''''
|SergeantE2=''''
|SergeantE3=''''
|SergeantE3=''''
|TechSgt1=[[File:.png|32px|center]]''''''<br/>''''
|TechSgt1=[[File:.png|32px|center]]'''Repair Servos'''<br/>''''
|TechSgt2=[[File:.png|32px|center]]''''''<br/>''''
|TechSgt2=[[File:.png|32px|center]]'''Reactive Targeting Sensors'''<br/>''''
|TechSgt3=[[File:.png|32px|center]]''''''<br/>''''
|TechSgt3=[[File:.png|32px|center]]'''Collateral Damage'''<br/>''''
|TechSgtE1=''''
|TechSgtE1=''''
|TechSgtE2=''''
|TechSgtE2=''''
|TechSgtE3=''''
|TechSgtE3=''''
|GunSgt1=[[File:.png|32px|center]]''''''<br/>''''
|GunSgt1=[[File:.png|32px|center]]'''Vital Point Targeting'''<br/>''''
|GunSgt2=[[File:.png|32px|center]]''''''<br/>''''
|GunSgt2=[[File:.png|32px|center]]'''Absorption Fields'''<br/>''''
|GunSgt3=[[File:.png|32px|center]]''''''<br/>''''
|GunSgt3=[[File:.png|32px|center]]'''Lock 'N Load'''<br/>''''
|GunSgtE1=''''
|GunSgtE1=''''
|GunSgtE2=''''
|GunSgtE2=''''
|GunSgtE3=''''
|GunSgtE3=''''
|MSgt1=[[File:.png|32px|center]]''''''<br/>''''
|MSgt1=[[File:.png|32px|center]]'''Rapid Fire'''<br/>''''
|MSgt2=[[File:.png|32px|center]]''''''<br/>''''
|MSgt2=[[File:.png|32px|center]]'''Squadsight'''<br/>''''
|MSgt3=[[File:.png|32px|center]]''''''<br/>''''
|MSgt3=[[File:.png|32px|center]]'''Sentinel'''<br/>''''
|MSgtE1=''''
|MSgtE1=''''
|MSgtE2=''''
|MSgtE2=''''

Revision as of 02:37, 27 June 2014

MEC variant of the Infantry class

Abilities

Rank Ability

Specialist
Light 'Em Up
Firing with the first action no longer ends turn.
'

Lance Corporal
Executioner
+10 aim and crit chance against targets at or below 50% health.
Body Shield
The nearest visible enemy suffers -20 Aim and cannot critically hit this unit
Automated Threat Assessment
+15 defense during first attack in overwatch, and half a point of damage reduction. (meaning 1 point for damage has a 50% chance of being negated).
' +2 extra will '

Corporal
Jet Boot Module
'
Advanced Fire Control
'
Damage Control
'
' ' '

Sergeant
Shredder Ammo
'
File:.png
Shock-Absorbent Armor
'
File:.png
Ranger
'
' ' '

Tech Sergeant
File:.png
Repair Servos
'
File:.png
Reactive Targeting Sensors
'
File:.png
Collateral Damage
'
' ' '

Gunnery Sergeant
File:.png
Vital Point Targeting
'
File:.png
Absorption Fields
'
File:.png
Lock 'N Load
'
' ' '

Master Sergeant
File:.png
Rapid Fire
'
File:.png
Squadsight
'
File:.png
Sentinel
'
' ' '


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 4 4
Lance Corporal 0 1 3 7
Corporal 1 2 3 10
Sergeant 0 2 4 14
Tech Sergeant 1 3 3 17
Gunnery Sergeant 0 3 3 20
Master Sergeant 1 4 4 24