Jump to content

Pathfinder (Long War): Difference between revisions

From UFOpaedia
Binkyuk (talk | contribs)
No edit summary
Lazuli (talk | contribs)
Line 5: Line 5:
|Specialist1=[[File:MEC JET BOOT MODULE.png|32px|center]]'''Jet Boot Module'''<br/>''''
|Specialist1=[[File:MEC JET BOOT MODULE.png|32px|center]]'''Jet Boot Module'''<br/>''''
|SpecialistE1=''''
|SpecialistE1=''''
|LCorporal1=[[File:.png|32px|center]]''''''<br/>''''
|LCorporal1=[[File:.png|32px|center]]'''Platform Stability'''<br/>''''
|LCorporal2=[[File:.png|32px|center]]''''''<br/>''''
|LCorporal2=[[File:.png|32px|center]]'''Automated Threat Assessment'''<br/>''''
|LCorporal3=[[File:.png|32px|center]]''''''<br/>''''
|LCorporal3=[[File:.png|32px|center]]'''Body Shield'''<br/>''''
|LCorporalE1=''''
|LCorporalE1=''''
|LCorporalE2=''''
|LCorporalE2=''''
|LCorporalE3=''''
|LCorporalE3=''''
|Corporal1=[[File:.png|32px|center]]''''''<br/>''''
|Corporal1=[[File:ASSAULT_FLUSH.png|32px|center]]'''Flush'''<br/>''Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage.''
|Corporal2=[[File:.png|32px|center]]''''''<br/>''''
|Corporal2=[[File:.png|32px|center]]'''Advanced Fire Control'''<br/>''''
|Corporal3=[[File:.png|32px|center]]''''''<br/>''''
|Corporal3=[[File:SNIPER_DGG.png|32px|center]]'''Damn Good Ground'''<br/>''+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).''
|CorporalE1=''''
|CorporalE1=''''
|CorporalE2=''''
|CorporalE2=''''
|CorporalE3=''''
|CorporalE3=''''
|Sergeant1=[[File:.png|32px|center]]''''''<br/>''''
|Sergeant1=[[File:.png|32px|center]]'''Damage Control'''<br/>''''
|Sergeant2=[[File:.png|32px|center]]''''''<br/>''''
|Sergeant2=[[File:SNIPER_EXECUTIONER.png|32px|center]]'''Executioner'''<br/>''+10% Aim against targets with less than 50% Health.''
|Sergeant3=[[File:.png|32px|center]]''''''<br/>''''
|Sergeant3=[[File:Council_Medal_of_Honor_2_(EU2012).png|32px|center]]'''Lone Wolf'''<br/>''+10 Aim and Crit when no allies within 7 tiles.''
|SergeantE1=''''
|SergeantE1=''''
|SergeantE2=''''
|SergeantE2=''''
|SergeantE3=''''
|SergeantE3=''''
|TechSgt1=[[File:.png|32px|center]]''''''<br/>''''
|TechSgt1=[[File:HEAVY_SHREDDER.png|32px|center]]'''Shredder Ammo'''<br/>''''
|TechSgt2=[[File:.png|32px|center]]''''''<br/>''''
|TechSgt2=[[File:ALIEN_CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''+1 damage with primary weapon.''
|TechSgt3=[[File:.png|32px|center]]''''''<br/>''''
|TechSgt3=[[File:.png|32px|center]]'''Rapid Reaction'''<br/>''''
|TechSgtE1=''''
|TechSgtE1=''''
|TechSgtE2=''''
|TechSgtE2=''''
|TechSgtE3=''''
|TechSgtE3=''''
|GunSgt1=[[File:.png|32px|center]]''''''<br/>''''
|GunSgt1=[[File:MEC_VITAL_POINT_TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''Additional 2 damage against any human target and any alien that has been autopsied.''
|GunSgt2=[[File:.png|32px|center]]''''''<br/>''''
|GunSgt2=[[File:.png|32px|center]]'''Reactive Targeting Sensors'''<br/>''''
|GunSgt3=[[File:.png|32px|center]]''''''<br/>''''
|GunSgt3=[[File:.png|32px|center]]'''Absorption Fields'''<br/>''''
|GunSgtE1=''''
|GunSgtE1=''''
|GunSgtE2=''''
|GunSgtE2=''''
|GunSgtE3=''''
|GunSgtE3=''''
|MSgt1=[[File:.png|32px|center]]''''''<br/>''''
|MSgt1=[[File:SNIPER_SQUADSIGHT.png|32px|center]]'''Squadsight'''<br/>''Allows firing at targets in any ally's sight radius, but at -30% critical chance; Does not extend overwatch outside visual range.''
|MSgt2=[[File:.png|32px|center]]''''''<br/>''''
|MSgt2=[[File:SNIPER_ITZ.png|32px|center]]'''In the Zone'''<br/>''Killing a flanked or uncovered target with a primary weapon does not cost an action.''
|MSgt3=[[File:.png|32px|center]]''''''<br/>''''
|MSgt3=[[File:ASSAULT_LIGHTNINGREFLEXES.png|32px|center]]'''Lightning Reflexes'''<br/>''Reduces hit chance from overwatch fire by 90% for the first shot, and 75% for subsequent shots.''
|MSgtE1=''''
|MSgtE1=''''
|MSgtE2=''''
|MSgtE2=''''

Revision as of 02:21, 27 June 2014

MEC variant of the Scout class. Mirroring the Scouts they're recruited from, Pathfinders are mobile and very flexible in combat. Their aim progression is surpassed only by Jaegers and Snipers and their HP progression is average. Pathfinders have a range of offensive and defensive perks, allowing them to be customized for a number of combat roles.

Abilities

Rank Ability

Specialist
Jet Boot Module
'
'

Lance Corporal
File:.png
Platform Stability
'
File:.png
Automated Threat Assessment
'
File:.png
Body Shield
'
' ' '

Corporal
Flush
Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage.
File:.png
Advanced Fire Control
'
Damn Good Ground
+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).
' ' '

Sergeant
File:.png
Damage Control
'
Executioner
+10% Aim against targets with less than 50% Health.
Lone Wolf
+10 Aim and Crit when no allies within 7 tiles.
' ' '

Tech Sergeant
Shredder Ammo
'
Ranger
+1 damage with primary weapon.
File:.png
Rapid Reaction
'
' ' '

Gunnery Sergeant
Vital Point Targeting
Additional 2 damage against any human target and any alien that has been autopsied.
File:.png
Reactive Targeting Sensors
'
File:.png
Absorption Fields
'
' ' '

Master Sergeant
Squadsight
Allows firing at targets in any ally's sight radius, but at -30% critical chance; Does not extend overwatch outside visual range.
In the Zone
Killing a flanked or uncovered target with a primary weapon does not cost an action.
Lightning Reflexes
Reduces hit chance from overwatch fire by 90% for the first shot, and 75% for subsequent shots.
' ' '


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 6 6
Lance Corporal 0 1 3 9
Corporal 1 2 4 13
Sergeant 0 2 3 16
Tech Sergeant 1 3 4 20
Gunnery Sergeant 0 3 3 23
Master Sergeant 1 4 6 29